<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/openrtss/news/" rel="alternate"/><link href="https://sourceforge.net/p/openrtss/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/openrtss/news/</id><updated>2012-04-12T02:39:32Z</updated><subtitle>Recent posts to news</subtitle><entry><title>A Major Change in Direction</title><link href="https://sourceforge.net/p/openrtss/news/2012/04/a-major-change-in-direction/" rel="alternate"/><published>2012-04-12T02:39:32Z</published><updated>2012-04-12T02:39:32Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.netfd17a45ebef57f8b1a98edaaf8c13d44c6239ec8</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;After much thought and investigation, it has been decided to use Unity instead of Python-Ogre. The main down-side of Python-Ogre was the lack of a proper editor (Ogitor is just too limited).&lt;br /&gt;
Work is now going on in earnest with Unity, which now offers a FREE version. Unity is an incredibly fast and flexible development environment.&lt;br /&gt;
Note: we have also kept the Python-Ogre folder, just in case someone is interested in picking it up.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Big Progress over the past few Days</title><link href="https://sourceforge.net/p/openrtss/news/2011/07/big-progress-over-the-past-few-days/" rel="alternate"/><published>2011-07-25T08:44:11Z</published><updated>2011-07-25T08:44:11Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.net8192e21cd3e532050771644a4c598f72e1f2d087</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Integration with Ogitor is under way. This will give us access to a supported and fully featured open-source editor.&lt;br /&gt;
Now getting to the point where all the elements are in place to move forward with a complete remake of  the "duel" savage mod.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>A bit of progress this week</title><link href="https://sourceforge.net/p/openrtss/news/2011/07/a-bit-of-progress-this-week/" rel="alternate"/><published>2011-07-15T09:41:54Z</published><updated>2011-07-15T09:41:54Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.net974a3f81b5e14944112e25be64e56fd39889ca0e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Started to add some flesh to the Bones.&lt;br /&gt;
The Menus in particular are getting closer to what they should be.&lt;br /&gt;
Started also to transfer script data from XR to OpenSavage (Config, Objects).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Short Hiatus</title><link href="https://sourceforge.net/p/openrtss/news/2011/06/short-hiatus/" rel="alternate"/><published>2011-06-15T21:56:19Z</published><updated>2011-06-15T21:56:19Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.netc02d261753cc71ec5f1bd8ba95850496a44ce652</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I am satisfied with the basic building blocks that are now in-place.&lt;br /&gt;
The choice of Python-Ogre for the project feels like it was right!&lt;br /&gt;
I will now concentrate on releasing Savage XR 1.0 for the end of this month. Once that's done and dusted, I will be able to get going full-pelt on the openRTSS engine!!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>New Python-Ogre SDK for Ubuntu</title><link href="https://sourceforge.net/p/openrtss/news/2011/05/new-python-ogre-sdk-for-ubuntu/" rel="alternate"/><published>2011-05-18T08:00:08Z</published><updated>2011-05-18T08:00:08Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.net8843d06712e80bbc3a7cfbd9c135c2a44eaaa5d2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;After much effort and headaches, I have managed to compile the Python-Ogre SDK for Ubuntu. It does not contain yet as many components as the Windows one, but I will add them as I go along.&lt;br /&gt;
For now, it is possible to run the current SVN code with this SDK.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>New Python-Ogre SDK</title><link href="https://sourceforge.net/p/openrtss/news/2011/05/new-python-ogre-sdk/" rel="alternate"/><published>2011-05-12T14:17:08Z</published><updated>2011-05-12T14:17:08Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.net445d759b2a2e673d28c99f62332cd94f57245a7f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I have rebuilt the Python-Ogre SDK with the fixed Raknet Lib.&lt;br /&gt;
The new SDK uses a folder structure that replicates a standard python installation. This makes maintenance easier.&lt;br /&gt;
Please download the new SDK files on sourceforge if you are using OpenRTSS from SVN.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Raknet Bug Fixed!</title><link href="https://sourceforge.net/p/openrtss/news/2011/05/raknet-bug-fixed/" rel="alternate"/><published>2011-05-11T16:12:15Z</published><updated>2011-05-11T16:12:15Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.netc8bea346bc033a382c34f70bfadd0849fec356a2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;After spending much time learning how to compile Python-Ogre from scratch, I was able to debug Raknet and find the crash bug.&lt;br /&gt;
I can now go back to coding the engine itself tomorrow!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Raknet Bug Investigation</title><link href="https://sourceforge.net/p/openrtss/news/2011/05/raknet-bug-investigation/" rel="alternate"/><published>2011-05-11T02:33:56Z</published><updated>2011-05-11T02:33:56Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.neta40e3941843e9e0a3836be21e2c013b784271c4a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There is a serious bug with the Raknet module that causes crashes few seconds after a connection. So I am investigating by re-compiling python-ogre and 3rd -party modules from scratch in debug mode.&lt;br /&gt;
I am also looking at compilation with pypy, to compare the performance against regular python.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Steady progress on Codebase</title><link href="https://sourceforge.net/p/openrtss/news/2011/05/steady-progress-on-codebase/" rel="alternate"/><published>2011-05-07T16:02:34Z</published><updated>2011-05-07T16:02:34Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.net8a5bccab9d2ffe300580681c22b469ed2d207694</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Two more Classes are now virtually finished: Cvars and Diff.&lt;br /&gt;
It is soon coming to the point where it will be possible to start Game Logics programming!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Update on Codebase</title><link href="https://sourceforge.net/p/openrtss/news/2011/05/update-on-codebase/" rel="alternate"/><published>2011-05-05T15:57:45Z</published><updated>2011-05-05T15:57:45Z</updated><author><name>Mohican</name><uri>https://sourceforge.net/u/anthonybeaucamp/</uri></author><id>https://sourceforge.net945bcf722d8f6a94dfc315c46188ea66d2e15dc3</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Most the main Classes have been drafted, and the skeleton of the code structure is in place.&lt;/p&gt;
&lt;p&gt;The current SVN versions can be launched, and shows a simple terrain, interface, console.&lt;br /&gt;
It contains basic networking code that connect a player to the server when the 'play' button is pressed.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>