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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/civ4bug/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/civ4bug/feature-requests/</id><updated>2011-01-23T07:00:42Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Civics Screen - adjusting the buttons</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/158/" rel="alternate"/><published>2011-01-23T07:00:42Z</published><updated>2011-01-23T07:00:42Z</updated><author><name/><uri>https://sourceforge.net/u/bivision/</uri></author><id>https://sourceforge.net11b0635ed456f4d4b2a5a9f65138eefd94042b46</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This is a minor request to put 'revolution' and 'exit' buttons in different places in screen so I do not click it by mistake for intending to 'exit' the screen; but ended up with undesired revolution.&lt;br /&gt;
Attaching the py file I am using with BAT to do this. The edits are wrapped with #bivision start and #bivision end for your reference.&lt;/p&gt;
&lt;p&gt;Will be great if you can make this change in BAT mod (in any fashion that makes it even better). If it becomes limitataion for others, you can add option to disable this as well.&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Experience-driven Unit Naming</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/157/" rel="alternate"/><published>2010-03-15T15:45:06Z</published><updated>2010-03-15T15:45:06Z</updated><author><name>zulu9812</name><uri>https://sourceforge.net/u/zulu9812/</uri></author><id>https://sourceforge.netb745aab66c338050af728c687a33d7668502bc18</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I envisage a system where the game offers to rename a unit once it reaches a certain experience level. When a unit gets to this level, the rename pop-up comes up and the player can manually rename the unit, or hit cancel.&lt;/p&gt;
&lt;p&gt;Ideally, the threshold for this rename should be user-definable in the BUG options screen. This it to maintain suitability with a variety of mods. For example, level 6 would be suitable for otherwise-vanilla Civ, but would be too low for Rise of Mankind (where various civic, building and great general bonuses mean that a unit can actually start out at level 6).&lt;/p&gt;
&lt;p&gt;This would help the player to keep track of their most experienced units, and introduce an almost 'rpg' feel to units.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Hotseat Ability</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/156/" rel="alternate"/><published>2010-03-13T17:40:00Z</published><updated>2010-03-13T17:40:00Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netaea770607cb1abbb170e9e524951d96f4c02673f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Since I am such a war n00b, I prefer to sometimes play on my own, one player with 18 nations (makes u feel powerful)&lt;br /&gt;
However, I tried to play with Hotseat and none of the options came up, except for enlarged Name Tag+Production in Map View (the one that shows you the city names, size and current production under the name in normal view)&lt;br /&gt;
So, I am asking to implement a HotSeat ability aswell.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Improved(?) scoreboard smilies</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/155/" rel="alternate"/><published>2010-01-01T06:56:50Z</published><updated>2010-01-01T06:56:50Z</updated><author><name>eleazzaar</name><uri>https://sourceforge.net/u/eleazzaar/</uri></author><id>https://sourceforge.net8333ab813c0fc71052a7e0dc131090f6420b61d7</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I recently came across this project, and have found several of the features extremely useful.  Thanks!&lt;/p&gt;
&lt;p&gt;One thing that confused were the somewhat arbitrary way the smilies on the scoreboard changed color.  I edited gamefont75.tga for my own use in a way that made more sense to me, a smooth transition from angry red to happy yellow.  (I didn't do anything to the first grey face in the row, i didn't see it anywhere in the interface.)&lt;/p&gt;
&lt;p&gt;If you find this useful, please use it.  When possible i like to give back a little to the open projects that i find useful.  Unfortunately i could not attach the whole file due to it's size, attached is the relevant part.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Adjustable Background transparency</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/154/" rel="alternate"/><published>2009-12-29T23:44:42Z</published><updated>2009-12-29T23:44:42Z</updated><author><name>eleazzaar</name><uri>https://sourceforge.net/u/eleazzaar/</uri></author><id>https://sourceforge.net90f8a6a4f5f49d5cf15e60565c8ab940dcbdd7c4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;BUG packs a lot of useful information in the scoreboard.  Unfortunately, at least to my eyes, that info can often be obscured when it is against a busy background, so that the text is hard to read.  I'd love to see an option that increases the opacity of the background box of the scorecard, and the few other places a similar background appears.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Unhappy Growth Cap Button</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/153/" rel="alternate"/><published>2009-12-14T16:58:19Z</published><updated>2009-12-14T16:58:19Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netc75520ff0ac6903a40acd5b176fa4baf63922d3d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;&amp;lt;Vandal&amp;gt;: You know how FF adds the "don't grow past unhappy cap" button?&lt;br /&gt;
