<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to support-requests</title><link>https://sourceforge.net/p/openil/support-requests/</link><description>Recent changes to support-requests</description><atom:link href="https://sourceforge.net/p/openil/support-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 27 Dec 2021 08:43:51 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/openil/support-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>#55 Can't find ilutGLBindTexImage</title><link>https://sourceforge.net/p/openil/support-requests/55/?limit=25#b082</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I found that  ILUT_USE_OPENGL was not set; I have no idea how to set that globally&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike Allsworth</dc:creator><pubDate>Mon, 27 Dec 2021 08:43:51 -0000</pubDate><guid>https://sourceforge.net60006c20df63eb8e73ec7ed2b5680f5eefc80931</guid></item><item><title>Can't find ilutGLBindTexImage</title><link>https://sourceforge.net/p/openil/support-requests/55/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi - I have the following link error: /usr/bin/ld: devil.o: in function &lt;code&gt;Setup':
devil.c:(.text+0x21b): undefined reference to&lt;/code&gt;ilutGLBindTexImage'&lt;br/&gt;
collect2: error: ld returned 1 exit status. I'm running on linux Ubuntu 20.4, and using DevIL-1.8.0.&lt;br/&gt;
The source file , devil.c is the test file from the distribution. Pleas help. Regards, Mike&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike Allsworth</dc:creator><pubDate>Thu, 23 Dec 2021 10:17:14 -0000</pubDate><guid>https://sourceforge.net3e2fe5cbc33a2e3b98c430866ff2b99c61aabf37</guid></item><item><title>#47 cmake support</title><link>https://sourceforge.net/p/openil/support-requests/47/?limit=25#2584</link><description>&lt;div class="markdown_content"&gt;&lt;blockquote&gt;
&lt;p&gt;The latest code on github uses the cmake build system. The autotools build system has been deleted.&lt;br/&gt;
Where is the github repo?&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tomasz K&amp;#322;oczko</dc:creator><pubDate>Fri, 04 Sep 2020 12:02:18 -0000</pubDate><guid>https://sourceforge.neted6f30ea240739c427d4b5bd186e9c717b9f25c9</guid></item><item><title>#47 cmake support</title><link>https://sourceforge.net/p/openil/support-requests/47/?limit=25#f96e</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The latest code on github uses the cmake build system. The autotools build system has been deleted. This can be closed.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ryan Schmidt</dc:creator><pubDate>Sat, 11 Jul 2020 08:19:43 -0000</pubDate><guid>https://sourceforge.net229f239edc58689acad3705637d6c86734a444a6</guid></item><item><title>Trouble using ilutGLLoadTexture on MacOS</title><link>https://sourceforge.net/p/openil/support-requests/54/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;While building an OpenGL project on MacOS we found out that there was no ilutGLLoadTexture(char* filename) available.&lt;/p&gt;
&lt;p&gt;after looking into ilut.h we noticed there's a "#ifdef ILUT_USE_OPENGL", we went ahead and defined &lt;br/&gt;
"#define ILUT_USE_OPENGL" that at our project right before including every header.&lt;/p&gt;
&lt;p&gt;the function is now available but we get the following linker error:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;Undefined symbols for architecture x86_64:
  "_ilutGLLoadImage", referenced from:
      Loader::LoadTexture(std::__1::basic_string&amp;lt;char, std::__1::char_traits&amp;lt;char&amp;gt;, std::__1::allocator&amp;lt;char&amp;gt; &amp;gt;) in Loader.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;before we'd get prompted by Xcode to use iluLoadImage instead, but this would lead for our texture not to be loaded since it does not load into a OpenGL texture.&lt;/p&gt;
&lt;p&gt;we're working on MacOS using Xcode DevIL was installed via hombrew command&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;brew install devil
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;During our research to try and fix this problem we added the following flags to the brew configure steps of the devil formula:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;def install
    cd "DevIL" do
      system "cmake", ".", *std_cmake_args, &amp;gt;&amp;gt;"--enable-ILUT", "--enable-ILU"&amp;lt;&amp;lt;
      system "make", "install"
    end
  end
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;the parameters enclosed by &amp;gt;&amp;gt; and &amp;lt;&amp;lt; are the ones we added, we're not familiar with how this actually works, but some had success fixing their problems, maybe we're missing another flag?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thiago Pereira Ribeiro Dantas</dc:creator><pubDate>Wed, 16 May 2018 19:48:14 -0000</pubDate><guid>https://sourceforge.net90064a5f3bc820c6092256c02d5ced4f53d3cccd</guid></item><item><title>Problems with Blur</title><link>https://sourceforge.net/p/openil/support-requests/53/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi everybody,&lt;br /&gt;
