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DisplayCAL 3.6.1 released

  • [Feature] Adjustable hue preservation (values less than 100%
    will gradually hue shift very bright and saturated
    redorange/orange/yellowgreen hues to a more yellowish tone,
    preserving more saturation and detail) for HDR SMPTE 2084 3D
    LUTs with roll-off tonemapping (default 50%).
  • [Feature] Ability to set a calibration target luminance by
    measuring the ambient light level.
  • [Feature] Verification tab: Hold the “alt” key on your keyboard
    to create a profile or device link (3D LUT) self check report
    instead of a measurement report.
  • [Enhancement] DCI P3 D65 profile for use as 3D LUT source
    colorspace or measurement report simulation profile.
  • [Enhancement] Increased the default number of patches for the
    madVR HDR preset back to 425.
  • [Enhancement] HDR 3D LUT SMPTE 2084 tonemapping: Restored near
    black tone reproduction for displays with non-zero black level
    and output offset less than 100% to pre-v3.6 values.
  • [Enhancement] Improved HDR 3D LUT SMPTE 2084 tonemapping speed.
  • [Enhancement] Improved HDR 3D LUT accuracy for colorimetric
    rendering intents.
  • [Enhancement] Increased default display update delay for
    Resolve preset to 1000 ms.
  • [Enhancement] Quantize Autodesk/Kodak (.3dl) 3D LUT values by
    always rounding up (match the format specification in the
    Lustre user guide).
  • [Enhancement] Limit the number of concurrent worker processes
    depending on system memory to avoid swapping.
  • [Enhancement] Always normalize CGATS data to Y = 100 when
    processing files not created by DisplayCAL.
  • [Enhancement] Get the black level for computation of 3D LUT or
    verification target tone curves from the embedded
    characterization data if a lookup through the display profile
    returns zero (makes e.g. Rec. 1886 work properly in that case).
  • [Enhancement] Synthetic ICC profile creator: Increase number of
    decimal digits for black level to 6 and do not clamp to 16-bit
    integer values to offer more fine grained control.
  • [Enhancement]: Use configured XDG “well known” user directories
    (currently only used to determine the localized name of the
    “Downloads” directory).
  • [UI] Moved HDR 3D LUT SMPTE 2084 tonemapping
    luminance/saturation/hue preservation controls to advanced
    options (hidden by default).
  • [Moderate] madVR 3D LUT generation via the main application:
    When using a non-standard source colorspace whitepoint (by
    setting a calibration whitepoint target different from the
    source colorspace's original whitepoint, e.g. not using DCI
    white for DCI P3), non-standard values for input primaries and
    whitepoint were written to the 3D LUT header, madVR 3D LUT slot
    auto-detection for installation did not work if the source
    colorspace was not Rec. 709, and color conversion was affected
    if the 3D LUT was not installed via the madVR API (i.e. by not
    clicking the “Install 3D LUT” button, but choosing the 3D LUT
    manually in madVR's settings).
  • [Minor] Downloads within DisplayCAL failed if the download
    directory didn't exist (regression of changes made in
    DisplayCAL 3.5, SVN revision 5081).
  • [Minor] HDR 3D LUT SMPTE 2084 tonemapping for non-Rec. 2020
    source colorspaces did not work correctly (Rec. 2020 was
    assumed despite different choice).
  • [Minor] Standalone 3D LUT maker: Don't unexpectedly switch to
    the source profile's gamma for simple gamma + matrix source
    profiles (e.g. DCI P3) when creating a 3D LUT.
Posted by Florian Hoech 2018-08-06

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