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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/devkitadv/news/" rel="alternate"/><link href="https://sourceforge.net/p/devkitadv/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/devkitadv/news/</id><updated>2003-05-10T08:57:23Z</updated><subtitle>Recent posts to news</subtitle><entry><title>DevKit Advance Release 5 Beta 3</title><link href="https://sourceforge.net/p/devkitadv/news/2003/05/devkit-advance-release-5-beta-3/" rel="alternate"/><published>2003-05-10T08:57:23Z</published><updated>2003-05-10T08:57:23Z</updated><author><name>Jason Wilkins</name><uri>https://sourceforge.net/u/jasonwilkins/</uri></author><id>https://sourceforge.neta1d6502f6ee2a7903a128d34dca68356253425a4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;DevKit Advance Release 5 Beta 3 is now available for download.&lt;/p&gt;
&lt;p&gt;Several bug fixes have been applied, it contains many new features, and other improvements.  It is mainly lacking documentation.  I really want to talk about those features, but without documentation I would feel guilty for it ^_^&lt;/p&gt;
&lt;p&gt;There is a new package, agb-win-insight.zip, which&lt;br /&gt;
contains the gdb/insight source level debugger and arm simulator.&lt;/p&gt;
&lt;p&gt;The crtls, example, and testsuite directories have been added.  You can build the projects in these directories using 'make all'.  Doing a 'make install' in crtls will apply any changes you made to the crt0.s&lt;/p&gt;
&lt;p&gt;In the example directory, currently there is only the xframe library which will become a framework on which all the examples will be based on.  Currently it contains a simple tty which hooks into printf. This library is used by the testsuite project to output results.&lt;/p&gt;
&lt;p&gt;The testsuite exercises every feature of DevKit Advance.  In lieu of better documentation (which is pending), you can examine the tests.&lt;/p&gt;
&lt;p&gt;For beta 4, I am going to try and get the documentation caught up with the implementation.&lt;/p&gt;
&lt;p&gt;NOTE: The interrupt service routine provided in the file isr.S is just a rough draft and has never been tested.  I probably  should have added a #error directive to the source before releasing it to warn people.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>DevKit Advance Release 5 Beta for Windows</title><link href="https://sourceforge.net/p/devkitadv/news/2003/03/devkit-advance-release-5-beta-for-windows/" rel="alternate"/><published>2003-03-24T17:09:07Z</published><updated>2003-03-24T17:09:07Z</updated><author><name>Jason Wilkins</name><uri>https://sourceforge.net/u/jasonwilkins/</uri></author><id>https://sourceforge.net8c689dbcb4fd3fb6d2d3cb3dc220a443687c3197</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The defacto standard in hobby Gameboy Advance software development has finally released a new version after a 2 year hiatus!&lt;/p&gt;
&lt;p&gt;Now, time to for me to get some sleep...&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Pre-Release 5 is in CVS</title><link href="https://sourceforge.net/p/devkitadv/news/2003/02/pre-release-5-is-in-cvs/" rel="alternate"/><published>2003-02-20T15:23:18Z</published><updated>2003-02-20T15:23:18Z</updated><author><name>Jason Wilkins</name><uri>https://sourceforge.net/u/jasonwilkins/</uri></author><id>https://sourceforge.nete84aeec1efc8676ddac64867de5943cd19677cda</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The source code to the next release of DevKit Advance has been imported into CVS.  As of the date of this article, it has been tested to compile on Cygwin and should also compile with little or no modification on Unix based systems like Linux and Mac OS X.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>The basics of newlib, DevKit Advance's C library.</title><link href="https://sourceforge.net/p/devkitadv/news/2003/02/the-basics-of-newlib-devkit-advances-c-library/" rel="alternate"/><published>2003-02-17T05:35:39Z</published><updated>2003-02-17T05:35:39Z</updated><author><name>Jason Wilkins</name><uri>https://sourceforge.net/u/jasonwilkins/</uri></author><id>https://sourceforge.netbc10c94dca1043dbc5daba25c47885a3248d880e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;An article on Embedded.com gives a good introduction to newlib, the C library used by DevKit Advance.&lt;/p&gt;
&lt;p&gt;Here: &lt;a href="http://www.embedded.com/story/OEG20011220S0058" rel="nofollow"&gt;http://www.embedded.com/story/OEG20011220S0058&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>DevKit Advance Moves to SourceForge</title><link href="https://sourceforge.net/p/devkitadv/news/2003/02/devkit-advance-moves-to-sourceforge/" rel="alternate"/><published>2003-02-13T16:19:13Z</published><updated>2003-02-13T16:19:13Z</updated><author><name>Jason Wilkins</name><uri>https://sourceforge.net/u/jasonwilkins/</uri></author><id>https://sourceforge.net813ca18b9131af3ce9e79429772f1d3d378d0e97</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;DevKit Advance is distribution of GCC, popular among independent Gameboy Advance developers, with the goal of making creating GBA software as painless as possible for beginners while not getting in the way of the advanced developer.&lt;/p&gt;
&lt;p&gt;The project has moved to SourceForge in order to make it easier for developers to colaborate and make progress and to unify versions created for Windows, Linux, and Mac OS X into one effort.&lt;/p&gt;
&lt;p&gt;There are plans to include lots of examples and documentation, add an IDE, and to create a low level &amp;quot;standard&amp;quot; library which allows the developer to easily take full advantage of every feature of the Gameboy Advance.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>