<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to patches</title><link href="https://sourceforge.net/p/blend2java/patches/" rel="alternate"/><link href="https://sourceforge.net/p/blend2java/patches/feed.atom" rel="self"/><id>https://sourceforge.net/p/blend2java/patches/</id><updated>2006-12-28T09:57:28Z</updated><subtitle>Recent changes to patches</subtitle><entry><title>Texture</title><link href="https://sourceforge.net/p/blend2java/patches/3/" rel="alternate"/><published>2006-12-28T09:57:28Z</published><updated>2006-12-28T09:57:28Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netbb684e084c02e0e93b7eb337000cf799be0975cc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There are two way to attach texture in Belender. I find a way to support other than UV image editor. I know this is a wrong way, it only search one texture image file. If I have enough time, I'll try to implement multiple matrial or texture.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ie.u-ryukyu.ac.jp/~kono/tmp/export.py" rel="nofollow"&gt;http://www.ie.u-ryukyu.ac.jp/~kono/tmp/export.py&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;kono@ie.u-ryukyu.ac.jp&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>automatically recognize export script in blender</title><link href="https://sourceforge.net/p/blend2java/patches/2/" rel="alternate"/><published>2004-06-26T16:51:58Z</published><updated>2004-06-26T16:51:58Z</updated><author><name/><uri>https://sourceforge.net</uri></author><id>https://sourceforge.net00a85ea188caf4732c239d457334c9a04b1a3a56</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If you place the code below at the top of export.py, it&lt;br /&gt;
will be automatically recognized and added to the&lt;br /&gt;
Export menu of blender, if export.py is saved in the&lt;br /&gt;
Blender python scripts directory.&lt;/p&gt;
&lt;p&gt;----code below here----&lt;br /&gt;
#!BPY&lt;/p&gt;
&lt;p&gt;"""&lt;br /&gt;
Name: 'Blend2Java'&lt;br /&gt;
Blender: 232&lt;br /&gt;
Group: 'Export'&lt;br /&gt;
"""&lt;br /&gt;
----code above here----&lt;/p&gt;
&lt;p&gt;(Forgive me for submitting the patch and support&lt;br /&gt;
request originally via e-mail)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>new package</title><link href="https://sourceforge.net/p/blend2java/patches/1/" rel="alternate"/><published>2004-03-18T11:27:54Z</published><updated>2004-03-18T11:27:54Z</updated><author><name>antani blinda</name><uri>https://sourceforge.net/u/gasdia73/</uri></author><id>https://sourceforge.netf7f73b358e0312cf412bd432f69425e55baafbfa</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;it contains a new script with 2.32 support, uvmapping &lt;br /&gt;
textures , and gizp output&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>