<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 177: Win32DynamicLibraryManager does not build unde WinCE Unicode</title><link>https://sourceforge.net/p/cppunit/bugs/177/</link><description>Recent changes to 177: Win32DynamicLibraryManager does not build unde WinCE Unicode</description><atom:link href="https://sourceforge.net/p/cppunit/bugs/177/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 09 Apr 2007 15:44:53 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/cppunit/bugs/177/feed.rss" rel="self" type="application/rss+xml"/><item><title>Win32DynamicLibraryManager does not build unde WinCE Unicode</title><link>https://sourceforge.net/p/cppunit/bugs/177/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Trying to build CppUnit for WinCE in EVC4 with UNICODE turned on. Win32DynamicLibraryManager does not build because it calls things like ::LoadLibrary, ::GetProcAddress, and ::FormatMessage expecting them to use a standard char *, but with UNICODE turned on they are using wide strings.&lt;/p&gt;
&lt;p&gt;In WinCE there is for example LoadLibraryA and LoadLibraryW. Then it does this:&lt;/p&gt;
&lt;p&gt;#ifdef UNICODE&lt;br /&gt;
#define LoadLibrary  LoadLibraryW&lt;br /&gt;
#else&lt;br /&gt;
#define LoadLibrary  LoadLibraryA&lt;br /&gt;
#endif // !UNICODE&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dale King</dc:creator><pubDate>Mon, 09 Apr 2007 15:44:53 -0000</pubDate><guid>https://sourceforge.netf233ecdb1d7def4cf06231b8ddb65d3972b3c698</guid></item></channel></rss>