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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/flashnuke/news/" rel="alternate"/><link href="https://sourceforge.net/p/flashnuke/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/flashnuke/news/</id><updated>2007-04-19T17:09:57Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Project Revived</title><link href="https://sourceforge.net/p/flashnuke/news/2007/04/project-revived/" rel="alternate"/><published>2007-04-19T17:09:57Z</published><updated>2007-04-19T17:09:57Z</updated><author><name>Antonio Anzivino</name><uri>https://sourceforge.net/u/djechelon/</uri></author><id>https://sourceforge.net8f39893d174eace969a8be7530b38e485b162da4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Dear Community,&lt;br /&gt;
finally I had the chance to resume the FlashNuke Project.&lt;br /&gt;
It was stopped because of two reasons: I was too young and unexperienced to develop a whole project by myself, and the Macromedia Flash platform did not provide enough features to fit the system requirements.&lt;/p&gt;
&lt;p&gt;Things have changed: I have studied a lot, and Adobe released the Flex framework that is specifically made to develop this kind of applications.&lt;/p&gt;
&lt;p&gt;I resumed the project when my Software Engineering teacher asked me to design a software system for the exam: I chose the project I've abandoned long time ago.&lt;/p&gt;
&lt;p&gt;Let's forget what was done so far and get back to work!&lt;br /&gt;
I'm working on the documentation for the project. As soon as I complete it, I'll release the documents here and I'll start the implementation.&lt;/p&gt;
&lt;p&gt;Every help will be appreciated.&lt;/p&gt;
&lt;p&gt;Cya next July...&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Project abandoned</title><link href="https://sourceforge.net/p/flashnuke/news/2005/01/project-abandoned/" rel="alternate"/><published>2005-01-28T23:28:54Z</published><updated>2005-01-28T23:28:54Z</updated><author><name>Antonio Anzivino</name><uri>https://sourceforge.net/u/djechelon/</uri></author><id>https://sourceforge.net3a0f363cd84386f39b1eb2f65f24b587d47a8d36</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I'm sorry but this project has been abandoned.&lt;/p&gt;
&lt;p&gt;I don't have the time and the people to take care of this project. I'm working now with Bit Torrent @ PHP Nuke Bit Torrent Project.&lt;/p&gt;
&lt;p&gt;If somebody is really intentioned to restart this project, contact me. I could start working at this project then.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>SWF Inclusions: a stable model is about to be released</title><link href="https://sourceforge.net/p/flashnuke/news/2004/09/swf-inclusions-a-stable-model-is-about-to-be-released/" rel="alternate"/><published>2004-09-22T15:22:12Z</published><updated>2004-09-22T15:22:12Z</updated><author><name>Antonio Anzivino</name><uri>https://sourceforge.net/u/djechelon/</uri></author><id>https://sourceforge.netc183ffa5c1aa188de492acf32eeaf3757a326e5c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;We are proud to confirm that Flash Nuke is going to pass to the second phase of its development.&lt;br /&gt;
Once we create a stable model of an SWF file &amp;quot;including&amp;quot; in itself another SWF file, we can start definining the FIXED standards for Flash Nuke. Dimensions, basic variables, DB interface and structure, etc.&lt;/p&gt;
&lt;p&gt;We'll be still &amp;quot;planning&amp;quot;, but we'll look forward to release the first pre-alpha for a stable web portal.&lt;/p&gt;
&lt;p&gt;We do not care, for the moment, for the graphic appearence of the program, because we need TECHNICAL development for the moment.&lt;/p&gt;
&lt;p&gt;As soon as we release the first pre-alpha, we'll start the development of all Flash Nuke features and graphic themes.&lt;/p&gt;
&lt;p&gt;I'm about to write some documentation about Flash Nuke's main files.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>SWF Inclusions: HELP WANTED</title><link href="https://sourceforge.net/p/flashnuke/news/2004/07/swf-inclusions-help-wanted/" rel="alternate"/><published>2004-07-12T22:17:40Z</published><updated>2004-07-12T22:17:40Z</updated><author><name>Antonio Anzivino</name><uri>https://sourceforge.net/u/djechelon/</uri></author><id>https://sourceforge.netbfe8af88362c9a08d53eb8bd1436b636bf529625</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Flash Nuke's structure is almost planned. The basic principle it will be foundated on will be &amp;quot;inclusion&amp;quot;.&lt;br /&gt;
