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From: Michel D. <mic...@or...> - 2008-01-29 20:29:01
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Hi! I would like to ask 3 questions: - I have started to make models with the very user-friendly Google Sketchup -- do you have any best practices or recommendations for importing Google Sketchup models (exported in OBJ format) into Ogoglio ? - The set of Ogoglio avatars is pretty limited today -- I'd like to create more of them-- do you have guidelines/tricks/sources for us making additional ones ? - "Spatial sound": what's the best way to get "spatial sound" in an Ogoglio space/world, ie sound whose volume depends on distance from sources (I guess one would need to javascript something or so) ? Thanks in advance ! -michel |
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From: Ian S. <ian...@ac...> - 2008-01-29 21:38:39
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These are all good questions. I'll try to take a stab at it, although Trevor has been doing most of the avatar-related stuff on Transmutable. 1) I believe we can handle pretty much anything in OBJ format, provided it stays under our limit in terms of total file size. I believe that the system currently imposes a 1 megabyte limit on OBJ files. Once you get your avatar model done (see #2) then we should talk about how to insure that your server exports them properly so that web browsers will see them. There is also some work to do if you would like to have the animations (which are BVH form) work properly with your avatar. I'd say first get the modeling done (the hard part!) and then the rest you can copy from our examples. 2) Ogoglio will be getting some new avatars in the next couple of weeks. Early pictures of "joe" the male avatar are already available: http://blog.transmutable.com/2008/01/hey-joe.html These will be CC licensed, so it should not be too onerous to use. 3) We currently have no "built-in" story for how to do sound in a space. This has to be done by other web-based means at the moment. We have experimented successfully with getting audio streams played into a space, but this is not generally available. If you have ideas of web-based systems that can support this type of functionality, please let us know. hope this helps ian Michel DENIS wrote: > > Hi! > > I would like to ask 3 questions: > > - I have started to make models with the very user-friendly Google > Sketchup -- do you have any best practices or recommendations for > importing Google Sketchup models (exported in OBJ format) into Ogoglio ? > > - The set of Ogoglio avatars is pretty limited today -- I'd like to > create more of them-- do you have guidelines/tricks/sources for us > making additional ones ? > > - "Spatial sound": what's the best way to get "spatial sound" in an > Ogoglio space/world, ie sound whose volume depends on distance from > sources (I guess one would need to javascript something or so) ? > > Thanks in advance ! > -michel > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > ------------------------------------------------------------------------ > > _______________________________________________ > Ogoglio-developers mailing list > Ogo...@li... > https://lists.sourceforge.net/lists/listinfo/ogoglio-developers > -- /////////////////////////////////////////// It came to me then -- that every plan -- is a tiny prayer to father time. --DCFC ////////////////////////////////////////// |
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From: Trevor F. S. <tr...@tr...> - 2008-01-29 21:58:20
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Ian's on the mark but I'd like to add a couple of notes. You can make the total scene size larger than 1MB by breaking it up into pieces, each of which are less than 1MB. You want to do this anyway because scenes are progressively loaded so you want smaller chunks so that your users can start walking around a space as soon as the first chunk is loaded. If you generate obj from Sketchup that doesn't load, send it my way and I'll take a look. The obj loader supports a fair number of quirks that appear in that format, but editors are always coming up with new ways to break the spec. If you're the type of excellent person who values the Ogoglio project and wants to contribute back in the form of Creative Commons or Apache 2 licensed models or textures, we're always looking to make the default experience as smooth and beautiful as possible. Transmutable is footing the bill for new avatars by professional modelers, but once the're in place it would be good if they had somewhere gorgeous to hang out. You can look at example avatars in the ogoglio-bodies package of the source repository (which you can browse via the web at the sourceforge project) to get an idea of how the avatars work. One way to get started might be to mutate Joe or Mike before you start from scratch. On Jan 29, 2008 1:38 PM, Ian Smith <ian...@ac...> wrote: > > These are all good questions. I'll try to take a stab at it, although > Trevor has been doing most of the avatar-related stuff on Transmutable. > > 1) I believe we can handle pretty much anything in OBJ format, provided it > stays under our limit in terms of total file size. I believe that the > system currently imposes a 1 megabyte limit on OBJ files. Once you get your > avatar model done (see #2) then we should talk about how to insure that your > server exports them properly so that web browsers will see them. There is > also some work to do if you would like to have the animations (which are BVH > form) work properly with your avatar. I'd say first get the modeling done > (the hard part!) and then the rest you can copy from our examples. > > 2) Ogoglio will be getting some new avatars in the next couple of weeks. > Early pictures of "joe" the male avatar are already available: > > http://blog.transmutable.com/2008/01/hey-joe.html > > These will be CC licensed, so it should not be too onerous to use. > > 3) We currently have no "built-in" story for how to do sound in a space. > This has to be done by other web-based means at the moment. We have > experimented successfully with getting audio streams played into a space, > but this is not generally available. If you have ideas of web-based systems > that can support this type of functionality, please let us know. > > hope this helps > ian > > > > > Michel DENIS wrote: > > > > Hi! > > I would like to ask 3 questions: > > - I have started to make models with the very user-friendly Google Sketchup > -- do you have any best practices or recommendations for importing Google > Sketchup models (exported in OBJ format) into Ogoglio ? > > - The set of Ogoglio avatars is pretty limited today -- I'd like to create > more of them-- do you have guidelines/tricks/sources for us making > additional ones ? > > - "Spatial sound": what's the best way to get "spatial sound" in an Ogoglio > space/world, ie sound whose volume depends on distance from sources (I guess > one would need to javascript something or so) ? > > Thanks in advance ! > -michel > ________________________________ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > ________________________________ > > _______________________________________________ > Ogoglio-developers mailing list > Ogo...@li... > https://lists.sourceforge.net/lists/listinfo/ogoglio-developers > > > -- > /////////////////////////////////////////// > It came to me then -- > that every plan -- > is a tiny prayer to father time. --DCFC > ////////////////////////////////////////// > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Ogoglio-developers mailing list > Ogo...@li... > https://lists.sourceforge.net/lists/listinfo/ogoglio-developers > > |