<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/euchretourney/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/euchretourney/feature-requests/</id><updated>2010-03-17T01:23:17Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Adding up to 100 players</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/10/" rel="alternate"/><published>2010-03-17T01:23:17Z</published><updated>2010-03-17T01:23:17Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net85c2db87dd5eb117b1980d3399ec3270644c4790</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Our benevolent assoc. would love to use this software for a fund raiser. But we need to have at least 100 players. Is this a tough request.&lt;/p&gt;
&lt;p&gt;Please email any response to MikeP15571@aol.com&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Special Pairing Rules</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/9/" rel="alternate"/><published>2008-04-30T19:01:28Z</published><updated>2008-04-30T19:01:28Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.net8c089d8ec512025fcd7df801a66f3fcd1dbb99f0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There is a request for the scheduling algorithm to be adapted to handle the case where there are two groups of players i.e. men and women, and they are scheduled such that each team always consists of 1 man and 1 woman.  It can be assumed that there are an equal number of each.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Limit number of rounds</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/8/" rel="alternate"/><published>2008-04-30T18:59:41Z</published><updated>2008-04-30T18:59:41Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.net0461c5fa70e0aa8670cb6bc03b7de7fcbac926db</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Currently the application is setup to always have N-1 rounds where N = the number of players. &lt;/p&gt;
&lt;p&gt;For larger tournaments, it is not realistic to expect 48 players to play 47 rounds.  The program should be able to limit the number of rounds by still generating all of the rounds, but then only randomly choosing some user specified number to play and then discarding the rest.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Programmatically handle bye rounds</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/7/" rel="alternate"/><published>2008-04-30T18:52:48Z</published><updated>2008-04-30T18:52:48Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.net59998fd159a8744dccb97505e52a98c90c47392c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Currently the application does not automatically assign bye rounds.  They must be figured out by the players using the app by assigning empty players to round out the number of players to a multiple of four.&lt;/p&gt;
&lt;p&gt;When bye rounds are calculated, the players with byes should automatically be placed out of the available player pool. &lt;/p&gt;
&lt;p&gt;Would also have to handle the special case where a valid team was playing against a team of 2 bye players, in which case an arbitrary team would have to play against them, and then only the real team would get the points counted. &lt;/p&gt;
&lt;p&gt;The PDFWriter will need to be updated to handle this scenario as well.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Expand Euchre Tournament to other games</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/6/" rel="alternate"/><published>2007-11-19T20:14:51Z</published><updated>2007-11-19T20:14:51Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.netf252c7856aa37b4149dbf2b051190e664fc67cf5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It has been suggested that the Euchre Tournament format could be expanded to include other games such as pitch.&lt;br /&gt;
&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Better HTML for Results Dialog</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/5/" rel="alternate"/><published>2007-11-12T20:11:58Z</published><updated>2007-11-12T20:11:58Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.net08ee730b2f4162ef0bf4998d79680788a56bded6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The Results dialog now supports HTML, but it looks like crap.  It needs a new look that is consistent with the look and feel of the base application.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Generate schedule with n number of players</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/4/" rel="alternate"/><published>2007-07-12T16:25:20Z</published><updated>2007-07-12T16:25:20Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netec00982203c0f2ee0c3fda1d30a9cf241b986f5f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When this app was first written, I had problems figuring out how to automatically generate schedules based on a variable number of players that had a multiple number of players other than 2. &lt;/p&gt;
&lt;p&gt;Thanks to help from Andy Long at NKU, I have a new pattern for generating the partner schedules.&lt;/p&gt;
&lt;p&gt;If you're interested in helping with this, email me at jfalter[at]gmail[dot]com and I can send some details.  Otherwise I plan on implementing it next time I sit down with this software.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>New results dialog</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/3/" rel="alternate"/><published>2007-04-06T13:15:31Z</published><updated>2007-04-06T13:15:31Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.net6b8427c2466b4f7aa329eeae819fab19ab38802c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The results dialog is functional, but needs to be spiced up a bit to celebrate the ending of a tournament.&lt;/p&gt;
&lt;p&gt;Potential solutions would be to insert the results dialog in a larger dialog which has some pretty graphics, or something with an animated background.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Play opponents equal number of times</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/2/" rel="alternate"/><published>2007-03-30T17:39:25Z</published><updated>2007-03-30T17:39:25Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.netc87ca35c34639c8eaec3e7ae2e7c685ee2f2235b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Remove randomness from tables played at and opponents played against.  Currently the application randomly selects opponents and tables for each round.  This should be changed so that each the player plays against each opponent an equal number of times, or as equal as can be achieved.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Auto-save tournaments and re-load</title><link href="https://sourceforge.net/p/euchretourney/feature-requests/1/" rel="alternate"/><published>2007-03-30T17:36:59Z</published><updated>2007-03-30T17:36:59Z</updated><author><name>Josh Falter</name><uri>https://sourceforge.net/u/jfalter/</uri></author><id>https://sourceforge.net189701e617a0562f8574f7fd1fef18588651b740</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Add functionality to save a current tournament and re-load it later.  Further this capacity by adding an auto-save feature, which will be used as a fail safe in case a tournament is accidentally closed or corrupted.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>