&amp;lt;Vandal&amp;gt;: Is there a way to add that to BUG / BAT / BULL for normal civ games?&lt;br /&gt;
&amp;lt;Vandal&amp;gt;: It would save me so much time&lt;br /&gt;
&amp;lt;Vandal&amp;gt;: I actually installed BAT / etc.. hoping it featured that&lt;br /&gt;
&amp;lt;Vandal&amp;gt;: In my multiplayer games I waste more time / resources micromanaging "limit growth" than doing anything else all game long&lt;br /&gt;
&amp;lt;Valkrionn&amp;gt;: It takes a bit of DLL work to do (Was originally from FlavourMod 2, coded by Jean Elcard), but it would be something to suggest in the BULL forum I think.&lt;br /&gt;
&amp;lt;Valkrionn&amp;gt;: It's a very good, low impact feature... Which is what they tend to specialize in. &lt;/p&gt;
&lt;p&gt;Valk said they didn't mind if reposted this conversation from earlier today.  FF is Fall Further.  It would be really awesome if you guys could add this to normal Civ games.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Dynamic Military, Tech, and Diplomacy Screen</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/152/" rel="alternate"/><published>2009-10-17T17:29:25Z</published><updated>2009-10-17T17:29:25Z</updated><author><name>Afforess</name><uri>https://sourceforge.net/u/afforess/</uri></author><id>https://sourceforge.net1ec26c57346579533480346c6db941cd1ea4e7eb</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A user on CFC created dynamic screens that better scale.&lt;/p&gt;
&lt;p&gt;Military Screen:http://forums.civfanatics.com/downloads.php?do=file&amp;amp;id=13133&lt;br /&gt;
Diplomacy Screen:http://forums.civfanatics.com/downloads.php?do=file&amp;amp;id=13145&lt;br /&gt;
Tech Screen:http://forums.civfanatics.com/downloads.php?do=file&amp;amp;id=13197&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Dynamic Civ Names Scoreboard</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/151/" rel="alternate"/><published>2009-07-29T20:41:20Z</published><updated>2009-07-29T20:41:20Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net1832b3774ae30a192a93223dda8a1b9bf2c9d7d4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;could you make it so that there was an option to show the Dynamic Civ Name in the scoreboard. eg: at the moment you can choose between leader name, civ name or both. i request the options: leader name, civ name, dynamic civ name. leader and civ, leader and dynamic. &lt;/p&gt;
&lt;p&gt;the tag for the civ name is CivilizationShortDescription and the tag for Dynamic name is just CivilizationDescription. This is how i changed it for me but it overwrites allowing non-dynamic name instead of being another option.&lt;/p&gt;
&lt;p&gt;i went into the main interface file and just searched for the same thing i searched for in RFC. on the line 6963 i changed&lt;br /&gt;
"szCivName = gc.getPlayer(ePlayer).getCivilizationShortDescript ion(0)"&lt;br /&gt;
to&lt;br /&gt;
"szCivName = gc.getPlayer(ePlayer).getCivilizationDescription(0 )"&lt;br /&gt;
testing to see if it works.&lt;/p&gt;
&lt;p&gt;it works loaded up a game on Rise of Mankind as greece and "greek tribe" showed up on the scoreboard and changed to "greek city state" after a while.&lt;br /&gt;
is it possible to make this an option in the BUG options?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Resources</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/150/" rel="alternate"/><published>2009-07-29T20:12:58Z</published><updated>2009-07-29T20:12:58Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net3e616730c0a726e0f883e1776a04df268b77ec60</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I am requesting the resources from Quota Capita be added with this as well!  It's very small but adds more dynamic to the game.&lt;/p&gt;
&lt;p&gt;[url]http://forums.civfanatics.com/showthread.php?t=261143[/url]&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Tribal huts highlighted</title><link href="https://sourceforge.net/p/civ4bug/feature-requests/149/" rel="alternate"/><published>2009-07-17T03:24:37Z</published><updated>2009-07-17T03:24:37Z</updated><author><name>Greg Wells</name><uri>https://sourceforge.net/u/dirtyparrot/</uri></author><id>https://sourceforge.net2f394e5e2db4a3c161fea8ee45bd7eee0034ed82</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Would it be possible to have tribal villages highlighted on the map (maybe using a coloured ring similar to the suggested city sites) that can be toggled on and off? It could be useful when you pop a map from a hut and have to search around for the location of tribal huts.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>