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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to Discussion</title><link>https://sourceforge.net/p/gltron/discussion/</link><description>Recent posts to Discussion</description><atom:link href="https://sourceforge.net/p/gltron/discussion/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 11 Feb 2025 23:33:24 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/gltron/discussion/feed.rss" rel="self" type="application/rss+xml"/><item><title>New movie art set?</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/eea2b22f2d/?limit=25#fc9b</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Thanks, Andreas.&lt;/p&gt;
&lt;p&gt;Ugh - I don't remember all of the minor changes I made. I'll do a diff on a bunch of the files and make some decent comments. In the meantime, I'll attach the entire package. I renamed it, so you should be able to easily run this alongside the original.&lt;/p&gt;
&lt;p&gt;For the optimal "movie-like" settings, I do the following:&lt;/p&gt;
&lt;p&gt;GAME:&lt;br/&gt;
Players = 1&lt;br/&gt;
AI Opponents = 3&lt;/p&gt;
&lt;p&gt;GAME -&amp;gt; GAME RULES:&lt;br/&gt;
&lt;strong&gt;Level = movie (new level)&lt;/strong&gt;&lt;br/&gt;
Erase Dead Players = on&lt;br/&gt;
Wall Acceleration = on&lt;/p&gt;
&lt;p&gt;GAME -&amp;gt; PLAY SETTINGS:&lt;br/&gt;
Camera Mode = offset&lt;br/&gt;
Viewports = single&lt;/p&gt;
&lt;p&gt;VIDEO:&lt;br/&gt;
&lt;strong&gt;Artpack: movie&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;VIDEO -&amp;gt; SCREEN:&lt;br/&gt;
Resolution: 1600 x 1024&lt;/p&gt;
&lt;p&gt;VIDEO -&amp;gt; HUD:&lt;br/&gt;
All off&lt;/p&gt;
&lt;p&gt;I'm not sure how much of these I can set as defaults through the config or artpack.lua file. Was thinking about making a stripped-down version that only allows these ^^^ things so it would play as a bare-bones TRON Lightcycles game. But, as you say, that may run us into problems of copyright issues (although no money is being made from this, so I can't imagine anyone would come knocking?)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vic Emond</dc:creator><pubDate>Tue, 11 Feb 2025 23:33:24 -0000</pubDate><guid>https://sourceforge.nete162c7d90b0ceeedcc7435a4ba693deb662f2606</guid></item><item><title>New movie art set?</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/eea2b22f2d/?limit=25#ffad</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Thanks. Looks nice! Not sure if posting it here is feasible due to copyright concerns, but we can always try, or maybe you can provide a link to the files.&lt;/p&gt;
&lt;p&gt;Which files did you have to change outside the artpack folder?&lt;/p&gt;
&lt;p&gt;Also, I should probably change the code that renders the trail, the part connecting to the lightcycle is not bright enough. At some point I will need to figure out how to sign binaries properly so Gatekeeper does not complain. I've been playing a bit with the iOS port a few years ago, which made me realize that I probably need to redo the entire UI for touch screens.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andreas Umbach</dc:creator><pubDate>Sun, 09 Feb 2025 17:36:08 -0000</pubDate><guid>https://sourceforge.net6b66fe80292629fbbd05a74af3130dbad107f9c9</guid></item><item><title>New movie art set?</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/eea2b22f2d/?limit=25#858a</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Howdy. I know this is an old dicsussion about an even older game - but wondered if anyone would have any interest in a new art set that (tries to) completely mimics the 1982 movie. This version of a lightcycle game is still the best out there, and I always liked it. I recently dug it up and started playing it again, and was inspired to make it as close to the movie as I could. I think I've come pretty close. I had to (at least I think I had to) alter a few lines in a couple of files outside of the artpack folder, so it ain't as easy as simply dropping a new folder into the art directory. If there is any interest, I'll post it here so y'all can have some fun with it. Added music and sounds from the originl soundtrack as well!