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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/dangerdeep/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sat, 11 Jan 2014 04:41:30 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/dangerdeep/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Running game in windowed mode</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/26/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Would like to echo the reqeust in #21 for a windowed mode. In my situation, I have two monitors of different sizes/resolutions. ARandR let's me recover my screen resolution after starting DftD. However, kind of painful having two screens with the same game.&lt;/p&gt;
&lt;p&gt;Changing the value "fullscreen value" in ~/.dangerdeep/config from "true" to "false" has no effect.&lt;/p&gt;
&lt;p&gt;0AD is a totally different game, but I noticed that the devs appeared to have solved a similar problem in their code. Something you can reuse?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">scottFuz</dc:creator><pubDate>Sat, 11 Jan 2014 04:41:30 -0000</pubDate><guid>https://sourceforge.netdbb1f75f07e421b1c25996d4b0241c62c44171f8</guid></item><item><title>Project needs an active communication medium</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/24/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The Sourceforge forum sucks and is not monitored by the developers, nor engaging to the FOSS game community at large.&lt;/p&gt;
&lt;p&gt;I humbly suggest you contact &lt;a href="http://forum.freegamedev.net/" rel="nofollow"&gt;http://forum.freegamedev.net/&lt;/a&gt; and get a spot there.  There is active moderation and you'll get wider exposure because of it.&lt;/p&gt;
&lt;p&gt;I am affiliated with it.  I'm Charlie of Free Gamer infamy.  (And by infamous I mean only in circles where it is known what a FOSS game is.)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Charles Goodwin</dc:creator><pubDate>Thu, 25 Aug 2011 00:04:20 -0000</pubDate><guid>https://sourceforge.net1743160e7fe2f2abff2bfe60a5ebc0ec834fa847</guid></item><item><title>Update Site instructions</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/23/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Can you please update the instructions on the sire for the debian build to the lastest PPA version? Thanks&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sun, 21 Aug 2011 21:17:25 -0000</pubDate><guid>https://sourceforge.netc77609136f7ef45c500c3add5eb8ec5463ab0562</guid></item><item><title>Resupply</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/22/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I remember playing GATO back in the day and remember there being somthing known as a 'Milk cow' which was a U boat resupply ship. Unless i am not figuring out somthing correctly once the torpedoes are gone thats it. I also think the time delay between torpedo load should be decreased by 25% to make the game more playable/attractive to newcomers.&lt;/p&gt;
&lt;p&gt;I enjoyed this sim so much I wrote a short write up on my blog which a\has been visited a few times already.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 13 Aug 2011 22:53:58 -0000</pubDate><guid>https://sourceforge.nete51998b732ebcd040ab4cf5954051f370c84bd07</guid></item><item><title>Windowed mode</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/21/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I would like to request a windowed mode be added.&lt;/p&gt;
&lt;p&gt;The reason is that, for me, it is unplayable in fullscreen mode; because I have two monitors, when it fullscreens, instead of taking only one screen, it takes both, but only half of each, and blacks out the rest.&lt;/p&gt;
&lt;p&gt;This is annoying, as the reason for the second screen is that I can keep an eye on things at the same time.&lt;/p&gt;
&lt;p&gt;However, because of the way it's split between the two screens, it is also unplayable.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 27 Jan 2011 23:34:46 -0000</pubDate><guid>https://sourceforge.net313705f88ea801a94178da43c0b15b0f597c2718</guid></item><item><title>Team multiplayer</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/20/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I have found multiplayer modes of previous submarine simulators lacking one basic cocncept. The possibility of using multiple computers in a LAN with every player having one task in the submarine, ie hydrophone guy-one player, skipper-one player, and so on. To play together as a team in a home-made submarine simulator room is my dream, and so far there isnt  software allow this. Cheers for your work, looking good.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Tue, 30 Nov 2010 00:41:57 -0000</pubDate><guid>https://sourceforge.net6fca7d64c9deccb7674238367414aa7df662ca05</guid></item><item><title>Provide key combination to exit the game</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/19/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Quite often, when trying the game under Linux, the graphics freezes. The program still runs but I have no way to kill the program because it runs full screen. The only thing I can do is hit Ctrl+Alt+Backspace to terminate the X server. I think a better way to deal with this will be to have a keyboard combination to exit the game. A dialog could be shown to request the user confirmation (with the default on exit, to be selected with the Enter key in case graphics freeze). &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marcelo Ruiz</dc:creator><pubDate>Sun, 14 Nov 2010 18:08:35 -0000</pubDate><guid>https://sourceforge.netb7864a17d24f8b943811f4c6158c8ab078e4a72e</guid></item><item><title>dynamic campaign</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/18/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;could there be, unlike other sub sims, a dynamic campaign involved ? one that would change the outcome of the fight if you were to sink specific targets in due time, one where we would not see randomly generated groups of ships but more historically accurate ones, minus the sunk ships ?&lt;/p&gt;
&lt;p&gt;Keltos&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sun, 23 May 2010 19:04:05 -0000</pubDate><guid>https://sourceforge.net25a5a92c1291ffd2073e752e71926c0dfadf1cee</guid></item><item><title>New Version with Installler</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/17/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It would be nice if you make a new version including the bugfixes for ATI Graphics.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 10 Apr 2010 18:20:47 -0000</pubDate><guid>https://sourceforge.net9198d6b1aa65f892cd8f86654c6ce8f9bd94e919</guid></item><item><title>torpeto is not ready</title><link>https://sourceforge.net/p/dangerdeep/feature-requests/16/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;i want to fire atorpedo and i get the mesage tune is not redy&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 31 Mar 2010 21:13:50 -0000</pubDate><guid>https://sourceforge.net3a2005d3d6e34c0abea1e44e0e44ad0168eacb74</guid></item></channel></rss>