<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/gamemundo/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/gamemundo/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/gamemundo/bugs/</id><updated>2009-09-26T22:41:22Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>Change player animation back to walk when release alt key</title><link href="https://sourceforge.net/p/gamemundo/bugs/21/" rel="alternate"/><published>2009-09-26T22:41:22Z</published><updated>2009-09-26T22:41:22Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net286ddb7d53bd856fb920281b1a90e10b64a99d14</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If you release alt key while running, the speed turns back to normal, but the animation keeps running. Turn the animation back to walking.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix Access Violation in server when player die.</title><link href="https://sourceforge.net/p/gamemundo/bugs/20/" rel="alternate"/><published>2009-09-04T01:40:17Z</published><updated>2009-09-04T01:40:17Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net172296eab8cac4f03714b71301ca7a512aac6817</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When player dies, server can't remove him from players list e raises access violations until the server shuts down.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix 3D deformations in some windows clients</title><link href="https://sourceforge.net/p/gamemundo/bugs/19/" rel="alternate"/><published>2009-08-31T01:06:28Z</published><updated>2009-08-31T01:06:28Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net49a8d86253d33ffa8b7b1939950a85b2de350b78</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In some windows clients all graphics are deformed. Maybe something related with data types in md2s.pas.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix perspective and top cameras to not be affected by jump</title><link href="https://sourceforge.net/p/gamemundo/bugs/18/" rel="alternate"/><published>2009-08-28T03:01:55Z</published><updated>2009-08-28T03:01:55Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net5dcba794df27f596521b6dcca631b886d35766aa</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Cameras perspective and top do not work correctly while jumping.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix music to not stop playing with high load</title><link href="https://sourceforge.net/p/gamemundo/bugs/17/" rel="alternate"/><published>2009-08-26T03:59:50Z</published><updated>2009-08-26T03:59:50Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.netaeb70f64998cb97cb344b83cfeb6ea0858219498</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;With high cpu load music just stops playing.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Do not allow running back</title><link href="https://sourceforge.net/p/gamemundo/bugs/16/" rel="alternate"/><published>2009-08-26T02:18:55Z</published><updated>2009-08-26T02:18:55Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net0f8bdf1b59daaf9fd573ae3e9a67fbdd7697c522</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When pressing down arrow + alt, the player run backwards. Change to normal walking.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix player to stop walking when attacking</title><link href="https://sourceforge.net/p/gamemundo/bugs/15/" rel="alternate"/><published>2009-08-23T02:48:12Z</published><updated>2009-08-23T02:48:12Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.netc553c0ac8d5b36505df61299ab567cce8a67c01d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;While walking, if space key is hit, the player attack, but keep walking. Make attack stops walking.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix coordinates to jump sound</title><link href="https://sourceforge.net/p/gamemundo/bugs/14/" rel="alternate"/><published>2009-08-23T02:42:23Z</published><updated>2009-08-23T02:42:23Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net43db81c3fd12511fa114a123e1c963cc2c857ae9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Jump sound are not setting coordinates.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix server shutdown if client shuts down (no audio device)</title><link href="https://sourceforge.net/p/gamemundo/bugs/13/" rel="alternate"/><published>2009-08-23T01:03:34Z</published><updated>2009-08-23T01:03:34Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net63bf4443833662127d631880d66a276607ff5250</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If some other software are getting the audio, Mundo can't get the audio device, and the audio functions crash the client. This crashes the server when the next char logs in.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Fix monsters to follow the terrain.  </title><link href="https://sourceforge.net/p/gamemundo/bugs/12/" rel="alternate"/><published>2009-07-03T04:32:03Z</published><updated>2009-07-03T04:32:03Z</updated><author><name>Rodrigo Robles</name><uri>https://sourceforge.net/u/rrrobles/</uri></author><id>https://sourceforge.net59bd8b105f8ed6e9d6386f5533bb901e17a44d25</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Monsters are fixed in y=0. Make the monsters follow the terrain.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>