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vic Emond</dc:creator><pubDate>Sat, 01 Feb 2025 22:19:10 -0000</pubDate><guid>https://sourceforge.netd1a38bf9761027d0227c4641dfce60168ba1cd4b</guid></item><item><title>&amp;quot;Wall busting&amp;quot; - Game design questions</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/b90d370c/?limit=25&amp;page=1#4a9a</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Cool&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ErwinGame</dc:creator><pubDate>Sat, 16 Apr 2022 12:54:37 -0000</pubDate><guid>https://sourceforge.net8976f8e84f5bf31c5a21b317708296ce675d914d</guid></item><item><title>&amp;quot;Wall busting&amp;quot; - Game design questions</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/b90d370c/?limit=25&amp;page=1#9fd3</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Nice discussion&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ErwinGame</dc:creator><pubDate>Sat, 16 Apr 2022 12:22:30 -0000</pubDate><guid>https://sourceforge.net376a74ea909fa481981e24451b80e54145cfff8e</guid></item><item><title>HRTF 3D positional audio feature support </title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/7da160249a/?limit=25#faab</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Thank you for creating this game! If implemented well, 3D positional audio can GREATLY improve immersion. Check out for instance this video with headphones: &lt;a class="" href="https://www.youtube.com/watch?v=0XdPuEt-do0" rel="nofollow"&gt;American McGee's Alice with 3D spatial sound (OpenAL Soft HRTF audio)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;And here's comprehensive &lt;a class="" href="https://docs.google.com/document/d/1uAklgDNC_LBOYSBbIzBeso6I4laForovIWiTYx6Ss8k/" rel="nofollow"&gt;List of video games with binaural audio&lt;/a&gt; (where you can find links to more videos, and to the 3D Game Audio server community)&lt;/p&gt;
&lt;p&gt;Regards&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WineBuG</dc:creator><pubDate>Thu, 27 Jan 2022 13:33:19 -0000</pubDate><guid>https://sourceforge.net4543d3a081ef315f5e654cc2189fb3fba82e495d</guid></item><item><title>Video Screen options</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/920e2927/?limit=25#63b1</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Solved, just set the monitor to full screen&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Testando</dc:creator><pubDate>Fri, 17 Mar 2017 17:20:26 -0000</pubDate><guid>https://sourceforge.netaf764aed798634b638108daa925281df1c850b76</guid></item><item><title>Video Screen options</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/920e2927/?limit=25#b012</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hello, I have a Windows 8.1 pro 64bit and I installed gltron-0.70-win32.&lt;br/&gt;
But when I play, my computer, the game does not stay full screen, because it does not support my resolution (1366x768)&lt;/p&gt;
&lt;p&gt;When I go in the options 'video -&amp;gt; screen options' and change the resolution, nothing happens.&lt;/p&gt;
&lt;p&gt;Someone please could help me,&lt;/p&gt;
&lt;p&gt;Thank you&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Testando</dc:creator><pubDate>Fri, 17 Mar 2017 01:35:05 -0000</pubDate><guid>https://sourceforge.neteae4099a40151ec9a091d5e0130de0aa6eff961d</guid></item><item><title>New betas</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/6a6b65d3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi, I was just wondering if anyone has the windows binaries for the 0.71/0.72 betas?&lt;br/&gt;
The link on the official site's down.&lt;br/&gt;
Thanks in advance!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lucien Robertson</dc:creator><pubDate>Sat, 12 Nov 2016 08:43:02 -0000</pubDate><guid>https://sourceforge.net0cd30ee5440e4d175ad23207490a51458ef337da</guid></item><item><title>Android builds gone wild.</title><link>https://sourceforge.net/p/gltron/discussion/176430/thread/533e34e2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The "official port" is a Java conversion of the 0.70 codebase by Iain Churcher. The source code is at &lt;a href="https://github.com/Chluverman/android-gltron" rel="nofollow"&gt;https://github.com/Chluverman/android-gltron&lt;/a&gt;, thus being GPL compliant, and the playstore version is at &lt;a href="https://play.google.com/store/apps/details?id=com.glTron" rel="nofollow"&gt;https://play.google.com/store/apps/details?id=com.glTron&lt;/a&gt;, this version is free and doesn't contain ads.&lt;/p&gt;
&lt;p&gt;Porting the changes in the code base again to Java is not really feasible, the only way to maintain a port would be through the NDK. However, I lack the NDK expertise to do so. If someone would make a preliminary port, I could incorporate the changes back into the main codebase to make future updates easier.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andreas Umbach</dc:creator><pubDate>Mon, 10 Oct 2016 12:19:47 -0000</pubDate><guid>https://sourceforge.netf8d8d69e8a2c02bea87b63bb51a089e0411ec074</guid></item></channel></rss>