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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/gimpact/news/" rel="alternate"/><link href="https://sourceforge.net/p/gimpact/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/gimpact/news/</id><updated>2007-09-30T18:56:03Z</updated><subtitle>Recent posts to news</subtitle><entry><title>GIMPACT v0.3 Released</title><link href="https://sourceforge.net/p/gimpact/news/2007/09/gimpact-v03-released/" rel="alternate"/><published>2007-09-30T18:56:03Z</published><updated>2007-09-30T18:56:03Z</updated><author><name>Francisco León</name><uri>https://sourceforge.net/u/projectileman/</uri></author><id>https://sourceforge.net83691e5260c27747ae3f188dc423638cebdcfb64</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Refactored and optimized implementation of GIMPACT, now integrated to the Bullet core. New features such convex decomposition and btGenericMemoryPool class.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>GIMPACT v 0.2 Released</title><link href="https://sourceforge.net/p/gimpact/news/2007/06/gimpact-v-02-released/" rel="alternate"/><published>2007-06-13T22:52:23Z</published><updated>2007-06-13T22:52:23Z</updated><author><name>Francisco León</name><uri>https://sourceforge.net/u/projectileman/</uri></author><id>https://sourceforge.net2f8e1cac51c250f4322efbcc5a2be500b2a062b6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Refactored Design for GIMPACT. More Extensible and powerfull, has integration with the Bullet Engine.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>GIMPACT v0.1 Released</title><link href="https://sourceforge.net/p/gimpact/news/2006/11/gimpact-v01-released/" rel="alternate"/><published>2006-11-12T00:28:32Z</published><updated>2006-11-12T00:28:32Z</updated><author><name>Francisco León</name><uri>https://sourceforge.net/u/projectileman/</uri></author><id>https://sourceforge.net194299ce2b939de5fe8e1f0c076d53832e428e81</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Several changes have been made to the GIMPACT library:&lt;/p&gt;
&lt;p&gt;- ZLIB license supported.&lt;/p&gt;
&lt;p&gt;- Now it has two alternative collision methods: AABB Tree based for rigid trimeshes,&lt;br /&gt;
and Box Prunning for Deformable Meshes. &lt;/p&gt;
&lt;p&gt;- Lower consume of memory for AABB Tree based trimeshes. Many trimeshes can share the same&lt;br /&gt;
data.&lt;/p&gt;
&lt;p&gt;- Support many mesh formats: single (float) and double precision, and indices can be &lt;br /&gt;
16-bit or 32-bit.&lt;/p&gt;
&lt;p&gt;- Integration with Bullet Engine.&lt;/p&gt;
&lt;p&gt;- Better interpolation of coincident contacts.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>GIMPACT v0.0.2 has been integrated ODE SVN 27/10/06</title><link href="https://sourceforge.net/p/gimpact/news/2006/10/gimpact-v002-has-been-integrated-ode-svn-271006/" rel="alternate"/><published>2006-10-27T03:45:10Z</published><updated>2006-10-27T03:45:10Z</updated><author><name>Francisco León</name><uri>https://sourceforge.net/u/projectileman/</uri></author><id>https://sourceforge.netdb487a140d20edc42b70d6349bcaad0664f2ffd2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;* Added GIMPACT v0.0.2 with Dual BSD/LGPL license.&lt;br /&gt;
* Updated with the ODE SVN 2006/10/27.&lt;br /&gt;
* Totally refactored trimesh collision system. Using GIMPACT instead of OPCODE. Now works correctly, and faster. Visit &lt;a href="http://gimpact.sourceforge.net."&gt;http://gimpact.sourceforge.net.&lt;/a&gt; &lt;br /&gt;
* Finally, test_moving_trimesh.exe works nicely. &lt;br /&gt;
* Fixed autodisable system. Now is possible to set bigger sleeping threshold values and objects won't be sleeping on the air. They will rest on the floor properly.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>GIMPACT 0.0.2 Released with BSD license</title><link href="https://sourceforge.net/p/gimpact/news/2006/10/gimpact-002-released-with-bsd-license/" rel="alternate"/><published>2006-10-27T03:06:21Z</published><updated>2006-10-27T03:06:21Z</updated><author><name>Francisco León</name><uri>https://sourceforge.net/u/projectileman/</uri></author><id>https://sourceforge.neteac3b273da4a137e094535b2ab225b1756d7715b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;GIMPACT has been released with a dual license:&lt;br /&gt;
- LGPL for support GPL and LGPL projects.&lt;br /&gt;
- BSD for support any other open source projects.&lt;/p&gt;
&lt;p&gt;So with this licensing GIMPACT is less restrictive, and more projects could include it either as linked library or as source.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>A brand new collision library for deformable objects</title><link href="https://sourceforge.net/p/gimpact/news/2006/10/a-brand-new-collision-library-for-deformable-objects/" rel="alternate"/><published>2006-10-25T06:17:19Z</published><updated>2006-10-25T06:17:19Z</updated><author><name>Francisco León</name><uri>https://sourceforge.net/u/projectileman/</uri></author><id>https://sourceforge.net4325ae780394a42e3b079788bd0836662a9645d8</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;GIMPACT have a  brand new collision detection system for trimeshes. Integrated successfully on Open Dynamics Engine. visit &lt;a href="http://gimpact.sourceforge.net/"&gt;http://gimpact.sourceforge.net/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>