<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/core/news/" rel="alternate"/><link href="https://sourceforge.net/p/core/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/core/news/</id><updated>2005-10-10T04:21:27Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Version 1.0.0</title><link href="https://sourceforge.net/p/core/news/2005/10/version-100/" rel="alternate"/><published>2005-10-10T04:21:27Z</published><updated>2005-10-10T04:21:27Z</updated><author><name>Trevor Elliott</name><uri>https://sourceforge.net/u/moltarx/</uri></author><id>https://sourceforge.nete06d02748c81c82e0a4b2deb67e95ef279d10bf4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I've decided to branch the source, and make the current tree the 1.0.0 development version.  I've been doing a lot of thinking about the current structure of the engine, and came up with some good ideas to make it a bit more sensible.  I'm also beginning to feel like the LUA interface is a bit thrown together.  I'd like to flesh it out a bit better, and restructure the interactions from the engine back to LUA.  Hopefully this release will be better than v0.1.0, and include some better structures for 2d game development.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>