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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/gtk-osx/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/gtk-osx/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/gtk-osx/feature-requests/</id><updated>2011-07-29T15:11:15Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>building GTK2 on MACOSX</title><link href="https://sourceforge.net/p/gtk-osx/feature-requests/4/" rel="alternate"/><published>2011-07-29T15:11:15Z</published><updated>2011-07-29T15:11:15Z</updated><author><name>Alain Hebert</name><uri>https://sourceforge.net/u/heberta/</uri></author><id>https://sourceforge.net2f080bd278bd900dd185931aa647212c4abceb78</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Dear developers,&lt;br /&gt;
Would-it be possible, in future, to enable the installation of GTK+ 2 (X Quartz) without having to&lt;br /&gt;
first delete Fink and MacPorts.&lt;br /&gt;
Thank you in advance and congratulation for your excellent work.&lt;br /&gt;
Alain Hebert&lt;br /&gt;
professor&lt;br /&gt;
[quote]If you have MacPorts or Fink installed, you must remove all traces of them from your environment before you try to run jhbuild. The easiest way is to create a new user and run jhbuild while logged in as that user. Mixing Fink/MacPorts and GTK-OSX will fail.[/quote]&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Apparently needs Git</title><link href="https://sourceforge.net/p/gtk-osx/feature-requests/3/" rel="alternate"/><published>2009-07-04T08:04:46Z</published><updated>2009-07-04T08:04:46Z</updated><author><name>Dan Creswell</name><uri>https://sourceforge.net/u/dancreswell/</uri></author><id>https://sourceforge.net5e5259ff7fa759b96ae18d4ef9eaac154c13d51d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Would be good to note that on the web-page to save surprises when one runs the script....&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>link to librsvg</title><link href="https://sourceforge.net/p/gtk-osx/feature-requests/2/" rel="alternate"/><published>2009-06-10T12:16:20Z</published><updated>2009-06-10T12:16:20Z</updated><author><name>Bruno Guillaume</name><uri>https://sourceforge.net/u/bguillaum/</uri></author><id>https://sourceforge.net00b444c3b0eb79c920d90ed76be2742905817291</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I'm unable to load an SVG file in a gtk/osX application whereas it goes well on gtk/X11&lt;/p&gt;
&lt;p&gt;Is it plan to add a link to the librsvg llibrary in the nead future?&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Bruno&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>GAIM binary?</title><link href="https://sourceforge.net/p/gtk-osx/feature-requests/1/" rel="alternate"/><published>2004-01-11T00:06:33Z</published><updated>2004-01-11T00:06:33Z</updated><author><name/><uri>https://sourceforge.net</uri></author><id>https://sourceforge.netb623a781c45a38b469d73f61193703c2d129e2ad</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Not to be a troll and I apologize if somone has asked&lt;br /&gt;
this already, but has anyone attempted to do a native&lt;br /&gt;
OS X build of GAIM using files from the GAIM project&lt;br /&gt;
here at SourceForge.net&lt;br /&gt;
&amp;lt;&lt;a href="http://sourceforge.net/projects/gaim/"&gt;http://sourceforge.net/projects/gaim/&lt;/a&gt;&amp;gt; to distribute&lt;br /&gt;
GAIM as an OS X binary?&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>