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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/kyra/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/kyra/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sun, 25 Sep 2005 23:39:31 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/kyra/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>Kyra 2.1.1 Released</title><link>https://sourceforge.net/p/kyra/news/2005/09/kyra-211-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Kyra Sprite Engine 2.1 is now moved from Beta to Release. 2.1 has many improvements in usability and bug fixes. &lt;/p&gt;
&lt;p&gt;Kyra now includes the utility 'Isogen', a tool for quickly and easily generating seamless tiles and walls for isometric games. Fast game art creation for use with Kyra or any other 2D engine.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Thomason</dc:creator><pubDate>Sun, 25 Sep 2005 23:39:31 -0000</pubDate><guid>https://sourceforge.net57748f2e815ee5618f9a1cf4728cfa5e0e6250e1</guid></item><item><title>Kyra 2 Released</title><link>https://sourceforge.net/p/kyra/news/2003/02/kyra-2-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Version 2 of the Kyra sprite engine is released. Kyra is a fully featured sprite engine in C++, built on top of SDL for cross platform use. &lt;/p&gt;
&lt;p&gt;Kyra is in use in several open source games. (Check out the community page for more information.)&lt;/p&gt;
&lt;p&gt;Version 2 is an evolution of the engine and API. Improvements include:&lt;/p&gt;
&lt;p&gt;- API improvements.&lt;br /&gt;
- New widget system. Now a publisher / listener model.&lt;br /&gt;
- GUI Widgets:  Button, Console Window (new version), List box, Editable text&lt;br /&gt;
- DAT files now use simple, lossless compression.&lt;br /&gt;
- Improved rendering loop.&lt;br /&gt;
- Improved performance.&lt;br /&gt;
- Real time scaling for Tiles.&lt;br /&gt;
- Improved memory utilization.&lt;br /&gt;
- KrBox can be created without a KrBoxResource.&lt;br /&gt;
- User submitted widgets.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Thomason</dc:creator><pubDate>Sat, 08 Feb 2003 05:15:01 -0000</pubDate><guid>https://sourceforge.netf4d4c05eb371b63b54e29f1c52d3aa8a2d24f96c</guid></item><item><title>Kyra 2.0 in Beta</title><link>https://sourceforge.net/p/kyra/news/2002/11/kyra-20-in-beta/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The Beta of Kyra 2 is ongoing, with new features and new code:&lt;/p&gt;
&lt;p&gt;- widget system&lt;br /&gt;
- faster renderer&lt;br /&gt;
- compressed data files&lt;/p&gt;
&lt;p&gt;Feedback and bug reports appreciated!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Thomason</dc:creator><pubDate>Wed, 20 Nov 2002 23:49:27 -0000</pubDate><guid>https://sourceforge.net2c9c2d1fe3b2c9c5502a1b64429d8e541f179b2b</guid></item><item><title>Kyra 2.0 Code Complete</title><link>https://sourceforge.net/p/kyra/news/2002/11/kyra-20-code-complete/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Kyra 2.0 is code complete. There's a lot that has been added, some that has been changed, and a lot that is still on the &amp;quot;to do&amp;quot; list, but it's been too long since the MAIN branch was in good shape and being used.&lt;/p&gt;
&lt;p&gt;Before I release a beta I still need to:&lt;br /&gt;
1) fix source control (I don't think all files have been correctly added)&lt;br /&gt;
2) Fix the Linux make files&lt;/p&gt;
&lt;p&gt;After the 1st beta, I'll write the rest of the documentation. There's lots of stuff that is immediately useful without the documentation.&lt;/p&gt;
&lt;p&gt;The biggest features are probably the new widgets, improved rendering loop, .dat file compression, and tile scaling.&lt;/p&gt;
