<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/nethack/news/" rel="alternate"/><link href="https://sourceforge.net/p/nethack/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/nethack/news/</id><updated>2023-02-17T00:28:24.574000Z</updated><subtitle>Recent posts to news</subtitle><entry><title>NetHack 3.6.7 Released</title><link href="https://sourceforge.net/p/nethack/news/2023/02/nethack-367-released/" rel="alternate"/><published>2023-02-17T00:28:24.574000Z</published><updated>2023-02-17T00:28:24.574000Z</updated><author><name>nhmall</name><uri>https://sourceforge.net/u/mallison/</uri></author><id>https://sourceforge.net5440a6f2533772efe5f988c78751a0d720081be5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The NetHack DevTeam is announcing the release of &lt;strong&gt;NetHack 3.6.7&lt;/strong&gt; on February 16, 2023&lt;br/&gt;
NetHack 3.6.7 is the official release of NetHack that follows NetHack 3.6.6.&lt;/p&gt;
&lt;p&gt;This release primarily corrects a security issue present in NetHack versions 3.6.2, 3.6.3, 3.6.4, 3.6.5, and 3.6.6. For details about the security issues please see &lt;a href="https://www.nethack.org/security." rel="nofollow"&gt;https://www.nethack.org/security.&lt;/a&gt; You are encouraged to update to NetHack 3.6.7 as soon as possible.&lt;/p&gt;
&lt;p&gt;Here's a brief synopsis of the handful of bug fixes included in NetHack 3.6.7:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;invalid status highlight color could be maliciously used to corrupt memory&lt;/li&gt;
&lt;li&gt;formatting corpse names used internal buffers differently from formatting other objects and could potentially clobber memory&lt;/li&gt;
&lt;li&gt;during engraving, spaces were counted instead of non-space (cherry-pick of 4e0a1e04 from NetHack-3.7)&lt;/li&gt;
&lt;li&gt;avoid potential buffer overflow in append_str()&lt;/li&gt;
&lt;li&gt;resolve missing dependency in NetHack.sln&lt;/li&gt;
&lt;li&gt;code in include/tradstdc.h was trying to suppress warn_unused result by defining warn_unused_result to an empty string and that began causing a build error within a system-supplied header file cdefs.h when using Ubuntu Impish 21.10; disable that for any Linux and macOS gcc unless GCC_URWARN is defined to force it back into effect&lt;/li&gt;
&lt;li&gt;update_inventory() after leash goes slack&lt;/li&gt;
&lt;li&gt;player assigned name for monsters, specific objects, or object types could be longer than what was intented to be allowed; for 'curses', much longer&lt;/li&gt;
&lt;li&gt;Windows: added winflexbison to travis-ci configuration to permit full build of levcomp and dgncomp&lt;/li&gt;
&lt;li&gt;Windows: a bad chdir specified in win/win32/dgnstuff.mak caused full build to abort&lt;/li&gt;
&lt;li&gt;Windows: the console.rc file had outdated information stating 3.6.3 when the official 3.6.6 binary had been built.&lt;/li&gt;
&lt;li&gt;Windows: switch from using keyhandling dll's to incorporating the three variations (default, ray, 340) in sys/winnt/nttty.c&lt;/li&gt;
&lt;li&gt;curses: cherry-picked selectsaved code from 3.7 for menu of save files&lt;/li&gt;
&lt;li&gt;NetHackW: fix delayed rendering of cursor when using farlook&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All of the fixes have been published on the public Git repository for the game. A more complete list can be found in the game's sources in doc/fixes36.7. As usual, a warning that some entries in that file may also be "spoilers".&lt;/p&gt;
&lt;p&gt;Existing saved games and bones files from 3.6.0 through to 3.6.6 should work with 3.6.7, assuming that the same build configuration options were used with the same compiler.&lt;/p&gt;
