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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to features-not-implemented-yet</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/" rel="alternate"/><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/feed.atom" rel="self"/><id>https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/</id><updated>2014-05-15T08:40:10.692000Z</updated><subtitle>Recent changes to features-not-implemented-yet</subtitle><entry><title>Fullscreen checkbox</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/16/" rel="alternate"/><published>2014-05-15T08:40:10.692000Z</published><updated>2014-05-15T08:40:10.692000Z</updated><author><name>bfighter</name><uri>https://sourceforge.net/u/userid-2174853/</uri></author><id>https://sourceforge.netef95e83a0403a4f3fc842e8836c927d581eb8330</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;right now the game can be launched using the --nofullscreen parameter&lt;br /&gt;
it would be nice to have this option available in the settings, like a checkbox for example.&lt;/p&gt;
&lt;p&gt;Regards&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Confirmation popup with countdown for changing the resolution</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/15/" rel="alternate"/><published>2014-05-15T08:02:10.682000Z</published><updated>2014-05-15T08:02:10.682000Z</updated><author><name>bfighter</name><uri>https://sourceforge.net/u/userid-2174853/</uri></author><id>https://sourceforge.net425de52cd63ed70ad758aeebd72fa7774ecc1261</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;SDL can be quite unstable in some resolutions.&lt;br /&gt;
It would be very nice to add a confirmation popup.&lt;/p&gt;
&lt;p&gt;When the user clicks on "Change resolution" the resution is changed and just after that a popup appears. "Resolution was changed to 1280x1024. Do you want to keep this settings?"&lt;br /&gt;
a button "OK" save the setting (or do nothing it's up to you) and "Cancel" revert the resolution to the previous one.&lt;/p&gt;
&lt;p&gt;at the bottom of the popup there is also a countdown message "Reverting resolution in 9s" meaning that if for any reason the user do not confirm (black screen pb etc.) the resolution is automatically reverted to the working one.&lt;/p&gt;
&lt;p&gt;Thanks in advance&lt;br /&gt;
Regards&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>If started with --nosound, game responsiveness is too slow</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/14/" rel="alternate"/><published>2007-06-04T16:11:09Z</published><updated>2007-06-04T16:11:09Z</updated><author><name>Alexander W. Janssen</name><uri>https://sourceforge.net/u/yalla/</uri></author><id>https://sourceforge.net9fc3ed72e9cfdc261f877bc8ec9431fed1839eb1</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If you start the game with --nosound, the game is about 4 times slower than with sound.&lt;br /&gt;
The messages systems always says: "msg eval failed: no music support".&lt;/p&gt;
&lt;p&gt;With sound: ~40-80 fps&lt;br /&gt;
Without sound: ~9 fps&lt;/p&gt;
&lt;p&gt;We should keep an eye on that and check if that can be resolved for 0.4.0.&lt;/p&gt;
&lt;p&gt;Alex.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Option to choose between realistic and easy</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/13/" rel="alternate"/><published>2007-05-26T19:07:15Z</published><updated>2007-05-26T19:07:15Z</updated><author><name>Stefan</name><uri>https://sourceforge.net/u/vonhalenbach/</uri></author><id>https://sourceforge.net5406b995a7477fc32b3369af1be385903bafac06</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I know, that the realistic preparation of the torpedos is not implemented, yet. Because i have read the documentation about the different torpedos, i got an idea how complicated it can be, to correctly prepare a torpedo for its deadly purpose. &lt;/p&gt;
&lt;p&gt;The easy mode, which can be selected in the options for the avarage gamer, who just wants to shoot some torpedos, should get two different torpedos with the same speed and maybe two different operating distances. e.g. 2,500 meters and 5,000 meters.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Burning Submarine underwater.</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/12/" rel="alternate"/><published>2007-05-25T14:52:23Z</published><updated>2007-05-25T14:52:23Z</updated><author><name>Stefan</name><uri>https://sourceforge.net/u/vonhalenbach/</uri></author><id>https://sourceforge.net88c31990b940d6b36382ca02b070d55fddd69a22</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I got hit and the submarine got this fireanimation. I dived and the fire burned and burned.&lt;/p&gt;
