<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/gccg/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/gccg/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/gccg/feature-requests/</id><updated>2005-03-18T00:02:07Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Encancements on package manager.</title><link href="https://sourceforge.net/p/gccg/feature-requests/11/" rel="alternate"/><published>2005-03-18T00:02:07Z</published><updated>2005-03-18T00:02:07Z</updated><author><name>Dwight Spencer</name><uri>https://sourceforge.net/u/denzuko/</uri></author><id>https://sourceforge.netf89a4f898b8c2e0280a438b2935f18cf75f93e59</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I've been playing around with the package manager. Very &lt;br /&gt;
nice tool. But there's a set back.&lt;/p&gt;
&lt;p&gt;I've been mirroring the packages on my server for a&lt;br /&gt;
bit now. &lt;br /&gt;
and while I do see the good in having each package globbed &lt;br /&gt;
in a single repository. It's a pain for administration.&lt;br /&gt;
It would be &lt;br /&gt;
nice to add in server side multi-directory support into &lt;br /&gt;
'gccg_parser'.. This will be of a great help seeing&lt;br /&gt;
since I've &lt;br /&gt;
been trying to give each package it's own directory.&lt;/p&gt;
&lt;p&gt;Also, I have been working to extend this my selt, yet I'm &lt;br /&gt;
having trouble because of the xml parser is hard-wired&lt;br /&gt;
in. Very &lt;br /&gt;
nice for portiblity and ease of usage, just seems a bit&lt;br /&gt;
hard to &lt;br /&gt;
maintain. I'm going to try and see if I can clean up&lt;br /&gt;
the code a &lt;br /&gt;
bit  thought it looks like I may need a rewrite to do&lt;br /&gt;
so. In which &lt;br /&gt;
case I'll be using perl modules, and that would most&lt;br /&gt;
likely &lt;br /&gt;
defeat the idea behind the portibility.&lt;/p&gt;
&lt;p&gt;Thanks,&lt;br /&gt;
denzuko at users.sf.net&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Change the Delaration system for multiplayer games</title><link href="https://sourceforge.net/p/gccg/feature-requests/10/" rel="alternate"/><published>2004-09-27T06:23:18Z</published><updated>2004-09-27T06:23:18Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netb12a645be3c4f5695fc0300d797b4442e1234a68</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The ability to delare /lose when your loss, and then this counting as &lt;br /&gt;
an auto-ok for any win or undecided or draw declarations by other &lt;br /&gt;
players would be greatly appreciated. If all but one player &lt;br /&gt;
declared /lose, then the remaining player sohuld automatically be &lt;br /&gt;
declared /win. &lt;/p&gt;
&lt;p&gt;This would alleviate the problem whereby players go afk when they &lt;br /&gt;
lose games, and dont return, leaving the game unable to be &lt;br /&gt;
resolved. &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>'Escrow service'</title><link href="https://sourceforge.net/p/gccg/feature-requests/9/" rel="alternate"/><published>2004-09-26T01:34:18Z</published><updated>2004-09-26T01:34:18Z</updated><author><name>Andreas Wesik</name><uri>https://sourceforge.net/u/ezel/</uri></author><id>https://sourceforge.net8f9ceff4d4134b03da159a994e64b16263ac7ca0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When trading with ppl at the moment one has to trust&lt;br /&gt;
the other person.&lt;/p&gt;
&lt;p&gt;A kind of 'escrow service' would be cool.&lt;/p&gt;
&lt;p&gt;Example:&lt;br /&gt;
Both persons give it's goods (cards or money) to the&lt;br /&gt;
escrow with '/trade add'.&lt;br /&gt;
When both parties demands have been fulfiled both&lt;br /&gt;
parties issue some command like '/trade ok' and the&lt;br /&gt;
goods get traded.&lt;/p&gt;
&lt;p&gt;Of course both parties can at any time before '/trade&lt;br /&gt;
ok' '/trade cancel' and both players goods go back to&lt;br /&gt;
the original owner.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>/help bind bindk and unbind</title><link href="https://sourceforge.net/p/gccg/feature-requests/8/" rel="alternate"/><published>2004-09-26T01:20:26Z</published><updated>2004-09-26T01:20:26Z</updated><author><name>Andreas Wesik</name><uri>https://sourceforge.net/u/ezel/</uri></author><id>https://sourceforge.netbacc32c3c9d4e58f146b89c78925e0d984403e0f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A mention of the command /unbind would be good to have&lt;br /&gt;
in the /help bind and bindk commands.&lt;/p&gt;
&lt;p&gt;It would atleast make ppl like me look less like idiots&lt;br /&gt;
