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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 125: Strange occlusion() results with a glass object</title><link href="https://sourceforge.net/p/pixie/bugs/125/" rel="alternate"/><link href="https://sourceforge.net/p/pixie/bugs/125/feed.atom" rel="self"/><id>https://sourceforge.net/p/pixie/bugs/125/</id><updated>2010-04-02T15:43:05Z</updated><subtitle>Recent changes to 125: Strange occlusion() results with a glass object</subtitle><entry><title>Strange occlusion() results with a glass object</title><link href="https://sourceforge.net/p/pixie/bugs/125/" rel="alternate"/><published>2010-04-02T15:43:05Z</published><updated>2010-04-02T15:43:05Z</updated><author><name>Natacha</name><uri>https://sourceforge.net/u/nephtys/</uri></author><id>https://sourceforge.net5ff999f15d0a784a9a66eaf3ee8598d4ea5ef9f6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The attached scene contains a matte floor with a matte object on top of it, and a sphere above them which can be matte or glass. The only light source is an ambient occlusion shader provided in the ZIP file.&lt;/p&gt;
&lt;p&gt;Maybe this is not a bug and only me doing something wrong with the parameters, but I didn\'t expect the results of the occlusion() lighted matte object to be different depending on the presence of a glass object somewhere else.&lt;/p&gt;
&lt;p&gt;In case the issue is platform-specific, here are the render I get from the RIB: &lt;a href="http://instinctive.eu/tmp/rt-bug-glass.png" rel="nofollow"&gt;http://instinctive.eu/tmp/rt-bug-glass.png&lt;/a&gt; when the sphere has a glass surface shader, and &lt;a href="http://instinctive.eu/tmp/rt-bug-matte.png" rel="nofollow"&gt;http://instinctive.eu/tmp/rt-bug-matte.png&lt;/a&gt; with the matte surface shader. I'm using Pixie 2.2.6 compiled from sources on a FreeBSD 8-STABLE amd64.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>