<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/koalamud/news/" rel="alternate"/><link href="https://sourceforge.net/p/koalamud/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/koalamud/news/</id><updated>2002-10-16T00:06:12Z</updated><subtitle>Recent posts to news</subtitle><entry><title>We're not dead</title><link href="https://sourceforge.net/p/koalamud/news/2002/10/were-not-dead/" rel="alternate"/><published>2002-10-16T00:06:12Z</published><updated>2002-10-16T00:06:12Z</updated><author><name>Matthew Schlegel</name><uri>https://sourceforge.net/u/nitehawk/</uri></author><id>https://sourceforge.netf2b86fbd588cdb03ab54190acfa78375696cec3a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;KoalaMud development has resumed, and is going strong.  Coding has been restarted in C++ using Qt and ZThread libraries to provide a multithreded environment with a mysql backend.  The requirements to build KoalaMud are higher now, but the result is a much more solid and flexible platform.  Look for the first release of the new KoalaMud code sometime in the next several weeks.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>