<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/orx/news/" rel="alternate"/><link href="https://sourceforge.net/p/orx/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/orx/news/</id><updated>2012-12-23T01:26:42Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Orx - Portable Game Engine: v1.4rc0 released</title><link href="https://sourceforge.net/p/orx/news/2012/12/orx---portable-game-engine-v14rc0-released/" rel="alternate"/><published>2012-12-23T01:26:42Z</published><updated>2012-12-23T01:26:42Z</updated><author><name>iarwain</name><uri>https://sourceforge.net/u/keleborn/</uri></author><id>https://sourceforge.net1dbff9d89a2338a12ba7b5b52721ba3bae1d40aa</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Orx is a 2D-oriented, data-driven, portable and very easy-to-use opensource game engine. It currently runs on Linux(x86/x86_64), Win32, MacOS X (ppc/x86/x86_64), iPhone/iPod Touch/iPad and Android.&lt;/p&gt;
&lt;p&gt;Quite a few new great features (timelines, commands, interactive console, textured mesh rendering, geometric render primitives, ...), optims and fixes have been added since the previous release.&lt;/p&gt;
&lt;p&gt;For more information (feature list, tutorials, doc, ...) please go to &lt;a href="http://orx-project.org" rel="nofollow"&gt;http://orx-project.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Any feedbacks/suggestions/comments are welcomed. Thanks for your attention!&lt;/p&gt;
&lt;p&gt;- iarwain / keleborn&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Orx - Portable Game Engine: v1.3rc0 released</title><link href="https://sourceforge.net/p/orx/news/2011/05/orx---portable-game-engine-v13rc0-released/" rel="alternate"/><published>2011-05-16T06:21:57Z</published><updated>2011-05-16T06:21:57Z</updated><author><name>iarwain</name><uri>https://sourceforge.net/u/keleborn/</uri></author><id>https://sourceforge.netb6bd9d30c3326fb56e00e21d6fd6c4d14fbd2113</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Orx is a 2D-oriented, data-driven, portable and very easy-to-use opensource game engine. It currently runs on Linux, Win32, MacOS X (ppc/x86), iPhone/iPod Touch/iPad and Android.&lt;/p&gt;
&lt;p&gt;A bunch of new great features (joint support, variable width fonts, OpenGL ES 2.0, CPU real time profiler, ...), optims and fixes, including Android support, have been added since the previous release.&lt;br /&gt;
For more information (feature list, tutorials, doc, ...) please go to &lt;a href="http://orx-project.org" rel="nofollow"&gt;http://orx-project.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Any feedbacks/suggestions/comments are welcomed. Thanks for your attention!&lt;/p&gt;
&lt;p&gt;- iarwain / keleborn&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Orx - Portable Game Engine: v1.2 release</title><link href="https://sourceforge.net/p/orx/news/2010/07/orx---portable-game-engine-v12-release/" rel="alternate"/><published>2010-07-20T05:41:33Z</published><updated>2010-07-20T05:41:33Z</updated><author><name>iarwain</name><uri>https://sourceforge.net/u/keleborn/</uri></author><id>https://sourceforge.netfe85981d2f0102da0783eceb54bfd229a7216cff</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Orx is a 2D-oriented, data-driven, portable and very easy-to-use opensource game engine. It currently runs on Linux, Win32, MacOS X (ppc/x86) and iPhone/iPod Touch/iPad.&lt;/p&gt;
&lt;p&gt;A bunch of new great features, optims and fixes, including iPhone and unicode support, have been added since the previous release.&lt;br /&gt;
For more information (feature list, tutorials, doc, ...) please go to &lt;a href="http://orx-project.org." rel="nofollow"&gt;http://orx-project.org.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Any feedbacks/suggestions/comments are welcomed. Thanks for your attention!&lt;/p&gt;
&lt;p&gt;- iarwain / keleborn&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Orx - Portable Game Engine: v1.1 release</title><link href="https://sourceforge.net/p/orx/news/2010/01/orx---portable-game-engine-v11-release/" rel="alternate"/><published>2010-01-26T19:57:25Z</published><updated>2010-01-26T19:57:25Z</updated><author><name>iarwain</name><uri>https://sourceforge.net/u/keleborn/</uri></author><id>https://sourceforge.net2625ff4e6fa45a11ac9e681b7ac227c68588301e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Orx is a 2D-oriented, data-driven, portable and very easy-to-use opensource game engine. It currently runs on Linux, Win32 and MacOS X (ppc/x86). iPhone support will be added in v1.2.&lt;/p&gt;
&lt;p&gt;A bunch of new great features, optims and fixes have been added since the previous release.&lt;br /&gt;
For more information (feature list, tutorials, doc, ...) please go to &lt;a href="http://orx-project.org." rel="nofollow"&gt;http://orx-project.org.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Any feedbacks/suggestions/comments are welcomed. Thanks for your attention!&lt;/p&gt;