Right, the same used in other Nukes to display multiple blocks inside each page without making a huge scripting file (ie. ASP/PHP).&lt;/p&gt;
&lt;p&gt;With Flash, it's very difficult to include Flash Movies inside other Flash Movies, due to the nature of ActionScript itself, wich does not provide explicit inclusion functions.&lt;/p&gt;
&lt;p&gt;So we ask you help (and give you hints we found) to make an SWF inclusion inside another SWF file. When loading or using a button hyperlink, Flash Nuke's main file (main.swf) must load another SWF file (for example login.sfw at the beginning of the script) and display it in an appropriate point inside the page.&lt;br /&gt;
We tried to associate to a button the loadMovie function, and it someway worked!!&lt;/p&gt;
&lt;p&gt;I tried to make 2 files: login.swf (150x200px with only one photogram displaying &amp;quot;LOGIN SCRIPT&amp;quot;) and main.swf, with a *Movie Clip* containing a &amp;quot;Login&amp;quot; button. I then created a new layer inside main.sfw. I added to the login button the following command:&lt;/p&gt;
&lt;p&gt;on(release){&lt;br /&gt;
loadMovieNum(&amp;quot;login.swf&amp;quot;,&amp;quot;2&amp;quot;);&lt;br /&gt;
}&lt;/p&gt;
&lt;p&gt;It correctly displayed the &amp;quot;Login Script&amp;quot; text on the main file WITHOUT unloading the main window. But, it was displayed in th top-left corner of the window, and at the place of that Movie Clip.&lt;/p&gt;
&lt;p&gt;Now, after this hint, it's up also to you to help Flash Nuke.&lt;br /&gt;
We must create a Movie Clip (inside main.sfw) that, automatically at the loading time or manually clicking a button, unloads itself and loads, in the same position, another SWF file. It has no importance that you create animated or scripted swf files to be included. Even a simple text, like &amp;quot;Login Script&amp;quot;, &amp;quot;Who's Online&amp;quot;, etc. is good to show inside FN Static Demo how inclusions work. Maybe we'll take care of developing a better static demo with some simple animations or... we don't know.&lt;/p&gt;
&lt;p&gt;Just remember that your help is vital to Flash Nuke!!&lt;br /&gt;
Send us (even via email) you suggestions and/or works, and ask us to become a Flash Nuke Developer!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Welcome to Flash Nuke</title><link href="https://sourceforge.net/p/flashnuke/news/2004/06/welcome-to-flash-nuke/" rel="alternate"/><published>2004-06-23T22:31:21Z</published><updated>2004-06-23T22:31:21Z</updated><author><name>Antonio Anzivino</name><uri>https://sourceforge.net/u/djechelon/</uri></author><id>https://sourceforge.netda3412a2cb0c2068589c371821d52bc7211d9236</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Flash Nuke Project has just opened!!&lt;br /&gt;
Welcome to the new amazing web content management system, all made with Macromedia Flash!&lt;/p&gt;
&lt;p&gt;Flash Nuke is intended to be the new way to manage web communities with awesome graphics, very fast load times and unbreackable security!&lt;/p&gt;
&lt;p&gt;We need help to start developing this new application. We're looking for (ordered by priority):&lt;br /&gt;
1. ActionScript programmers&lt;br /&gt;
2. SQL Experts for managing Flash Nuke Database&lt;br /&gt;
3. PHP and ASP programmers for backend&lt;br /&gt;
4. People good at graphics to make themes&lt;/p&gt;
&lt;p&gt;We're also looking for one of the most important things in software development: &amp;quot;ideas&amp;quot;. When Flash Nuke will be first-released, there will be need for scripts, modules, blocks etc. to improve the software itself.&lt;/p&gt;
&lt;p&gt;Now the first step of Flash Nuke development is to make a staff. Everyone can participate subscribing to this project. We're planning to build up the Admin team in one week or less, and then we will start the real development.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>