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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 177: Win32DynamicLibraryManager does not build unde WinCE Unicode</title><link href="https://sourceforge.net/p/cppunit/bugs/177/" rel="alternate"/><link href="https://sourceforge.net/p/cppunit/bugs/177/feed.atom" rel="self"/><id>https://sourceforge.net/p/cppunit/bugs/177/</id><updated>2007-04-09T15:44:53Z</updated><subtitle>Recent changes to 177: Win32DynamicLibraryManager does not build unde WinCE Unicode</subtitle><entry><title>Win32DynamicLibraryManager does not build unde WinCE Unicode</title><link href="https://sourceforge.net/p/cppunit/bugs/177/" rel="alternate"/><published>2007-04-09T15:44:53Z</published><updated>2007-04-09T15:44:53Z</updated><author><name>Dale King</name><uri>https://sourceforge.net/u/daleking/</uri></author><id>https://sourceforge.netf233ecdb1d7def4cf06231b8ddb65d3972b3c698</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Trying to build CppUnit for WinCE in EVC4 with UNICODE turned on. Win32DynamicLibraryManager does not build because it calls things like ::LoadLibrary, ::GetProcAddress, and ::FormatMessage expecting them to use a standard char *, but with UNICODE turned on they are using wide strings.&lt;/p&gt;
&lt;p&gt;In WinCE there is for example LoadLibraryA and LoadLibraryW. Then it does this:&lt;/p&gt;
&lt;p&gt;#ifdef UNICODE&lt;br /&gt;
#define LoadLibrary  LoadLibraryW&lt;br /&gt;
#else&lt;br /&gt;
#define LoadLibrary  LoadLibraryA&lt;br /&gt;
#endif // !UNICODE&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>