I tried to use both iluBlurGaussian() and iluBlurAvg() and get the same problem with both of them:&lt;/p&gt;
&lt;p&gt;I have got a mask image that is partly black (RGB=0,0,0) and partly white (RGB=255,255,255). I wanted to blur the edges trying 1 time, 10 times, 100 times.&lt;/p&gt;
&lt;p&gt;I expected that only the edges were blurred (gray). (Large) Black parts should remain black. &lt;/p&gt;
&lt;p&gt;What happened was that the whole black part gets more and more gray the more often I apply the blur function.&lt;/p&gt;
&lt;p&gt;I exprienced (when analysing the black color with GIMP and a pipette) that even after 1 blur cycle the RGB-values changed from 0,0,0 to 1,1,1.&lt;/p&gt;
&lt;p&gt;Is this a bug or can I configure the behaviour somewhere?&lt;/p&gt;
&lt;p&gt;Thanks for your help,&lt;br /&gt;
Georg&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Georg Ulfig</dc:creator><pubDate>Tue, 02 Apr 2013 12:28:41 -0000</pubDate><guid>https://sourceforge.net8db9cc97ebfa82726b09ad2e8cf8ebbcaaca4236</guid></item><item><title>DevIL build error</title><link>https://sourceforge.net/p/openil/support-requests/52/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;While building the DevIL 1.7.8 solution file, I am getting the following errors.&lt;br /&gt;
Building using MS Visual Studio 2008.&lt;br /&gt;
Please let me know how to resolve them.&lt;/p&gt;
&lt;p&gt;Error    1          fatal error C1083: Cannot open include file: 'WMPGlue.h': No such file or directory            h:\project\devil-1.7.8\devil-1.7.8\src-il\src\il_wdp.c          24        IL&lt;br /&gt;
Error    2          fatal error LNK1104: cannot open file '..\..\lib\vc8\x86\debug\devil.lib'    ILU       ILU&lt;br /&gt;
Error    3          fatal error C1083: Cannot open source file: '..\src\ilut_directx10.c': No such file or directory        c1            ILUT&lt;br /&gt;
Error    4          fatal error C1083: Cannot open source file: '..\src\ilut_directxm.c': No such file or directory         c1            ILUT&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sandesh</dc:creator><pubDate>Fri, 18 May 2012 20:38:38 -0000</pubDate><guid>https://sourceforge.netc5b4c3fc001f157e62e186efb65d0a1710d6704c</guid></item><item><title>Endiannes iusses</title><link>https://sourceforge.net/p/openil/support-requests/51/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi, I have a question about delvil,&lt;/p&gt;
&lt;p&gt;devil works like the library to machines that bigendian and little-used, or should I take relevant mean? &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Fri, 29 Apr 2011 03:11:05 -0000</pubDate><guid>https://sourceforge.net284f171cefd9e201ca557f959377f6183d60d05c</guid></item><item><title>it isn't possible to load texture using this library</title><link>https://sourceforge.net/p/openil/support-requests/50/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I am angry, I lost 2 days for this library. Now I am sure IT ISN'T POSSIBLE TO LOAD JPG/BMP/PNG FILES using this library IN VISUAL STUDIO 2010 !! ilLoadImage throws error: IL_INVALID_EXTENSION ! Am I lonly with this error - NO - here are relative topics:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://sourceforge.net/projects/openil/forums/forum/13560/topic/4045391"&gt;http://sourceforge.net/projects/openil/forums/forum/13560/topic/4045391&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://sourceforge.net/tracker/?func=detail&amp;amp;aid=2990437&amp;amp;group_id=4470&amp;amp;atid=204470"&gt;http://sourceforge.net/tracker/?func=detail&amp;amp;aid=2990437&amp;amp;group_id=4470&amp;amp;atid=204470&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gamedev.net/topic/586783-need-help-using-soil/" rel="nofollow"&gt;http://www.gamedev.net/topic/586783-need-help-using-soil/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;and much more&lt;/p&gt;
&lt;p&gt;What are doing authors to correct this bug ? ANSWER: NOTHING ! I have been written to them and 0 answer.&lt;br /&gt;
Now I use SDL library which works !&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">angryuser angryuser</dc:creator><pubDate>Sun, 27 Feb 2011 15:28:02 -0000</pubDate><guid>https://sourceforge.nete44e435a025e098c2f8d1072d5ef3ab9435c3970</guid></item><item><title>I can't load PNG</title><link>https://sourceforge.net/p/openil/support-requests/49/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Every time I run a simple code using ilLoadImage I always get "IL_INVALID_EXTENSION"&lt;br /&gt;
ObsThe path of the image is wright.&lt;br /&gt;
This is the code:&lt;br /&gt;
ilInit();&lt;br /&gt;
ILboolean result = ilLoadImage( "C:\\map.png" ) ;&lt;/p&gt;
&lt;p&gt;I'm using mingw.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 21 Apr 2010 14:32:37 -0000</pubDate><guid>https://sourceforge.net3044abbb87f9ccea724e03fc8a46d5f9242d72f4</guid></item></channel></rss>