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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/pixie/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/pixie/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/pixie/feature-requests/</id><updated>2010-11-05T21:37:13Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Ptex support</title><link href="https://sourceforge.net/p/pixie/feature-requests/19/" rel="alternate"/><published>2010-11-05T21:37:13Z</published><updated>2010-11-05T21:37:13Z</updated><author><name>Conor</name><uri>https://sourceforge.net/u/thebraindunne/</uri></author><id>https://sourceforge.net30f10fd7f3f3c57e24a2a9a1a5f7970b3a2d7db2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;ptex shader support&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>accessing images during creation</title><link href="https://sourceforge.net/p/pixie/feature-requests/18/" rel="alternate"/><published>2010-09-01T14:15:31Z</published><updated>2010-09-01T14:15:31Z</updated><author><name>Sascha Fricke</name><uri>https://sourceforge.net/u/frigge1/</uri></author><id>https://sourceforge.netae9330114cec82cb8479432dc10fb302008d6187</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I think it would be extremely useful if we'd be able to open the image file during rendering.&lt;br /&gt;
3delight does this for example (at least i know its openexr display driver is able to do that).&lt;br /&gt;
As I'm writing a renderman integration for Blender 2.5 as well as whiterabbit(i tthink dreamscapearts here on sourceforge) at least we both would benefit from this to be able to not only send the rendered images to blenders compositing but also watch it being rendered without the need of an extra framebuffer.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Multi-segment motion blur</title><link href="https://sourceforge.net/p/pixie/feature-requests/17/" rel="alternate"/><published>2010-03-23T14:50:20Z</published><updated>2010-03-23T14:50:20Z</updated><author><name>Magnus Løfgren</name><uri>https://sourceforge.net/u/loafmag/</uri></author><id>https://sourceforge.netdc172c84d46ed1478b972a6822cb2b48114d725c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Currently Pixie only seems to support linear interpolation between motion blur "subframes". It seems to only interpolates between the first subframe and the last subframe in the range, and discards the others inbetween.&lt;br /&gt;
Multi-segment motion blur is needed for rotating motion, wich accounts for pretty much all forms of animation.&lt;/p&gt;
&lt;p&gt;If an example RIB is needed I might post that later when I have access to it.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Adding support for png image</title><link href="https://sourceforge.net/p/pixie/feature-requests/16/" rel="alternate"/><published>2008-09-17T20:39:34Z</published><updated>2008-09-17T20:39:34Z</updated><author><name>Cedric PAILLE</name><uri>https://sourceforge.net/u/cedricp/</uri></author><id>https://sourceforge.nete4954afb1f95d6296356da8d7c596ceffbfed8e8</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I'd like to have PNG support in Pixie, all the (big) work is done ...&lt;/p&gt;
&lt;p&gt;Is it possible to have this in the future releases ?&lt;/p&gt;
&lt;p&gt;Cheers.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Final Gathering</title><link href="https://sourceforge.net/p/pixie/feature-requests/15/" rel="alternate"/><published>2008-03-27T01:07:00Z</published><updated>2008-03-27T01:07:00Z</updated><author><name>mike z</name><uri>https://sourceforge.net/u/mikeyzee323/</uri></author><id>https://sourceforge.netb843edf4933175afc39f186116df3413cbbeae79</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Final gathering, and perhaps image based lighting!&lt;br /&gt;
So the GI in Pixie can be complete.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>pixie plugin for xsi</title><link href="https://sourceforge.net/p/pixie/feature-requests/14/" rel="alternate"/><published>2008-03-01T10:37:20Z</published><updated>2008-03-01T10:37:20Z</updated><author><name>michel</name><uri>https://sourceforge.net/u/creapics-design/</uri></author><id>https://sourceforge.netc79b915bf35ed9ea767ba41c2fc72a4c19126685</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;it will be great a real plugin for xsi like 3delight for xsi.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>texmake makes too small textures</title><link href="https://sourceforge.net/p/pixie/feature-requests/13/" rel="alternate"/><published>2008-01-24T21:55:02Z</published><updated>2008-01-24T21:55:02Z</updated><author><name>gre</name><uri>https://sourceforge.net/u/gre31459/</uri></author><id>https://sourceforge.net3fef5038e31128137333dd504323b25173564b4b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;texmake file.tif texture.tex &lt;br /&gt;
crashes for size(file.tif) &amp;gt; 60 MB and&lt;br /&gt;
should work up to  sizes of 300 MB.&lt;/p&gt;
&lt;p&gt;Computer , disk, ram and processors are growing.&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;gre31459&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Load .rib file over http</title><link href="https://sourceforge.net/p/pixie/feature-requests/12/" rel="alternate"/><published>2006-09-14T13:40:01Z</published><updated>2006-09-14T13:40:01Z</updated><author><name>Stephen Williams</name><uri>https://sourceforge.net/u/userid-1391126/</uri></author><id>https://sourceforge.netfd9b51896e966e2234fcffc3e9d54abd7d1939dc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;I would like to write a php script that spits out .rib&lt;br /&gt;
content based on different parameters. I would like to&lt;br /&gt;
load this into pixie by typing, for example...&lt;/p&gt;
&lt;p&gt;rndr -p &lt;a href="http://myserver.com/generateRIB.php?param1=2" rel="nofollow"&gt;http://myserver.com/generateRIB.php?param1=2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I would be very greatfull if this could be implimented&lt;br /&gt;
in future or if someone has an idea of how to do it&lt;br /&gt;
with the existing version.&lt;/p&gt;
&lt;p&gt;kind regards,&lt;br /&gt;
Stephen&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Configure/Compile without X11</title><link href="https://sourceforge.net/p/pixie/feature-requests/11/" rel="alternate"/><published>2006-05-03T23:14:40Z</published><updated>2006-05-03T23:14:40Z</updated><author><name>t-dog</name><uri>https://sourceforge.net/u/t-dog/</uri></author><id>https://sourceforge.net9b3c4cb2be6e51a5ebf0f2e0fb0c8ceec097c14a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It would be nice to have the option of&lt;br /&gt;
configure/compileing pixie without using the X11&lt;br /&gt;
libraries so that I could specifically compile for&lt;br /&gt;
machines that don't use a window manager.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Imager shader support</title><link href="https://sourceforge.net/p/pixie/feature-requests/10/" rel="alternate"/><published>2006-05-03T23:12:23Z</published><updated>2006-05-03T23:12:23Z</updated><author><name>t-dog</name><uri>https://sourceforge.net/u/t-dog/</uri></author><id>https://sourceforge.net524111e8dc8ce81a0b85e8c0d33bf155e222a411</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I would love to see imager shader support in a near&lt;br /&gt;
future version of pixie.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>