&lt;p&gt;Checksums (sha256) of binaries that you have downloaded from nethack.org can be verified on Windows platforms using: &lt;br/&gt;
certUtil -hashfile nethack-367-win-x86.zip SHA256&lt;/p&gt;
&lt;p&gt;The following command can be used on most platforms to help confirm the location of various files that NetHack may use: &lt;br/&gt;
nethack --showpaths&lt;/p&gt;
&lt;p&gt;As with all releases of the game, we appreciate your feedback. Please submit any bugs using the problem report form. Also, please check the "known bugs" list before you log a problem - somebody else may have already found it.&lt;/p&gt;
&lt;p&gt;Happy NetHacking!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>NetHack 3.6.5 Released</title><link href="https://sourceforge.net/p/nethack/news/2020/01/nethack-365-released/" rel="alternate"/><published>2020-01-29T21:56:41.637000Z</published><updated>2020-01-29T21:56:41.637000Z</updated><author><name>nhmall</name><uri>https://sourceforge.net/u/mallison/</uri></author><id>https://sourceforge.net7057f6008b8e8215a2031d832699bc39b9a22920</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The NetHack DevTeam is announcing the release of NetHack 3.6.5 on &lt;br/&gt;
January 27, 2020. NetHack 3.6.5 is the official release of NetHack that &lt;br/&gt;
follows NetHack 3.6.4.&lt;/p&gt;
&lt;p&gt;This release primarily corrects security issues present in NetHack &lt;br/&gt;
versions 3.6.0, 3.6.1, 3.6.2, 3.6.3 and 3.6.4. For details about the &lt;br/&gt;
security issues please see &lt;a href="https://www.nethack.org/security." rel="nofollow"&gt;https://www.nethack.org/security.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You are encouraged to update to NetHack 3.6.5 as soon as possible.&lt;/p&gt;
&lt;p&gt;Here's a brief synopsis of the handful of bug fixes included in NetHack &lt;br/&gt;
3.6.5:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix accessing mons&lt;span&gt;[-1]&lt;/span&gt; when trying to gate in a non-valid demon&lt;/li&gt;
&lt;li&gt;fix accessing mons&lt;span&gt;[-1]&lt;/span&gt; when monster figures out if a tin cures stoning&lt;/li&gt;
&lt;li&gt;have string_for_opt() return empty_optstr on failure&lt;/li&gt;
&lt;li&gt;ensure existing callers of string_for_opt() check return value before&lt;br/&gt;
   using it&lt;/li&gt;
&lt;li&gt;fix potential buffer overflow in add_menu_coloring()&lt;/li&gt;
&lt;li&gt;fix potential buffer overflow in sym_val()&lt;/li&gt;
&lt;li&gt;fix potential buffer overflow in pline(), raw_printf(), and&lt;br/&gt;
   config_error_add()&lt;/li&gt;
&lt;li&gt;fix potential buffer overflow in choose_windows()&lt;/li&gt;
&lt;li&gt;use vsnprintf instead of vsprintf in pline.c where possible&lt;/li&gt;
&lt;li&gt;Windows: includes a fix from a 3.6.4 post-release update where&lt;br/&gt;
   OPTIONS=map_mode:fit_to_screen could cause a game start failure&lt;/li&gt;
&lt;li&gt;Windows: users with C-locale unmappable names could get game start&lt;br/&gt;
   failure&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All of the fixes have been incrementally published on the public Git &lt;br/&gt;
repository for the game. A more complete list can be found in the game's &lt;br/&gt;
sources in doc/fixes36.5. As usual, a warning that some entries in that &lt;br/&gt;
file may also be "spoilers".&lt;/p&gt;
&lt;p&gt;Existing saved games and bones files from 3.6.0 through to 3.6.4 should &lt;br/&gt;
work with 3.6.5, assuming that the same build configuration options were &lt;br/&gt;
used.&lt;/p&gt;
&lt;p&gt;The following command can be used on most platforms to help confirm the &lt;br/&gt;
location of various files that NetHack may use:&lt;br/&gt;
     nethack --showpaths&lt;/p&gt;
&lt;p&gt;As with all releases of the game, we appreciate your feedback. Please &lt;br/&gt;
