<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/gnomermind/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/gnomermind/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/gnomermind/bugs/</id><updated>2001-09-08T15:35:21Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>strange behaviour with blank tokens</title><link href="https://sourceforge.net/p/gnomermind/bugs/1/" rel="alternate"/><published>2001-09-08T15:35:21Z</published><updated>2001-09-08T15:35:21Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netf1e8ed54f2090c1ed1a00aaf76a39d11453c4778</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;the default setting in gnomermind is to disallow blank&lt;br /&gt;
tokens in guessing. this is dumb because there are&lt;br /&gt;
sometimes blank tokens in the sequence to guess. it is&lt;br /&gt;
impossible to win a game with blank tokens. If the&lt;br /&gt;
option is set it is possible to select a blank token&lt;br /&gt;
however the program never realizes that my guess is right.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>