&lt;p&gt;- iarwain / keleborn&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Orx - Portable Game Engine v1.0rc1 has been released</title><link href="https://sourceforge.net/p/orx/news/2009/06/orx---portable-game-engine-v10rc1-has-been-released/" rel="alternate"/><published>2009-06-15T00:52:29Z</published><updated>2009-06-15T00:52:29Z</updated><author><name>iarwain</name><uri>https://sourceforge.net/u/keleborn/</uri></author><id>https://sourceforge.netf60703f9d2fe01810684203a27bde35f84d72d13</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Orx is a 2D-oriented, data-driven, portable and very easy-to-use opensource game engine. It currently runs on Linux, Win32 and MacOS X (ppc/x86), a GP2X port is WIP.&lt;/p&gt;
&lt;p&gt;Below's the changelog since the previous release candidate. For more information (feature list, tutorials, doc, ...) please go to &lt;a href="http://orx-project.org" rel="nofollow"&gt;http://orx-project.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Any feedbacks/suggestions/comments are welcomed.Thanks for your attention!&lt;/p&gt;
&lt;p&gt;- iarwain / keleborn&lt;/p&gt;
&lt;p&gt;--&lt;/p&gt;
&lt;p&gt;orx 1.0rc1&lt;br /&gt;
-----&lt;br /&gt;
* Migrated all SFML plugins on all platforms to SFML 1.5: linux was using SFML 1.3, other platforms were using SFML 1.4&lt;br /&gt;
* Fixed the reload of config history: hot reloading the config now works all the time&lt;br /&gt;
* Physics plugin now can handle negative scales (mirroring)&lt;br /&gt;
* Fixed spawner not using scale when setting spawned object's relative speed&lt;br /&gt;
* Added orxLOG_CONSOLE(), orxLOG_FILE() and orxLOG_RAW() helpers&lt;br /&gt;
* Leading or trailing spaces in config section names will now be ignored&lt;br /&gt;
* Fixed spawner wave timestamp not being correctly cleared when a spawner was reset&lt;br /&gt;
* Removed obsolete files&lt;br /&gt;
* Misc minor updates in comments/doc files&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Orx - Portable Game Engine v1.0rc0 has been released</title><link href="https://sourceforge.net/p/orx/news/2009/05/orx---portable-game-engine-v10rc0-has-been-released/" rel="alternate"/><published>2009-05-18T01:35:00Z</published><updated>2009-05-18T01:35:00Z</updated><author><name>iarwain</name><uri>https://sourceforge.net/u/keleborn/</uri></author><id>https://sourceforge.net3f1f21f18f4aa16526e9ac7b031fbb2a6c3167ca</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi!&lt;/p&gt;
&lt;p&gt;Orx is a 2D-oriented, data-driven, portable and easy-to-use opensource game engine (&lt;a href="http://orx-project.org" rel="nofollow"&gt;http://orx-project.org&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;This release adds the support for MacOS X(ppc/x86) platform in addition to the Win32 and Linux (x86) ones.&lt;/p&gt;
&lt;p&gt;A lot of new features have also been added since the last release, including a generic input system (abstracts keyboard, mouse and joystick inputs) and fragment (pixel) shader support.&lt;/p&gt;
&lt;p&gt;Please read the release notes (or the README) for more information about the engine.&lt;/p&gt;
&lt;p&gt;11 tutorials are available (fully commented in the source files) to guide you with your first steps using orx. Any feedbacks/suggestions/comments are welcomed.&lt;/p&gt;
&lt;p&gt;Thanks for your attention!&lt;/p&gt;
&lt;p&gt;- iarwain / keleborn&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Orx - Portable Game Engine v0.9.0b is now released!</title><link href="https://sourceforge.net/p/orx/news/2008/09/orx---portable-game-engine-v090b-is-now-released/" rel="alternate"/><published>2008-09-01T08:24:25Z</published><updated>2008-09-01T08:24:25Z</updated><author><name>iarwain</name><uri>https://sourceforge.net/u/keleborn/</uri></author><id>https://sourceforge.neteb81f42dde238ec854d9426dcad7f2ee539c16f0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi!&lt;/p&gt;
&lt;p&gt;This release contains compiled dev libraries and tutorials in addition to the usual source package.&lt;/p&gt;
&lt;p&gt;It also includes the doxygen documentation (also available at &lt;a href="http://doc.orx-project.org" rel="nofollow"&gt;http://doc.orx-project.org&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;Msvs2005 binaries are not released yet (probably in a day or two), and if you have any questions, please feel free to use the forum at &lt;a href="http://orx-project.org" rel="nofollow"&gt;http://orx-project.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Please read the release notes for more information about the features currently available in the engine.&lt;/p&gt;
&lt;p&gt;10 tutorials are available (with full comments in the source files) to guide you with your first steps using orx. Any feedback is welcomed.&lt;br /&gt;
The tutorials run under windows and linux for now (with precompiled version available).&lt;/p&gt;
&lt;p&gt;I'll be working on the GP2X probably in a month as I'll be too busy before that with trying to put up the site (with screenshots, friendly tutorial explanations and maybe even videos).&lt;/p&gt;
&lt;p&gt;Thanks for your attention and I hope to hear from any of you soon!&lt;/p&gt;
&lt;p&gt;- iarwain / keleborn&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>