submit any bugs using the problem report form. Also, please check the &lt;br/&gt;
"known bugs" list before you log a problem - somebody else may have &lt;br/&gt;
already found it.  &lt;a href="https://www.nethack.org" rel="nofollow"&gt;https://www.nethack.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Happy NetHacking!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>NetHack 3.6.1 Release</title><link href="https://sourceforge.net/p/nethack/news/2018/04/nethack-361-release/" rel="alternate"/><published>2018-04-30T00:49:57.182000Z</published><updated>2018-04-30T00:49:57.182000Z</updated><author><name>nhmall</name><uri>https://sourceforge.net/u/mallison/</uri></author><id>https://sourceforge.net31ce6cb433df89e7215176ed14fa21510b0e1911</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The NetHack DevTeam is happy to announce the release of NetHack 3.6.1.&lt;/p&gt;
&lt;p&gt;3.6.1 is a general patch release.  It includes a large number of fixes&lt;br/&gt;
to the 3.6.0 version, all of which have been incrementally published on&lt;br/&gt;
the public Git repository for the game.&lt;/p&gt;
&lt;p&gt;The DevTeam has decided that 3.6.1 will be the final "official" 3.6.x&lt;br/&gt;
version, barring some sort of major issue that requires a new release.&lt;/p&gt;
&lt;p&gt;After this release, 3.6 will continue to be maintained in our Git&lt;br/&gt;
repositories, however the team will focus on a new major release. Another&lt;br/&gt;
3.6.x release and packaged set of binaries, is not anticipated.&lt;/p&gt;
&lt;p&gt;Here's a synopsis of some of the changes we've made in the past two years&lt;br/&gt;
(approximately) since the release of 3.6.0 in December 2015:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Personnel changes&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We've added some additional members to the team since the 3.6.0 release:&lt;/p&gt;
&lt;p&gt;Alex Smith and Patric Mueller joined the team in July 2016.&lt;/p&gt;
&lt;p&gt;Alex created the AceHack and NetHack 4 variants and is an expert on the&lt;br/&gt;
inner workings of the game and the ways in which they can be exploited.&lt;/p&gt;
&lt;p&gt;Patric is probably best known as the creator of the UnNetHack variant.&lt;br/&gt;
He also created NetHack-De (a German translation of NetHack) and has&lt;br/&gt;
considerable involvement in the Junethack tournament.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Gameplay changes&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;There are fewer gameplay changes in 3.6.1 than in 3.6.0,  but still over&lt;br/&gt;
500 items.  Here are a few, though not necessarily the most important,&lt;br/&gt;
examples:&lt;/p&gt;
&lt;h2 id="general-new-features"&gt;General New Features&lt;/h2&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;Naming Sting or Orcrist now breaks illiterate conduct
Poison breath leaves a trail of poison gas
Allow knife and stiletto as possible tin opening tools
New status line conditions Stone Strngl Deaf Lev Fly Ride
Swallowers can't re-engulf hero immediately after spitting him/her out
Allow taming monkeys and apes with bananas
Ray bounceback chance depends on the wall type
Undead #turning takes less time at higher experience level
Peacefuls may react when you attack other peacefuls
Prevent diagonal jumping through open doorways
Give feedback just before timed levitation runs out
Blinded hero or monster who eats a nurse corpse will have blindness cured
Wielding *bane have additional effects
"Elbereth" must now be the only engraved text on a square to function
"Elbereth" now erodes based on attacks by the player, not monsters scared
&lt;/pre&gt;&lt;/div&gt;


