A generic platform for fast and flexible development and delivery of a wide variety of immersive scenario-based games that enable professional skills acquisition. For further information see http://emergo.ou.nl/emergo/community/EN/emergo.htm. The platform is based on ZK framework (http://www.zkoss.org, ZK ZOL license: https://www.zkoss.org/license#peee) and Spring framework (http://www.springsource.org/spring-framework).
NOTE: as of 2024, latest (mavenized) code base can be found at...
JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers).
The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
This project aims to build a synchronisation component to synchronise multiple p5.js clients. This component uses WebSocket and a Java EE based server (this last can be replaced by any other server side WebSocket enabled platform).
Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
GGPServer is a web server based on Apache Tomcat that allows to play and watch matches between registered general game glaying (http://en.wikipedia.org/wiki/General_Game_Playing) programs.
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory...
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A browser game framework implemented with Grails. The goal of Little Goblin is to create a game engine that allows you to "just add content" and you will be able to host a game that is only limited by your creativity.
Decodes the login credentials stored by the minecraft launcher
This simple application written in java decodes the login credentials stored in the file named "lastlogin" in your minecraft folder.
DEPRECATED AFTER MC 1.6
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
from adminbot, rconed projects.cs,css,dod,dods.Supervise different game tournaments with the same application from a single web interface: -Define the servers, the opponents, server config, warmup. -Match status(scores) in realtime, mirc match annonces.