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This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
C/C++ , PHP, PYTHON, 3D ENGINES, CHROME NATIVE CLIENT
+ C/C++ and PHP projects, Python and Others
+ 3D ENGINES
+ Videogames Projects based in Bennugd
http://www.bennugd.org
Web Page
https://coldev.sourceforge.io/
The aim of this software is helping players to create strats for fps online games. Players needs to connect to a game server, then they can draw, thanks to this software, directly on the map so all the team can see what's someone is explaining.