&lt;h2 id="nethack-community-patches-or-variations-included"&gt;NetHack Community Patches (or Variations) Included&lt;/h2&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;Malcolm Ryan's improved tin opener

Ray Chason's keyboard may stop responding after locking or unlocking a door
    when using altkeyhandler=nhraykey.dll
Ray Chason's fix: window interfaces that support transparency may give away
    unseen parts of the map
Ray Chason's xprname should honor iflags.menu_tab_sep
Ray Chason's punctuation for "That foo is really a mimic."
Ray Chason's proper background tiles for lava and water
Ray Chason's MS-DOS port restored to functionality with credit to Reddit
    user b_helyer for the fix to sys/share/pcmain.c
Ray Chason's MSDOS port support for some VESA modes
Ray Chason's Qt4 windowport
Darshan Shaligram's pet ranged attack
Jason Dorje Short's key rebinding
Maxime Bacoux's new DUMPLOG: compile-time option to enable logging of
     end-of-game information into a text file
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;For a complete, very granular, but not necessarily clear list of the&lt;br/&gt;
changes incorporated in this release, please take a look at the file&lt;br/&gt;
doc/fixes36.1 in the source distribution.  This file has a full list of all&lt;br/&gt;
changes to the game.&lt;/p&gt;
&lt;p&gt;The text in this file is populated automatically for the development team's&lt;br/&gt;
own use and is provided "as is", so please do not ask us to further explain&lt;br/&gt;
the entries in that file. Some entries may also be "spoilers", particularly&lt;br/&gt;
in the "new features" sections, so read at your own risk.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Deprecations announced post NetHack 3.6.1&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;3.6.1 is essentially a maintenance release and as such doesn't change much&lt;br/&gt;
in terms of what is or is not supported.  However there will be some&lt;br/&gt;
significant changes to support in the next major release.&lt;/p&gt;
&lt;p&gt;The following ports will be dropped from the next major release unless&lt;br/&gt;
someone comes forward to maintain them:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;* Amiga
* Atari
* Macintosh Classic
* BeOS
* OS/2
* 16-bit MS-DOS
* Floppy disk support for all platforms
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;Starting with the next major release, we will be dropping support for most&lt;br/&gt;
K&amp;amp;R and pre-ANSI C features, including:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;* The Bitfield macro
* K&amp;amp;R function definitions
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;Starting with the next major release, we will start using ANSI C features;&lt;br/&gt;
which ones have yet to be determined.&lt;/p&gt;
&lt;p&gt;If you are actively running NetHack on a system that cannot handle full&lt;br/&gt;
ANSI C, please let us know some details and we &lt;em&gt;might&lt;/em&gt; be able to&lt;br/&gt;
accommodate you.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Save File Portability:&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Save files should be portable between version 3.6.0 and 3.6.1.&lt;/p&gt;
&lt;p&gt;We did, however, identify a bug early in the 3.6.0 release that may affect&lt;br/&gt;
some score files. For full instructions on how to deal with this bug,&lt;br/&gt;
please go to:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://nethack.org/v360/bugmore/fixrecord.html" rel="nofollow"&gt;https://nethack.org/v360/bugmore/fixrecord.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Yes, this is in the 3.6.0 tree as it is a 3.6.0 bug.&lt;/p&gt;
&lt;p&gt;As with all releases of the game, we appreciate your feedback. Please submit&lt;br/&gt;
any bugs using the problem report form at:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.nethack.org/common/contact.html." rel="nofollow"&gt;https://www.nethack.org/common/contact.html.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Also, please check the "known bugs" list at:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.nethack.org/v361/bugs.html" rel="nofollow"&gt;https://www.nethack.org/v361/bugs.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;before you log a problem - somebody else may have already found it, after&lt;br/&gt;
all.&lt;/p&gt;
&lt;p&gt;Happy NetHacking!&lt;/p&gt;
&lt;p&gt;For the DevTeam...&lt;/p&gt;
&lt;p&gt;Mike Stephenson&lt;br/&gt;
&lt;a href="https://www.nethack.org" rel="nofollow"&gt;https://www.nethack.org&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>NetHack 3.6.0 Release</title><link href="https://sourceforge.net/p/nethack/news/2015/12/nethack-360-release/" rel="alternate"/><published>2015-12-08T01:46:55.724000Z</published><updated>2015-12-08T01:46:55.724000Z</updated><author><name>nhmall</name><uri>https://sourceforge.net/u/mallison/</uri></author><id>https://sourceforge.net8f4f58955eb83c7be733c6cedb1fb2030343e6a4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;After a 10 year hiatus the NetHack DevTeam is happy to announce the release of NetHack 3.6, a combination of the old and new.&lt;/p&gt;
&lt;p&gt;Unlike previous releases, which focused on the general game fixes, this release consists of a series of foundational changes in the team, underlying infrastructure and changes to the approach to game development.&lt;/p&gt;
