<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/fcomm/news/" rel="alternate"/><link href="https://sourceforge.net/p/fcomm/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/fcomm/news/</id><updated>2004-02-12T11:37:53Z</updated><subtitle>Recent posts to news</subtitle><entry><title>i've de-admin some of you...</title><link href="https://sourceforge.net/p/fcomm/news/2004/02/ive-de-admin-some-of-you/" rel="alternate"/><published>2004-02-12T11:37:53Z</published><updated>2004-02-12T11:37:53Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.net71e89bb021a8c481608909ce0f560c3be4e20a67</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;only for opt-in the project for paypal donations...&lt;/p&gt;
&lt;p&gt;send me an email if someone wants to become admin again&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>devon released the fcedit source code</title><link href="https://sourceforge.net/p/fcomm/news/2003/09/devon-released-the-fcedit-source-code/" rel="alternate"/><published>2003-09-11T08:11:47Z</published><updated>2003-09-11T08:11:47Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.netd26a9d01825116218e13ac0f49d6d397eefef567</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;thx devon&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>add an simple package/roadmap picture</title><link href="https://sourceforge.net/p/fcomm/news/2003/09/add-an-simple-packageroadmap-picture/" rel="alternate"/><published>2003-09-08T14:24:44Z</published><updated>2003-09-08T14:24:44Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.net1e40c38706606666e2b33aa52b56be5d2788681e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;&lt;a href="http://fcomm.sourceforge.net/proad.jpg"&gt;http://fcomm.sourceforge.net/proad.jpg&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>classic port ready</title><link href="https://sourceforge.net/p/fcomm/news/2003/07/classic-port-ready/" rel="alternate"/><published>2003-07-20T08:34:49Z</published><updated>2003-07-20T08:34:49Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.net5d71ef87ce5f3ac4241175ab87d37b524c6aa188</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;just an 1:1 visual c 6 port of the original source&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>original source and a new (well-known) member</title><link href="https://sourceforge.net/p/fcomm/news/2003/07/original-source-and-a-new-well-known-member/" rel="alternate"/><published>2003-07-08T06:27:13Z</published><updated>2003-07-08T06:27:13Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.net254ebd19a08c371ed2159a9769681a84bcfa17e0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;+ devon send in the original fcomm source (win3.1/16bit/visualc 1.5)&lt;br /&gt;
+ and joins the team&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>fcommx 0.42 visualc 6 port</title><link href="https://sourceforge.net/p/fcomm/news/2003/07/fcommx-042-visualc-6-port/" rel="alternate"/><published>2003-07-08T06:24:44Z</published><updated>2003-07-08T06:24:44Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.net6317b0ece017355f99f8d8e4689d51632bf05568</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;+ port to visualc 6&lt;br /&gt;
+ merged with latest 0.41 (cvs)&lt;br /&gt;
+ maybe not compileable with other compilers&lt;br /&gt;
+ not fully tested&lt;br /&gt;
+ not compilable with warning-level &amp;gt; 2&lt;/p&gt;
&lt;p&gt;done by aiforge&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Back in development</title><link href="https://sourceforge.net/p/fcomm/news/2002/04/back-in-development/" rel="alternate"/><published>2002-04-09T11:18:30Z</published><updated>2002-04-09T11:18:30Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.net2acc5cb615b13aab0bebf457bfcb6f66b115840c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi people! I am back and have a little time to work on the project. I hope to repair the user interface and do some work on the compiler/interpreter in the next few months.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Competiton soon.</title><link href="https://sourceforge.net/p/fcomm/news/2001/03/competiton-soon/" rel="alternate"/><published>2001-03-09T17:54:49Z</published><updated>2001-03-09T17:54:49Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.neta50d3c07e30565ae01a2e50e97f1fb8d118e2412</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;We are looking for a few good test fleets.  If you have been tinkering with the game and think you have what it takes, get ready.  More information to come.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>AI Fleet Commander still alive?</title><link href="https://sourceforge.net/p/fcomm/news/2001/03/ai-fleet-commander-still-alive/" rel="alternate"/><published>2001-03-07T20:12:54Z</published><updated>2001-03-07T20:12:54Z</updated><author><name>Jason</name><uri>https://sourceforge.net/u/calash/</uri></author><id>https://sourceforge.nete7765c8b65626d273afd29a798f261cb2aae0c50</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Both a statment and a question.  If you are out there, post a message.  It seems that we have all gotten pulled away from the project.&lt;br /&gt;
&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>