<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/core/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/core/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 10 Oct 2005 04:21:27 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/core/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>Version 1.0.0</title><link>https://sourceforge.net/p/core/news/2005/10/version-100/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I've decided to branch the source, and make the current tree the 1.0.0 development version.  I've been doing a lot of thinking about the current structure of the engine, and came up with some good ideas to make it a bit more sensible.  I'm also beginning to feel like the LUA interface is a bit thrown together.  I'd like to flesh it out a bit better, and restructure the interactions from the engine back to LUA.  Hopefully this release will be better than v0.1.0, and include some better structures for 2d game development.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Trevor Elliott</dc:creator><pubDate>Mon, 10 Oct 2005 04:21:27 -0000</pubDate><guid>https://sourceforge.nete06d02748c81c82e0a4b2deb67e95ef279d10bf4</guid></item></channel></rss>