&lt;p&gt;Those of you expecting a huge raft of new features will probably be&lt;br/&gt;
disappointed. Although we have included a number of new features, the focus&lt;br/&gt;
of this release was to get the foundation established so that we can build on it going forward.&lt;/p&gt;
&lt;p&gt;Here's a brief synopsis of some of the changes we've made in the past year.&lt;br/&gt;
For a more detailed set of changes, please see the announcement message we've posted at nethack.org:&lt;/p&gt;
&lt;p&gt;The DevTeam have spent a large amount of time this past year revamping our&lt;br/&gt;
own internal infrastructure which, although functional, was not up to date.&lt;/p&gt;
&lt;p&gt;We've migrated our internal source repository to Git, with plans of providing a publicly available "current maintenance version" in the future.&lt;/p&gt;
&lt;p&gt;We're also in the process of migrating our defect tracking list to Bugzilla,&lt;br/&gt;
although we will likely retain a more streamlined externally facing interface.&lt;/p&gt;
&lt;p&gt;There's a number of gameplay changes in the 3.6 release. &lt;/p&gt;
&lt;p&gt;Many of these were incremental from 3.4, based on the ten years of accumulated patching. Most of these are boundary condition fixes and improvements that would make the game more realistic, although there are&lt;br/&gt;
new features that were added as well.&lt;/p&gt;
&lt;p&gt;A number of these were released in the 3.5 "leak" release. Many others have been introduced later. &lt;/p&gt;
&lt;p&gt;A number of significant changes were derived from UnNetHack, NetHack 4 and other variants, such as:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;- Roderick Schertler's pickup_thrown patch
- Extensions of Malcolm Ryan's Statue Glyphs patch for tty and tiles
- Extensions of the Paranoid_Quit patch
- Extensions of the Dungeon Overview
- Aardvark Joe's Extended Logfile
- Michael Deutschmann's use_darkgray patch
- Clive Crous' dark_room patch
- Jeroen Demeyer and Jukka Lahtinen sortloot patch
- Stefano Busti's Auto open doors patch
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;There are also a number of clean-up activities that were undertaken with&lt;br/&gt;
respect to code hygiene and removal of conditional build code in order to&lt;br/&gt;
streamline the code.&lt;/p&gt;
&lt;p&gt;A number of treasured NetHack community patches, or our variations of them,&lt;br/&gt;
have been rolled in to the base NetHack source tree in this version, meaning&lt;br/&gt;
that they're no longer optional, including:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;- menucolors
- pickup thrown
- statue glyphs
- dungeon overview
- sortloot
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;One final item, our tribute to Terry Pratchett:&lt;/p&gt;
&lt;p&gt;As some may know, Terry Pratchett was a fan of NetHack, dating back to the time that we introduced the Tourist class which was openly based on the Discworld novels he penned.&lt;/p&gt;
&lt;p&gt;At the time of his passing this year, the DevTeam decided that it would be a fitting tribute to take a number of our favourite quotes from the various Discworld novels and incorporate them into the game. Being the way we are, we did a little more than that. There are now a huge number of quotes from&lt;br/&gt;
many of the Discworld novels in the tribute file, but this doesn't mean that we wouldn't accept new submissions from other Pratchett fans.&lt;/p&gt;
&lt;p&gt;The complete list can be found in dat/tribute and special thanks to Michael Allison who took the lead on this one.&lt;/p&gt;
&lt;p&gt;Here, by the way, is a quote from "Guards! Guards!" which has meanings on more than one level - I think that Sir Terry would have appreciated its use in this context:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;    "Never build a dungeon you wouldn't be happy to spend the night
 in yourself. The world would be a happier place if more people
 remembered that."
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;As with all releases of the game, we appreciate your feedback. Please submit any bugs using the problem report sheet at:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;     http://www.nethack.org/common/contact.html.
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;Also, please check the "known bugs" list at:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;     http://www.nethack.org/v360/bugs.html
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;before you log a problem - somebody else may have already found it, after all.&lt;/p&gt;
&lt;p&gt;Happy NetHacking!&lt;/p&gt;
&lt;p&gt;For the DevTeam...&lt;/p&gt;
&lt;p&gt;Mike Stephenson&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>NetHack 3.4.3 Release</title><link href="https://sourceforge.net/p/nethack/news/2003/12/nethack-343-release/" rel="alternate"/><published>2003-12-22T15:10:08Z</published><updated>2003-12-22T15:10:08Z</updated><author><name>Kenneth Lorber</name><uri>https://sourceforge.net/u/keni/</uri></author><id>https://sourceforge.netc8d7d97aabe2ea6edb74ae6e91180e63fc7fce6f</id><summary type="html">With the November tournament period now over it is time for the NetHack DevTeam to release NetHack 3.4.3, the third bugfix release for NetHack 3.4.

