<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to tickets</title><link href="https://sourceforge.net/p/babes/tickets/" rel="alternate"/><link href="https://sourceforge.net/p/babes/tickets/feed.atom" rel="self"/><id>https://sourceforge.net/p/babes/tickets/</id><updated>2013-07-04T16:15:03.845000Z</updated><subtitle>Recent changes to tickets</subtitle><entry><title>BABES version 2</title><link href="https://sourceforge.net/p/babes/tickets/2/" rel="alternate"/><published>2013-07-04T16:15:03.845000Z</published><updated>2013-07-04T16:15:03.845000Z</updated><author><name>Steve Thornton</name><uri>https://sourceforge.net/u/heavymeshing/</uri></author><id>https://sourceforge.netdce788fa3d198052e64002822512f5cea48b8556</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There are quite a few minor bugs and inconsistences in version 1. This seems like a good point to do a fairly major rewrite and refactor of the code. The GUI will need to be modified (slightly) to fit in with this scheme (see ticket).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#1 Formalise GUI-to-simulation communication protocol</title><link href="https://sourceforge.net/p/babes/tickets/1/?limit=25#454e" rel="alternate"/><published>2013-06-30T12:27:50.194000Z</published><updated>2013-06-30T12:27:50.194000Z</updated><author><name>Steve Thornton</name><uri>https://sourceforge.net/u/heavymeshing/</uri></author><id>https://sourceforge.net266059cd3740ba8f98e480b37dac529231e88695</id><summary type="html"/></entry><entry><title>Formalise GUI-to-simulation communication protocol</title><link href="https://sourceforge.net/p/babes/tickets/1/" rel="alternate"/><published>2013-06-30T08:44:37.227000Z</published><updated>2013-06-30T08:44:37.227000Z</updated><author><name>Mike Playle</name><uri>https://sourceforge.net/u/mplayle/</uri></author><id>https://sourceforge.net1ccc8ffe3070209f0407682c39b2b6058f01396e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Communication between the GUI and the simulation involves a FIFO in each direction and will probably grow to involve some shared memory too.&lt;/p&gt;
&lt;p&gt;Initially it supports 3 use cases:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Simulation started from command line connects to existing GUI&lt;/li&gt;
&lt;li&gt;Simulation started from command line starts new GUI and connects to it&lt;/li&gt;
&lt;li&gt;Simulation started from within GUI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;At present this is done in a fairly ad hoc way. It would be a good idea to think it through and make sure it can do everything we want robustly without any risk of deadlocks or other problems.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Formalise GUI-to-simulation communication protocol</title><link href="https://sourceforge.net/p/babes/tickets/1/" rel="alternate"/><published>2013-06-30T08:44:37.227000Z</published><updated>2013-06-30T08:44:37.227000Z</updated><author><name>Mike Playle</name><uri>https://sourceforge.net/u/mplayle/</uri></author><id>https://sourceforge.netc21d931579437c7c4aaffb5c455ace400f2ed034</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Ticket 1 has been modified: Formalise GUI-to-simulation communication protocol&lt;br /&gt;
Edited By: Steve Thornton (heavymeshing)&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>