after managing to bind something to the Escape-button. :-)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Copy&amp;paste from/to client-chat</title><link href="https://sourceforge.net/p/gccg/feature-requests/7/" rel="alternate"/><published>2004-09-26T00:10:26Z</published><updated>2004-09-26T00:10:26Z</updated><author><name>Andreas Wesik</name><uri>https://sourceforge.net/u/ezel/</uri></author><id>https://sourceforge.net98c6bca1409c18df21f20c45255f665aa3c916fa</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The possibilty to copy text to and from the clients&lt;br /&gt;
chat would be appreciated.&lt;/p&gt;
&lt;p&gt;Of course OS-standards would be nice (like ctrl+v and&lt;br /&gt;
those for Windows).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Hand revealed notification</title><link href="https://sourceforge.net/p/gccg/feature-requests/6/" rel="alternate"/><published>2004-09-26T00:03:57Z</published><updated>2004-09-26T00:03:57Z</updated><author><name>Andreas Wesik</name><uri>https://sourceforge.net/u/ezel/</uri></author><id>https://sourceforge.net493b0b166ab46c61faf96f190b8d3e40b2b802a0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;(I play only M:TG so I will use it's terms although the&lt;br /&gt;
feature is for all kinds of games)&lt;/p&gt;
&lt;p&gt;I'd really like to see some kind of notification that&lt;br /&gt;
once hand is revealed to other players.&lt;/p&gt;
&lt;p&gt;All to often my opponent casts a spell so I have to&lt;br /&gt;
reveal my hand.&lt;br /&gt;
He looks at the hand, chooses something to discard or&lt;br /&gt;
whatever then he ends his turn.&lt;/p&gt;
&lt;p&gt;Without thinking, I begin my turn and draws a new card&lt;br /&gt;
and on the chat my opponent says 'hey. . hide your hand'.&lt;/p&gt;
&lt;p&gt;Perhaps the borders of the cards revealed could change&lt;br /&gt;
or something like that?&lt;/p&gt;
&lt;p&gt;Some kind of marker that a card is revealed at least.&lt;/p&gt;
&lt;p&gt;Same feature would be nice for cards put on the table too.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>implementing 'ante' or easy trade</title><link href="https://sourceforge.net/p/gccg/feature-requests/5/" rel="alternate"/><published>2004-08-05T20:31:25Z</published><updated>2004-08-05T20:31:25Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net48f90dd557edafce8ca0adb8f372da4cd345eac4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I am missing the options to ante and trade cards it&lt;br /&gt;
would be very nice to have an option to specify what&lt;br /&gt;
the winner gets .)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Apprentice formats</title><link href="https://sourceforge.net/p/gccg/feature-requests/4/" rel="alternate"/><published>2003-05-15T12:17:01Z</published><updated>2003-05-15T12:17:01Z</updated><author><name>Onur Tugcu</name><uri>https://sourceforge.net/u/userid-717475/</uri></author><id>https://sourceforge.net30a32732108ea13160042375c7d4dbd189e31e35</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;apprentice (dragonstudios) is a win32 program for&lt;br /&gt;
playing magic: the gathering CCG over tcp/ip or solo.&lt;br /&gt;
As a feature, I'd like to see support the file formats&lt;br /&gt;
of that popular program. Perhaps I can help parsing them.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>CVS</title><link href="https://sourceforge.net/p/gccg/feature-requests/3/" rel="alternate"/><published>2003-02-15T21:02:23Z</published><updated>2003-02-15T21:02:23Z</updated><author><name>Paul Choquette</name><uri>https://sourceforge.net/u/pchoquette/</uri></author><id>https://sourceforge.net884c05f9b350c9da3cbf959c76ca83aaa15c4797</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;CVS would be nice for those that wish to help in the &lt;br /&gt;
development.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Version Rollback</title><link href="https://sourceforge.net/p/gccg/feature-requests/2/" rel="alternate"/><published>2003-02-15T20:54:52Z</published><updated>2003-02-15T20:54:52Z</updated><author><name>Paul Choquette</name><uri>https://sourceforge.net/u/pchoquette/</uri></author><id>https://sourceforge.net33bfe8c31546f34502eab812daa0a1aff5eeeb85</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It'd be nice to have version rollback implemented so that &lt;br /&gt;
if code doesn't work on a distribution, you can simply &lt;br /&gt;
revert back to the last working distribution.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>