<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/crabemu/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/crabemu/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/crabemu/feature-requests/</id><updated>2016-09-05T22:53:21.715000Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>#10 (ColecoVision) Support MegaCart mapper</title><link href="https://sourceforge.net/p/crabemu/feature-requests/10/?limit=25#1780" rel="alternate"/><published>2016-09-05T22:53:21.715000Z</published><updated>2016-09-05T22:53:21.715000Z</updated><author><name>Lawrence Sebald</name><uri>https://sourceforge.net/u/ljsebald/</uri></author><id>https://sourceforge.netc98fc7d86df6c44a885a8869a5d8a4119fb4081f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Zombie Near is indeed crashing (of course the one I don't test would be broken). However, I'm not entirely convinced that it is related to the mapper in use (the game appears to be properly setting the mapping up, as far as I can tell). To that end, I've opened up a bug (#43) for that particular game. Feel free to comment over there if you want to follow any progress as it might happen on that issue...&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#10 (ColecoVision) Support MegaCart mapper</title><link href="https://sourceforge.net/p/crabemu/feature-requests/10/?limit=25#5c1c" rel="alternate"/><published>2016-09-05T04:55:40.975000Z</published><updated>2016-09-05T04:55:40.975000Z</updated><author><name>clobber</name><uri>https://sourceforge.net/u/brymaster/</uri></author><id>https://sourceforge.netc2900937ec76099ea825b1c5021aafbf78ee2a24</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Thanks again for this! I tested all the attached MegaCart mapper games with r265 and they all run as expected besides zombnear.col, which just cycles through outputting garbage on screen.&lt;/p&gt;
&lt;p&gt;I think it should run fine on real hardware and it at least runs with BlueMSX.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#10 (ColecoVision) Support MegaCart mapper</title><link href="https://sourceforge.net/p/crabemu/feature-requests/10/?limit=25#5182" rel="alternate"/><published>2016-09-05T00:29:11.872000Z</published><updated>2016-09-05T00:29:11.872000Z</updated><author><name>Lawrence Sebald</name><uri>https://sourceforge.net/u/ljsebald/</uri></author><id>https://sourceforge.netec681f860666fcc3a3a0cc7da10a236258b929a0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: open --&amp;gt; closed&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;assigned_to&lt;/strong&gt;: Lawrence Sebald&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#10 (ColecoVision) Support MegaCart mapper</title><link href="https://sourceforge.net/p/crabemu/feature-requests/10/?limit=25#0175" rel="alternate"/><published>2016-09-05T00:28:54.273000Z</published><updated>2016-09-05T00:28:54.273000Z</updated><author><name>Lawrence Sebald</name><uri>https://sourceforge.net/u/ljsebald/</uri></author><id>https://sourceforge.net159c3d8615f7143b9995e654febe6868246550bf</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Added in r263.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>(ColecoVision) Support MegaCart mapper</title><link href="https://sourceforge.net/p/crabemu/feature-requests/10/" rel="alternate"/><published>2015-11-11T00:50:17.068000Z</published><updated>2015-11-11T00:50:17.068000Z</updated><author><name>clobber</name><uri>https://sourceforge.net/u/brymaster/</uri></author><id>https://sourceforge.net56649f84698166ee0e9b80960e724e08d9670f66</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The MegaCart mapper supports bank-switching cartridges up to 1MB. More info here in the thread with attached PDF: &lt;a href="http://atariage.com/forums/topic/216354-colecovision-megacart-faq/" rel="nofollow"&gt;http://atariage.com/forums/topic/216354-colecovision-megacart-faq/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Example implementations in other emulators:&lt;br/&gt;
&lt;em&gt; WiiColEm &lt;a href="https://github.com/raz0red/wiicolem/search?l=c&amp;amp;q=megacart&amp;amp;type=Code&amp;amp;utf8=%E2%9C%93" rel="nofollow"&gt;&lt;/a&gt;&lt;a href="https://github.com/raz0red/wiicolem/search?l=c&amp;amp;q=megacart&amp;amp;type=Code&amp;amp;utf8=%E2%9C%93" rel="nofollow"&gt;https://github.com/raz0red/wiicolem/search?l=c&amp;amp;q=megacart&amp;amp;type=Code&amp;amp;utf8=%E2%9C%93&lt;/a&gt;&lt;br/&gt;
