<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/bjs/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/bjs/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 23 Oct 2006 18:20:08 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/bjs/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Player's objects aren't removed after disc.</title><link>https://sourceforge.net/p/bjs/bugs/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Objects associated with player are not removed after&lt;br /&gt;
disconnect.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lukas Marek</dc:creator><pubDate>Mon, 23 Oct 2006 18:20:08 -0000</pubDate><guid>https://sourceforge.net0639def3a93aafa8cee1ea29b8ccdce0e2e2a4cd</guid></item><item><title>fire and turning</title><link>https://sourceforge.net/p/bjs/bugs/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If fire button is pressed and you turn, the projectiles&lt;br /&gt;
are inacurate due the yaw pitch updater.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bernard</dc:creator><pubDate>Wed, 20 Sep 2006 06:52:24 -0000</pubDate><guid>https://sourceforge.net96765d1e89d348ab79abecc3db61fe64886c3517</guid></item><item><title>getShotOriAndStart has problems</title><link>https://sourceforge.net/p/bjs/bugs/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Tank::getShotOriAndStart is counting wron number.&lt;br /&gt;
If you target forward it is OK but if you try to target&lt;br /&gt;
backward (turn turret for about 180 degrees) pitch is&lt;br /&gt;
inverted - when you move cannon up, the projectiles&lt;br /&gt;
goes down and vice versa.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bernard</dc:creator><pubDate>Mon, 18 Sep 2006 10:37:47 -0000</pubDate><guid>https://sourceforge.net2f17a83ea8dc05cb7ff41816d0bf7b65c263ac76</guid></item><item><title>Crashes with this model</title><link>https://sourceforge.net/p/bjs/bugs/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This model makes segfault somewhere in assigning&lt;br /&gt;
texture coordinates. What is wrong? I enclose the model.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bernard</dc:creator><pubDate>Sat, 16 Sep 2006 09:21:29 -0000</pubDate><guid>https://sourceforge.net9a3fd4b569f97584d684b6a412516ccdfa39a2b5</guid></item><item><title>It looks like tank with 0 armour get no damage</title><link>https://sourceforge.net/p/bjs/bugs/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If you have tank with zero armour it look slike noone&lt;br /&gt;
is able to hit it or damage counting has some error inside.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bernard</dc:creator><pubDate>Sat, 16 Sep 2006 06:02:36 -0000</pubDate><guid>https://sourceforge.net0224a5239c37c4bf6e81d76b6411bae0e4ca1d7a</guid></item><item><title>Nesmrtelne ikony bonusov</title><link>https://sourceforge.net/p/bjs/bugs/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Ked zakape tank (spadne z mapy) v momente, ked ma&lt;br /&gt;
nejaky bonus, tak ostane ikonka tohto bonusu na&lt;br /&gt;
displeji. Takisto ostane, ked sa potom vytvori novy tank...&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Libic</dc:creator><pubDate>Thu, 14 Sep 2006 21:18:20 -0000</pubDate><guid>https://sourceforge.nete84c5a56922f98cfcbf15a58c23d61d8f4dd5b36</guid></item><item><title>overkill code :P</title><link>https://sourceforge.net/p/bjs/bugs/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;v layer_game.cpp line 56 mas&lt;br /&gt;
getRefs()-&amp;gt;world-&amp;gt;getWorldEntity(it)-&amp;gt;render();&lt;br /&gt;
co takto pouzit radsej &lt;br /&gt;
(*it)-&amp;gt;render(); &lt;br /&gt;
;)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Libic</dc:creator><pubDate>Sat, 10 Jun 2006 10:59:30 -0000</pubDate><guid>https://sourceforge.netcaa8da2ecfe65e061f2a7e4c031c43777979b66c</guid></item><item><title>Inconsistent interface</title><link>https://sourceforge.net/p/bjs/bugs/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;GetGameCommon() and GetGame() have different return&lt;br /&gt;
value types!  (reference vs. pointer)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Libic</dc:creator><pubDate>Sun, 21 May 2006 12:30:54 -0000</pubDate><guid>https://sourceforge.net9e0ef131aa9cdcd820cd411af2a5c593fa101394</guid></item><item><title>Chyba vo vypise datumu v logovani - pise o mesiac menej</title><link>https://sourceforge.net/p/bjs/bugs/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Datumy v logu su jaksi posunute o mesiac dozadu... dnes&lt;br /&gt;
mi to loguje nieco taketo:&lt;/p&gt;
&lt;p&gt;E 2006-03-24 20:38:42 : .\src\common\game.cpp:60&lt;br /&gt;
Game::loadMap Not implemented :-)&lt;br /&gt;
D 2006-03-24 20:38:42 :&lt;br /&gt;
.\src\client\input\inputmanager.cpp:86&lt;br /&gt;
InputManager::checkSDLEvents Uhandled event 17 from SDL&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Libic</dc:creator><pubDate>Mon, 24 Apr 2006 18:39:30 -0000</pubDate><guid>https://sourceforge.net9f88b90f94a68b37ac433c50da9984690996d5ed</guid></item><item><title>Remove warning in gcc compilation</title><link>https://sourceforge.net/p/bjs/bugs/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;./src/common/include/game_data/terrain.inl.h: In member function &lt;br /&gt;
`double Terrain::getHeight(double, double)':&lt;br /&gt;
./src/common/include/game_data/terrain.inl.h:10: warning: unused &lt;br /&gt;
variable 'h1'&lt;br /&gt;
./src/common/include/game_data/terrain.inl.h:10: warning: unused &lt;br /&gt;
variable 'h2'&lt;br /&gt;
./src/common/include/game_data/terrain.inl.h:10: warning: unused &lt;br /&gt;
variable 'h3'&lt;br /&gt;
./src/common/include/game_data/terrain.inl.h:10: warning: unused &lt;br /&gt;
variable 'h4'&lt;br /&gt;
src/client/fx/gfx.cpp: In member function `void GFX::loadVideoSettings&lt;br /&gt;
()':&lt;br /&gt;
src/client/fx/gfx.cpp:40: warning: comparison between signed and &lt;br /&gt;
unsigned integer expressions&lt;/p&gt;
&lt;p&gt;Those in terrain.inl.h are very unfirendly since they are included in many &lt;br /&gt;
files.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bernard</dc:creator><pubDate>Thu, 22 Dec 2005 19:24:03 -0000</pubDate><guid>https://sourceforge.netab20eb6b919398706ffb8178f3f6841d8c42843e</guid></item></channel></rss>