&lt;p&gt;I think it shouldn't be used at all for the submarine as damage-indicator. Not even smoke, because that is unreal ,too. Damage should be indicated on the damageplan and maybe with a sound "Sir, we got hit!" or something.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Switch the translation-files to gnu-gettext</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/11/" rel="alternate"/><published>2007-05-24T17:12:05Z</published><updated>2007-05-24T17:12:05Z</updated><author><name>Stefan</name><uri>https://sourceforge.net/u/vonhalenbach/</uri></author><id>https://sourceforge.netff5c480bee071beba3c0fdc74852c8f67a66b836</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I have seen, that you use a csv-list to translate the strings of the game. In my opinion you make your life and that of the future translators unneccesary harder.&lt;/p&gt;
&lt;p&gt;Please switch to gnu-gettext and unicode-true type fonts.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Ramming a vessel has no effect</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/10/" rel="alternate"/><published>2007-04-03T16:55:59Z</published><updated>2007-04-03T16:55:59Z</updated><author><name>Alexander W. Janssen</name><uri>https://sourceforge.net/u/yalla/</uri></author><id>https://sourceforge.netf760f8a2aeb67630b516e8d0ab343160b09064f3</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If you are on the surface and try to ram a vessel, it has no effect, you just run straight through it with no effect.&lt;/p&gt;
&lt;p&gt;Cheers, Alex.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Logbook and Successes not stored in savegame</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/9/" rel="alternate"/><published>2007-03-30T13:42:59Z</published><updated>2007-03-30T13:42:59Z</updated><author><name>Alexander W. Janssen</name><uri>https://sourceforge.net/u/yalla/</uri></author><id>https://sourceforge.net7fda185ef2300ca4d7e3797c51f0d4dd1286a4ee</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If you sink a ship, store the game, leave the game and load the game again the complete game-history is lost, inluding:&lt;br /&gt;
* History of sunk ships ("Successes and Medals")&lt;br /&gt;
* Logbook&lt;/p&gt;
&lt;p&gt;Cheers, Alex.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>notepad shown even when summerged more than periscope depth</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/8/" rel="alternate"/><published>2007-03-29T19:34:29Z</published><updated>2007-03-29T19:34:29Z</updated><author><name>pachorro</name><uri>https://sourceforge.net/u/pachorro/</uri></author><id>https://sourceforge.netad977262280020a0698190e054780169f796f8c3</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I am afraid I do not know if this is an issue or this behavior is conciously allowed.&lt;/p&gt;
&lt;p&gt;To reproduce this one:&lt;/p&gt;
&lt;p&gt;1. go to periscope depth&lt;br /&gt;
2. scope up&lt;br /&gt;
3. select target when available (on map_display F5). The notepad is then shown on right-bottom corner of the screen.&lt;br /&gt;
4. go the submarine down more than periscope depth. All visible objects disappear from the map display, but the notepad is still there showing you 'real time' information.&lt;/p&gt;
&lt;p&gt;To hide the notepad is easy: just include: &lt;br /&gt;
&amp;amp;&amp;amp; (sub_player-&amp;gt;get_depth() &amp;lt;= sub_player-&amp;gt;get_periscope_depth()) &amp;amp;&amp;amp;&lt;br /&gt;
sub_player-&amp;gt;is_scope_up()&lt;/p&gt;
&lt;p&gt;in map_display::display method, when asking if target != 0  when drawin the notepad:&lt;br /&gt;
// draw notepad sheet giving target distance, speed and course&lt;br /&gt;
if (target )&lt;/p&gt;
&lt;p&gt;resulting:&lt;br /&gt;
// draw notepad sheet giving target distance, speed and course&lt;br /&gt;
if (target &amp;amp;&amp;amp; (sub_player-&amp;gt;get_depth() &amp;lt;= sub_player-&amp;gt;get_periscope_depth()) &amp;amp;&amp;amp;&lt;br /&gt;
sub_player-&amp;gt;is_scope_up() ) {&lt;/p&gt;
&lt;p&gt;The point is: the notepad should disappear or should show the last info just before summerging?&lt;/p&gt;
&lt;p&gt;Other point is: the target should be kept if we lose sight of it? Because it is supposed that we cannot fire torpedoes if we do not have a target....&lt;/p&gt;
&lt;p&gt;Cheers&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Save target to savegame</title><link href="https://sourceforge.net/p/dangerdeep/features-not-implemented-yet/7/" rel="alternate"/><published>2007-03-12T23:28:35Z</published><updated>2007-03-12T23:28:35Z</updated><author><name>Alexander W. Janssen</name><uri>https://sourceforge.net/u/yalla/</uri></author><id>https://sourceforge.net1dc3eb18ab38ad5fec8e0face0bff341c4e7d257</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If you select a target and save the game, the target-ship isn't saved.&lt;/p&gt;
&lt;p&gt;Consider to save that as well.&lt;/p&gt;
&lt;p&gt;Cheers, Alex.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>