<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/javanect/news/" rel="alternate"/><link href="https://sourceforge.net/p/javanect/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/javanect/news/</id><updated>2011-03-17T15:14:50Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Code is advancing</title><link href="https://sourceforge.net/p/javanect/news/2011/03/code-is-advancing/" rel="alternate"/><published>2011-03-17T15:14:50Z</published><updated>2011-03-17T15:14:50Z</updated><author><name>Ken Mc Neill</name><uri>https://sourceforge.net/u/kenmcneill/</uri></author><id>https://sourceforge.net0f6e4840ece0f0bb6b75746c3351263cdcec4c25</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;JavaNect is quickly moving to beta "status". It allows 3rd-party Java code to quickly access the depth map and skeleton tracking features of the Kinect in full 640 x 480 at 30FPS. This is done without any knowledge of JNA or C code. I am currently integrating with J3DWorkbench (https://sourceforge.net/projects/j3dworkbench). This will provide 'one-stop shopping' for 3D, Kinect-based applications without any code development...&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>