&lt;/em&gt; BlueMSX &lt;a href="https://sourceforge.net/p/bluemsx/code/779/"&gt;https://sourceforge.net/p/bluemsx/code/779/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Support would enable the following attached homebrew games to work:&lt;br/&gt;
&lt;em&gt; Princess Quest&lt;br/&gt;
&lt;/em&gt; Pac-Man Collection&lt;br/&gt;
&lt;em&gt; Mario Bros.&lt;br/&gt;
&lt;/em&gt; Zombie Near&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>(ColecoVision) Support MegaCart mapper</title><link href="https://sourceforge.net/p/crabemu/feature-requests/10/" rel="alternate"/><published>2015-11-11T00:50:17.068000Z</published><updated>2015-11-11T00:50:17.068000Z</updated><author><name>clobber</name><uri>https://sourceforge.net/u/brymaster/</uri></author><id>https://sourceforge.net68f2539b455c89bd5f5c3b70e34eca9774959f43</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Ticket 10 has been modified: (ColecoVision) Support MegaCart mapper&lt;br/&gt;
Edited By: Lawrence Sebald (ljsebald)&lt;br/&gt;
Status updated: u'open' =&amp;gt; u'closed'&lt;br/&gt;
Owner updated: None =&amp;gt; u'ljsebald'&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>[Dreamcast version] Rom menu visibility</title><link href="https://sourceforge.net/p/crabemu/feature-requests/9/" rel="alternate"/><published>2014-09-06T04:28:42.643000Z</published><updated>2014-09-06T04:28:42.643000Z</updated><author><name>CG R</name><uri>https://sourceforge.net/u/justcgr/</uri></author><id>https://sourceforge.net0063c41779912a1743032f5bdbbd9363221fefc7</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;The crab logo takes too much space that could be used by the directory navigation list. Big file names turns impossible to be read completely and sometimes it is difficult to know which region of the rom you are about to load (in case of detailed filenames).&lt;/p&gt;
&lt;p&gt;Would it be possible to:&lt;br /&gt;
-Move the logo to the upper part of the screen;&lt;br /&gt;
-or make it smaller;&lt;br /&gt;
-or even make it alpha shaded and use the entire screen for the navigation list?&lt;/p&gt;
&lt;p&gt;Thank you.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#8 Easier directory navigation</title><link href="https://sourceforge.net/p/crabemu/feature-requests/8/?limit=25#2f3e" rel="alternate"/><published>2014-09-05T00:38:16.205000Z</published><updated>2014-09-05T00:38:16.205000Z</updated><author><name>Lawrence Sebald</name><uri>https://sourceforge.net/u/ljsebald/</uri></author><id>https://sourceforge.net206ca12dc70a9b076df7292e6358081eef178e72</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: open --&amp;gt; closed&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;assigned_to&lt;/strong&gt;: Lawrence Sebald&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#8 Easier directory navigation</title><link href="https://sourceforge.net/p/crabemu/feature-requests/8/?limit=25#1f65" rel="alternate"/><published>2014-09-05T00:37:53.332000Z</published><updated>2014-09-05T00:37:53.332000Z</updated><author><name>Lawrence Sebald</name><uri>https://sourceforge.net/u/ljsebald/</uri></author><id>https://sourceforge.net6e7b25b73076ccdcf0ce1cd327f8f0c0b1393266</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I haven't committed the code just yet (I still need to do a bit more testing), but I've gone ahead and implemented both of the requested features.&lt;/p&gt;
&lt;p&gt;For the first request, I've made it so that Left trigger + Left goes to the top of the list (just hitting left goes up one page on the list), whereas Left trigger + Right goes to the last item in the list (so I've made it so you can go either way). I might also add a button press to go up a directory as well, but I haven't quite decided on that one just yet (it'd likely be the Y button, if I did though).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#8 Easier directory navigation</title><link href="https://sourceforge.net/p/crabemu/feature-requests/8/?limit=25#7b46" rel="alternate"/><published>2014-09-02T23:41:14.788000Z</published><updated>2014-09-02T23:41:14.788000Z</updated><author><name>CG R</name><uri>https://sourceforge.net/u/justcgr/</uri></author><id>https://sourceforge.net6e930c96d15a88810bf063c74e6ec6ba5794eea9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Just to clarify, what I mean by "a button" is to map a controller button ('B' would be nice). Thankz!&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>