<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/nintendulator/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/nintendulator/feature-requests/</id><updated>2011-01-07T01:32:16Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Command line options?</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/9/" rel="alternate"/><published>2011-01-07T01:32:16Z</published><updated>2011-01-07T01:32:16Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.nete2b1a6bd8f149bba99e70eb5e22d0e37faaab4cc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Are there any command line options for rom loading, full screen etc.available? I want to use this in a cabinet using a frontend if possible. I could not find anything usefull in the readme.txt Just mentionings of command line options.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Support for headerless FDS ROMs</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/8/" rel="alternate"/><published>2006-11-14T05:51:19Z</published><updated>2006-11-14T05:51:19Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net7917a5e0b76adc83e7d475326594767d4947edcd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Would support for headerless FDS ROMs be a feasible&lt;br /&gt;
addition to Nintendulator?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Further Debugging Features</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/7/" rel="alternate"/><published>2006-01-23T15:50:27Z</published><updated>2006-01-23T15:50:27Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netf9e8e16916f28b51e085060d8c04b65d554bd662</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I realize that some of these have been requested&lt;br /&gt;
before, but you really need some additional debugging&lt;br /&gt;
tools such as:&lt;/p&gt;
&lt;p&gt;1. Breakpoints&lt;br /&gt;
2. Single-Stepping through the code &lt;br /&gt;
3. Memory Viewer while running&lt;/p&gt;
&lt;p&gt;I appreciate that you are trying to make the most&lt;br /&gt;
accurate emulator available, but as someone who is&lt;br /&gt;
trying to write code for the NES, it doesn't do me a&lt;br /&gt;
lot of good if I can't debug my code with it.  I&lt;br /&gt;
personally wouldn't care if the emulator ran slowly&lt;br /&gt;
with the debugger enabled, as long as I could step&lt;br /&gt;
through the code.  Can you please re-examine this and&lt;br /&gt;
respond?  Also, the work you have done so far is&lt;br /&gt;
excellent.  Please keep it up!&lt;/p&gt;
&lt;p&gt;Thanks,&lt;br /&gt;
Paul&lt;br /&gt;
shackman.nospam@alpinecom.net&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>midi output</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/6/" rel="alternate"/><published>2004-08-05T02:45:51Z</published><updated>2004-08-05T02:45:51Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netb01e968a694f595b1755432cb3fbb9118f7200b6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;allow sound to be output to midi channels; was done &lt;br /&gt;
waaaaaaaaay back with pasofami and could &lt;br /&gt;
help "enhance" sound when using quality soundfonts.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>More Debugger features</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/5/" rel="alternate"/><published>2003-06-04T14:02:51Z</published><updated>2003-06-04T14:02:51Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net8ae7737b7d214c87aa7445f50acc334ba8178fea</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I don't know how difficult this is to implement, but what I &lt;br /&gt;
would like to see most is a more fleshed out debugger &lt;br /&gt;
and a Cheat Console, a la Nesten.  Nesten was the only &lt;br /&gt;
emulator I found to offer such features.  Unfortunately, &lt;br /&gt;
Nesten's debugger suffered from some serious &lt;br /&gt;
buginess, not to mention a couple of the features didn't &lt;br /&gt;
work correctly.  Here, specifically, would be some nice &lt;br /&gt;
debugger features:&lt;/p&gt;
&lt;p&gt;1. Cheat Console, a la Nesten.&lt;br /&gt;
2. Ability to modify registers while program is stopped.&lt;br /&gt;
3. Ability to set breakpoints and watchpoints &lt;br /&gt;
(breakpoints that break when a specific memory location &lt;br /&gt;
is accessed).  Currently the only way I can find to set &lt;br /&gt;
breakpoints is to click in the code window, which means &lt;br /&gt;
the code must already be near the desired breakpoint.&lt;br /&gt;
4. Step Into (works the same as single step).&lt;br /&gt;
5. Step Over (would work the same as Step Into, except &lt;br /&gt;
on a JSR, execution would complete through the next &lt;br /&gt;
RTS, including all embedded JSRs and their RTSs).&lt;br /&gt;
6. Step Out (execution would complete through the next &lt;br /&gt;
RTS.  Any JSRs along the way to the RTS would be &lt;br /&gt;
completely executed as well).&lt;/p&gt;
&lt;p&gt;Displaying the Name Tables is a nice touch.  I really like &lt;br /&gt;
that.&lt;/p&gt;
&lt;p&gt;To reach me personally, send reply to &lt;br /&gt;
Corporal_Clegg79@nospam.yahoo.com.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Some features to add</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/4/" rel="alternate"/><published>2003-01-12T23:52:49Z</published><updated>2003-01-12T23:52:49Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.neta3286b30111b7c1776b0dd36565b920f10400762</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;1.Filtering (mostly scale2x and my second fav is &lt;br /&gt;
supereagle.&lt;br /&gt;
2.If you do add fullscreen mode add high rez support.&lt;br /&gt;
3.Like rocknesX let it use 3d features.&lt;br /&gt;
4.Online support (hopefully have it setup like zbattle)&lt;br /&gt;
5.Have it have multiple display modes&lt;/p&gt;
&lt;p&gt;P.S I just got a new computer so now I can play your &lt;br /&gt;
emulator which is the best. My 2nd best emulator is &lt;br /&gt;
NnnesterJ because of all it's features and able to &lt;br /&gt;
custimize it so much. So I recommend looking at that &lt;br /&gt;
emulator to get some ideas.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>3 suggestions</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/3/" rel="alternate"/><published>2002-06-22T01:11:26Z</published><updated>2002-06-22T01:11:26Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net51f5c13694b8ad9bee888acbfafce3ceb3b54600</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Well I finally found a emulator to run high speed and mad max &lt;br /&gt;
right.......  Nintendulator&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;I have only 3 suggestion&lt;br /&gt;
1. Full screen&lt;br /&gt;
2.every time open the program to load a rom I have to search &lt;br /&gt;
again for the folder where the games are &amp;amp;gt; I mean an option like &lt;br /&gt;
choose a rom directory&lt;br /&gt;
3.The graphics are not as sharp as the other emulators...I tried &lt;br /&gt;
pal and NTSC but it wont become sharp&lt;/p&gt;
&lt;p&gt;Keep up the good work&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Zip Support</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/2/" rel="alternate"/><published>2002-06-21T13:51:46Z</published><updated>2002-06-21T13:51:46Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net1ef8ac759dbb71333e76701bf3d2bf1f93b1133c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The addition of zip support would be very welcome indeed.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Full Screen Mode and Layers</title><link href="https://sourceforge.net/p/nintendulator/feature-requests/1/" rel="alternate"/><published>2002-06-20T07:11:34Z</published><updated>2002-06-20T07:11:34Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netc3a3f1f0eebdff755007c823dcb8db7844a1bf5d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I was just writing to suggest a Full-Screen mode. And &lt;br /&gt;
also, mapping the background and sprite layers to the &lt;br /&gt;
numbers above the QWERTY section of the keyboard &lt;br /&gt;
would really help getting specific screenshots. Kinda &lt;br /&gt;
like ZSnes has.&lt;/p&gt;
&lt;p&gt;Just a few suggestions.&lt;br /&gt;
Thanks,&lt;/p&gt;
&lt;p&gt;Thomas Knight&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>