&lt;p&gt;I'm dropping the map editor and improved OpenGL memory management off the 2.0 list. Both projects turned out to be much bigger in scope than I had hoped. (Sorry. But it needs to be released sometime.)&lt;/p&gt;
&lt;p&gt;lee&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Thomason</dc:creator><pubDate>Mon, 04 Nov 2002 22:56:55 -0000</pubDate><guid>https://sourceforge.net9a2ffd2a6339f53ee321638d6f2f3567b2516bf5</guid></item><item><title>Kyra 1.6.4 Released</title><link>https://sourceforge.net/p/kyra/news/2002/09/kyra-164-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Kyra 1.6.4 has been released at www.sourceforge.net/projects/kyra.&lt;/p&gt;
&lt;p&gt;New in 1.6:&lt;/p&gt;
&lt;p&gt;- Pixel perfect collision detection&lt;br /&gt;
- Autotool (configure) support for *nix systems&lt;br /&gt;
- Easier build and .dsw file for Windows&lt;br /&gt;
- Automatic generation of isometric tiles&lt;br /&gt;
- Improved performance&lt;br /&gt;
- Encoding of user defined data into the sprite engine's data files&lt;br /&gt;
- Bug fixes&lt;/p&gt;
&lt;p&gt;Kyra&lt;/p&gt;
&lt;p&gt;Kyra is a simple, fully featured, industrial strength Sprite engine written in C++. It is built on top of SDL and has been tested on Windows, Linux, and FreeBSD. It is provided as open source software under the GPL.&lt;/p&gt;
&lt;p&gt;www.sourceforge.net/projects/kyra&lt;br /&gt;
www.grinninglizard.com/kyra&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Thomason</dc:creator><pubDate>Tue, 03 Sep 2002 02:51:07 -0000</pubDate><guid>https://sourceforge.net9df4f2793d73c55679186442bba898d15a9f4c4c</guid></item><item><title>Kyra 1.6 Beta Released</title><link>https://sourceforge.net/p/kyra/news/2002/07/kyra-16-beta-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Kyra  1.6 Beta has been released for testing.&lt;/p&gt;
&lt;p&gt;New in 1.6:&lt;/p&gt;
&lt;p&gt;- Pixel perfect collision detection&lt;br /&gt;
- Autotool (configure) support for *nix systems&lt;br /&gt;
- Easier build and .dsw file for Windows&lt;br /&gt;
- Automatic generation of isometric tiles&lt;br /&gt;
- Improved performance&lt;br /&gt;
- Encoding of user defined data into the sprite engine's data files&lt;br /&gt;
- Bug fixes&lt;/p&gt;
&lt;p&gt;Kyra&lt;/p&gt;
&lt;p&gt;Kyra is a simple, fully featured, industrial strength Sprite engine written in C++. It is built on top of SDL and has been tested on Windows, Linux, and FreeBSD. It is provided as open source software under the GPL.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Thomason</dc:creator><pubDate>Tue, 23 Jul 2002 06:19:48 -0000</pubDate><guid>https://sourceforge.netdc12409d6033a62a14fb920378443abc8a05a827</guid></item><item><title>Kyra 1.5.2 Released</title><link>https://sourceforge.net/p/kyra/news/2002/06/kyra-152-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Kyra 1.5.2 is released, adding several significant improvements over 1.4:&lt;/p&gt;
&lt;p&gt;- OpenGL acceleration support.&lt;br /&gt;
- The abilitiy to directly encode images with color keys (without using the sprite editor.)&lt;br /&gt;
- Widget base class for UI extensions.&lt;br /&gt;
- Improved image encoder.&lt;br /&gt;
- API improvements and bug fixes.&lt;/p&gt;
&lt;p&gt;Kyra&lt;/p&gt;
&lt;p&gt;Kyra is a simple, fully featured, industrial strength Sprite engine written in C++. It is built on top of SDL and has been tested on Windows, Linux, and FreeBSD. It is provided as open source software under the GPL.&lt;/p&gt;
&lt;p&gt;www.grinninglizard.com/kyra&lt;br /&gt;
www.sourceforge.net/projects/kyra&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lee Thomason</dc:creator><pubDate>Sat, 01 Jun 2002 22:43:48 -0000</pubDate><guid>https://sourceforge.net76fe02c3196161bf8cdd2295aa91bc55845ae915</guid></item></channel></rss>