Version 3.4.3 contains dozens of general bug fixes\(see doc/fixes34.3\), as well as the following more specific items:

 \*  Correct several inconsistencies
 \*  Correct a potentially fatal bug caused by dropping loadstones
 \*  Handle level completely filled with monsters better
 \*  win32tty performance enhancements when playing on Windows 98 and Windows Me
 \*  win32gui player selection fixes
 \*  X11 player selection fixes, one of which could be fatal
 \*  Eliminated a gold-in-shop-container cheat

A more complete list of changes for this release
can be found in the file doc/fixes34.3 in the source 
distribution.  The text in this file was written for
the development team's use and is provided &amp;quot;as is&amp;quot;,
so please do not ask us to further explain the
entries in that file.

The NetHack 3.4.3 source code supports many
different platforms including most Unix versions.
In addition to source code support, we expect 
to supply binaries for Windows, DOS, Linux \(tm\), Apple Macintosh \(tm\), Apple Macintosh OS X \(tm\),
OS/2 \(tm\), Atari \(tm\), Amiga \(tm\), Handheld PC
Professional devices running Windows 2.11 or
higher, PocketPC platform devices \(Windows CE
3.0, PocketPC 2000 and PocketPC 2002\), and Palm Size PC 1.1 devices running Windows CE 2.11.

To download the game, go to the NetHack 
website and download from the downloads page 
at &amp;lt;http://www.nethack.org/v343/downloads.html&amp;gt; . Mirrors may be available in your area, or if your
software doesn't get along with the primary 
site\(s\).

See the following web page for a current list of mirrors:
http://www.nethack.org/common/links.html\#mirrors

Binaries for a given platform may take a while
to become available. Please be patient and 
don't log a problem report if a specific binary
release isn't immediately available.

Also, note that the Gnome toolkit interface, 
despite continued work, is still considered 
an experimental option at this point in time.

Good news\!  The internal structure of bones 
and save files has not changed between 
NetHack 3.4.0, 3.4.1, 3.4.2 and 3.4.3. If you 
use the same compiler, the same compiler
switches, the same NetHack compile-time 
options, and you have not incorporated any
additional source code patches that altered 
the save file format on your system, then 
bones and save files from 3.4.0 through 3.4.3
should be compatible.

Official 3.4.3 binaries \(those obtained from www.nethack.org or one of its mirrors\) should
be compatible with save and bones files created
from official binaries for versions 3.4.0 through
 3.4.2, at least in the  forward direction \(using
save/bones files generated by 3.4.0, or 3.4.1,
or 3.4.2 with 3.4.3 binaries\).

If you're compiling yourself, you need to guard
against clobbering existing save and/or bones files when using \`make install'.

As with all releases of the game, we appreciate
your feedback.  Please submit any bugs using 
the problem report sheet at
 http://www.nethack.org/common/contact.html

Also, please check the &amp;quot;known bugs&amp;quot; list at
http://www.nethack.org/v343/bugs.html before 
you log a problem - somebody else may have
already found it, after all.

Happy NetHacking\!
For the DevTeam...
</summary></entry><entry><title>NetHack 3.4.2 release</title><link href="https://sourceforge.net/p/nethack/news/2003/09/nethack-342-release/" rel="alternate"/><published>2003-09-01T00:33:46Z</published><updated>2003-09-01T00:33:46Z</updated><author><name>Kenneth Lorber</name><uri>https://sourceforge.net/u/keni/</uri></author><id>https://sourceforge.net69e2bfd2dc8c5d66906534e923dce7e9b43dd912</id><summary type="html">The NetHack DevTeam is pleased to announce the release of NetHack 3.4.2, the second bugfix release for NetHack 3.4.

This release contains more than one hundred general bug fixes \(see below\), as well as the following more specific items:

\* Fixed a fatal bug that triggered a panic when your secondary weapon was cursed during bones file creation 
\* Fixed a fatal bug that caused a crash when applying figurine, candle, or bell that gets used up 
\* Fixed message ordering for several actions 
\* Fixed some Gnome compilation problems on Redhat 7.2 and 8.0 
\* Fixed a problem in the util Makefile 
\* use random\(\) by default under linux instead of lrand48\(\) 
\* win32 tty adjustments and support for loading alternative key handlers 

A more complete list of changes for this release can be found in the file doc/fixes34.2 in the source distribution. The text in this file was written for the development team's use and is provided &amp;quot;as is&amp;quot;, so please do not ask us to further explain the entries in that file. 

