User contributed components that extends the functionality of NHibernate. More information in the wiki: http://www.nhforge.org/wikis/. Development List: http://groups.google.com/group/nhcdevs
Visual Studio 2005 code generator (custom tool) that creates a thin wrapper around your database server's stored procedures. Simple but customizable, it takes the hassle out of repetitious ADO.NET without a goofy ORM layer.
EPerl, or Embedded Perl, is a basic call-level interface that supports calling Perl subroutines or evaluating Perl codeblocks from Java 5 and .NET 2.0. ActivePerl 5.8.8 (or later) for Windows is required. See unit tests (browse CVS online) for examples.
AI-powered service management for IT and enterprise teams
Enterprise-grade ITSM, for every business
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
The FrameCode.NET project is a collection of articles and sample code in all kinds of programming languages that point out hints, tips, tricks, samples, and much more. Articles are community driven and are provided by the public!
NHag - NHibernate Automated Generator - is an advanced Codegenerator. Based on the hbm.xmls it can produce class code (in VB.NET and C#), Cell- and MVP-based abstraction layers and test scenarios (Test-DB and Unit Tests) for the generated classes. It's
This is a debugger visualizer add-on for Microsoft Visual Studio 2005. It gives you a quick way to run a SQL statement against a database connection and view the results in a grid while debugging your code.
A source code and snippet library plugin for SharpDevelop and Visual Studio with a code to HTML formatter which uses plugins to connect to data sources for storage. Other features will include search and web publishing as well as NDoc based commenting.
It is a point a click game creator that is based off the TrueVision3D engine. The creator will allow the user to create a 3D or 2D game in a gui interface. The software will then generate code that can be edited, or compiled into a functional game.