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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/physics2d/news/" rel="alternate"/><link href="https://sourceforge.net/p/physics2d/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/physics2d/news/</id><updated>2007-02-25T00:33:05Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Released Another version on Google Code.</title><link href="https://sourceforge.net/p/physics2d/news/2007/02/released-another-version-on-google-code/" rel="alternate"/><published>2007-02-25T00:33:05Z</published><updated>2007-02-25T00:33:05Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net8bd1ad105898dd295c5ad0304af5f7d659412058</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;check out the links on the new site for this project.&lt;br /&gt;
&lt;a href="http://physics2d.googlepages.com/" rel="nofollow"&gt;http://physics2d.googlepages.com/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Google Code Project Created.</title><link href="https://sourceforge.net/p/physics2d/news/2007/02/google-code-project-created/" rel="alternate"/><published>2007-02-23T00:21:03Z</published><updated>2007-02-23T00:21:03Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net05ee476242319d32f75604332697808a0857b277</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I have created a Google code project for Physics2D.Net at:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://physics2d.googlepages.com/" rel="nofollow"&gt;http://physics2d.googlepages.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This will hold all future releases and the source code in the SVN for Physics2D.Net.&lt;/p&gt;
&lt;p&gt;I will no longer work on the old Physics 2D code you may consider it depreciated, but it still works. &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Released Physics2D.Net!</title><link href="https://sourceforge.net/p/physics2d/news/2007/02/released-physics2dnet/" rel="alternate"/><published>2007-02-19T04:14:19Z</published><updated>2007-02-19T04:14:19Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net5e5ffb70f863d8b64be8e0710496fa19a0d47557</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It’s been a long time since I’ve made a release that is because I had been working on a completely new version. Since this one is completely new it’s getting its own Package. The newest code is in Physics2D.Net not Physics 2D. This new code is a whole lot better at stacking just look at the pyramid demo. It uses a new Solver basically copied from Box2D. On the negative side, this implementation does not have anti tunneling or the Ray collision detection (yet) but the polygons can now be concave and the collision detection is a whole lot faster. So if you are worried about tunneling then you can make the time steps ridiculously small. &lt;/p&gt;
&lt;p&gt;Since God Created me and Jesus Saved me All glory goes to God.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Released 0.1.14!</title><link href="https://sourceforge.net/p/physics2d/news/2006/08/released-0114/" rel="alternate"/><published>2006-08-31T23:51:07Z</published><updated>2006-08-31T23:51:07Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net5ac31ef8d7b78a5d1d3aa5a24940875e43ddcb84</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Released 0.1.14!&lt;/p&gt;
&lt;p&gt;Not much has changed except for a few bug fixes and some refactoring of the code. I did make it so a few of the classes can be XML serialized as well as be viewed in properties grid. &lt;/p&gt;
&lt;p&gt;The major change is the switch from DirectX to OpenGL. I do plan to start making it work with mono later. (Actually for all I know is that it already does.)&lt;/p&gt;
&lt;p&gt;I also removed the abilities to describe color for the objects since color does not effect physics and if some one were to actually to use this engine they would write there own graphics and not use the limited stuff that existed. &lt;/p&gt;
&lt;p&gt;I also added a new library called AdvanceSystem that contains classes that have very general use. Like Functions, SubArray or the IDManager.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Released 0.1.13!</title><link href="https://sourceforge.net/p/physics2d/news/2006/04/released-0113/" rel="alternate"/><published>2006-04-17T22:48:53Z</published><updated>2006-04-17T22:48:53Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net07a20168991d0cf0b4025562ea162cb3fbd60e91</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;No major Changes in terms of how the code runs but a few in its origination. The re-factoring is so I can get the code to the point were I am comfortable commenting it. I still have a few major changes I want to make but they won’t be done for a while. So this is mostly a bug fix release. &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Released 0.1.12!</title><link href="https://sourceforge.net/p/physics2d/news/2006/03/released-0112/" rel="alternate"/><published>2006-03-23T01:22:38Z</published><updated>2006-03-23T01:22:38Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.netdd5de0b5aedc31fd1a4340de31bb82b8adf445a8</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I've been Continuing with debugging and the re-factoring in order to make it so there is next to no duplicate code in Physics2D.&lt;br /&gt;
There are no new features in this release.&lt;/p&gt;
&lt;p&gt;But there are a lot of new comments.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>The New Website is up!</title><link href="https://sourceforge.net/p/physics2d/news/2006/03/the-new-website-is-up/" rel="alternate"/><published>2006-03-22T21:26:27Z</published><updated>2006-03-22T21:26:27Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.netf2c8974aa038466d2403638d727a7aa71978c569</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It now has a forum with guest posting and a wiki. Thanks to fadooki for putting it up.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>New developer.</title><link href="https://sourceforge.net/p/physics2d/news/2006/03/new-developer/" rel="alternate"/><published>2006-03-18T19:08:16Z</published><updated>2006-03-18T19:08:16Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net4682bebf99017f499b9c7f57e9671a24695c33f4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Fadookie is going to be making the project website. It will have a wiki and a forum.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Released 0.1.11</title><link href="https://sourceforge.net/p/physics2d/news/2006/03/released-0111/" rel="alternate"/><published>2006-03-17T23:42:46Z</published><updated>2006-03-17T23:42:46Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net16fc7e9a08c18ea0c7cf46a6e058bef7139899fc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This is basically a bug fix slash re-factoring release.&lt;br /&gt;
The only new features are ignore groups for ICollidableAreas, and lifetimes for joints.&lt;/p&gt;
&lt;p&gt;See the notes and changelog for more information.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Released 0.1.10</title><link href="https://sourceforge.net/p/physics2d/news/2006/03/released-0110/" rel="alternate"/><published>2006-03-14T07:27:44Z</published><updated>2006-03-14T07:27:44Z</updated><author><name>BioSlayer</name><uri>https://sourceforge.net/u/userid-1342591/</uri></author><id>https://sourceforge.net593454e572a7f5c2c46fa6970fe92555635c7697</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It’s been a while since I released a new release. I blame school for this… So I decided that it was about time for me to release a newer version of the source code. Lots of things have changed I deleted a few things that were not used and changed a few things to be faster. I’ve even merged Axioms and mines math libraries. So now all those matrixes and stuff work. Generally the engine works pretty well it’s still have a big problem with stacking and objects with forces applied to force them together. I also write an anti tunneling algorithm that works pretty well. &lt;/p&gt;&lt;/div&gt;</summary></entry></feed>