The NetHack 3.4.2 source code supports many different platforms including most Unix versions. In addition to source code support, we expect to supply binaries for Windows, DOS, Linux \(tm\), Apple 
Macintosh \(tm\), Apple Macintosh OS X \(tm\), OS/2 \(tm\), Atari \(tm\), Amiga \(tm\), Handheld PC Professional devices running Windows 2.11 
or higher, PocketPC platform devices \(Windows CE 3.0, PocketPC 2000 and PocketPC 2002\), and Palm Size PC 1.1 devices running Windows CE 2.11. 

To download the game, go to the NetHack website and download from the downloads page at:
&amp;lt;http://www.nethack.org/v342/downloads.html&amp;gt;. 
Mirrors may be available in your area, or if your software doesn't get along with the primary site\(s\). 

See the following web page for a current list of mirrors:
&amp;lt;http://www.nethack.org/common/links.html\#mirro&amp;gt;

Binaries for a given platform may take a day or so to become available. Please be patient and don't log a problem report if a specific binary release isn't immediately available. 

Also, note that the Gnome toolkit interface, despite continued work, is still considered an experimental option at this point in time. 

Good news\! The internal structure of bones and save files has not changed between NetHack 3.4.1 and 3.4.2. If you use the same compiler, and the same compile-time options, and you have not incorporated any additional patches into 3.4.1 that altered the 3.4.1 save file format on your system, then bones and save files from 3.4.1 should be compatible with 3.4.2. 

Official 3.4.2 binaries \(those obtained from www.nethack.org or one of its mirrors\) should be compatible with save and bones files created from official 3.4.1 binaries, at least in the forward direction \(using save/bones files generated by 3.4.1 with 3.4.2 binaries\). 

If you're compiling yourself, you need to guard against clobbering existing save and/or bones files when using \`make install'. 

As with all releases of the game, we appreciate your feedback. Please submit any bugs using the problem report sheet at 
&amp;lt;http://www.nethack.org/common/contact.html&amp;gt;.

Also, please check the &amp;quot;known bugs&amp;quot; list at 
&amp;lt;http://www.nethack.org/v342/bugs.html&amp;gt; 
before you log a problem - somebody else may have already found it, after all. 

Happy NetHacking\!

For the DevTeam...
</summary></entry><entry><title>NetHack 3.4.1 release</title><link href="https://sourceforge.net/p/nethack/news/2003/02/nethack-341-release/" rel="alternate"/><published>2003-02-24T11:16:46Z</published><updated>2003-02-24T11:16:46Z</updated><author><name>Kenneth Lorber</name><uri>https://sourceforge.net/u/keni/</uri></author><id>https://sourceforge.net167b1ba8f6951581680e2acba7b19bf561d09db4</id><summary type="html">NetHack 3.4.1 is a bugfix release for 3.4.0. NetHack is a \[very\] popular single player dungeon exploration game that runs on a wide variety of computer systems. NetHack 3.4 is an enhancement to the dungeon exploration game NetHack; it is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3. 


Fix a few fatal errors, fix a buffer overflow that could lead to security problems, fix hundreds of general bugs, some travel command adjustments, message recall window extensions \(by Christian Cooper\), some minor win32 interface improvements, and improved tile support for Unix

A Windows CE port by Alex Kompel is now included.
</summary></entry><entry><title>New release 3.4</title><link href="https://sourceforge.net/p/nethack/news/2002/03/new-release-34/" rel="alternate"/><published>2002-03-22T03:03:36Z</published><updated>2002-03-22T03:03:36Z</updated><author><name>Kenneth Lorber</name><uri>https://sourceforge.net/u/keni/</uri></author><id>https://sourceforge.net1c1b1452727db3a504f74f36c616e36fc33c8d61</id><summary type="html">There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. A brief overview:

Many bug fixes and tweaks to core code and to several ports.  Enhanced config file processing and player selection prompts.  Wish for &amp;quot;nothing&amp;quot;, and genocide &amp;quot;none&amp;quot; to preserve your conduct.  Travel command; helpful on handheld computers.  Mac: command-key shortcuts in the player selection dialog.  Amiga: screenmode requester.  Win32: new graphical interface contributed by Alex Kompel.

See http://www.nethack.org/common/index.html</summary></entry></feed>