<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/pmx/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/pmx/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/pmx/bugs/</id><updated>2010-03-18T06:34:58Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>Surface not loacked</title><link href="https://sourceforge.net/p/pmx/bugs/3/" rel="alternate"/><published>2010-03-18T06:34:58Z</published><updated>2010-03-18T06:34:58Z</updated><author><name>Pierre-Alain Dorange</name><uri>https://sourceforge.net/u/padorange/</uri></author><id>https://sourceforge.net5b23b896915333ccc091a895259e51f67b855b3a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Sometime pygame returne an error that crash pmx : Surface not locked durign blit (when rendering the map into the background)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Clean Cache</title><link href="https://sourceforge.net/p/pmx/bugs/2/" rel="alternate"/><published>2010-03-08T13:30:08Z</published><updated>2010-03-08T13:30:08Z</updated><author><name>Pierre-Alain Dorange</name><uri>https://sourceforge.net/u/padorange/</uri></author><id>https://sourceforge.netb5ed97fc1aa08b0048fd62b384e3fb5e0e82bb73</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The disk cache (and RAM cache) is never cleaned and grow constantly during user exploring&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Horiz drag fail</title><link href="https://sourceforge.net/p/pmx/bugs/1/" rel="alternate"/><published>2010-03-08T13:27:15Z</published><updated>2010-03-08T13:27:15Z</updated><author><name>Pierre-Alain Dorange</name><uri>https://sourceforge.net/u/padorange/</uri></author><id>https://sourceforge.neteb2acec6797d734bad35872dc8fc36e68b68e8c9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When dragging map horizontally, sometime the map jump in the opposite dirrection.&lt;br /&gt;
It happens on tile border (every 256 pixels) and the "jump" is 2 tiles width (2x256 pixels)&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>