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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/glc-player/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/glc-player/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/glc-player/feature-requests/</id><updated>2020-08-08T14:43:43.428000Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Will the program no longer be updated?</title><link href="https://sourceforge.net/p/glc-player/feature-requests/4/" rel="alternate"/><published>2020-08-08T14:43:43.428000Z</published><updated>2020-08-08T14:43:43.428000Z</updated><author><name>s-r-grass</name><uri>https://sourceforge.net/u/s-r-grass/</uri></author><id>https://sourceforge.netb25b6de591af046dce43721353190af1cff28ff6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Thank you very much for the program! Thank you for distributing it under a free open source license!&lt;/p&gt;
&lt;p&gt;Added a program to a Russian-language site about free software, here is the &lt;a class="" href="https://xn--90abhbolvbbfgb9aje4m.xn--p1ai/%D0%B3%D1%80%D0%B0%D1%84%D0%B8%D0%BA%D0%B0/2d-%D0%B8-3d/glc_player-%D0%BF%D1%80%D0%BE%D1%81%D0%BC%D0%BE%D1%82%D1%80-3d-%D0%BC%D0%BE%D0%B4%D0%B5%D0%BB%D0%B5%D0%B9.html" rel="nofollow"&gt;link&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Will there be further development of the program?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Analysis features</title><link href="https://sourceforge.net/p/glc-player/feature-requests/3/" rel="alternate"/><published>2012-03-08T15:49:48Z</published><updated>2012-03-08T15:49:48Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net9a8ed1d83f409a85b70a5cbfaf38552ad2208e1f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It would be useful to have features to measure dimensions on 3D by picking geometries&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Support for point and line primitives</title><link href="https://sourceforge.net/p/glc-player/feature-requests/2/" rel="alternate"/><published>2011-05-05T20:16:56Z</published><updated>2011-05-05T20:16:56Z</updated><author><name>Sebastian Schuberth</name><uri>https://sourceforge.net/u/eyebex/</uri></author><id>https://sourceforge.net53d00747ee8205fc3c17a47b7f39ea5e2f940265</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Please add support for rendering point and line primitives loaded from OBJ files.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Keywording, asset management</title><link href="https://sourceforge.net/p/glc-player/feature-requests/1/" rel="alternate"/><published>2009-10-16T11:21:02Z</published><updated>2009-10-16T11:21:02Z</updated><author><name/><uri>https://sourceforge.net</uri></author><id>https://sourceforge.netaff2707928ee63eca181c6e685271552c22045de</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A basic (or more full-fledged, as you see fit) keywording system ala photo management software (XnView, for example) could prove an useful addition to the software, so users can keep track of a large amount of assets sorted by categories, colors, groups, etc. to complement it's album generation/management capability. Thus it could be used as a simple 3d asset management for art pipelines, animation and game projects, etc. &lt;/p&gt;
&lt;p&gt;Thanks for listening.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>