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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/quakes60/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/quakes60/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/quakes60/feature-requests/</id><updated>2009-02-05T14:23:05Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Nokia E65?</title><link href="https://sourceforge.net/p/quakes60/feature-requests/8/" rel="alternate"/><published>2009-02-05T14:23:05Z</published><updated>2009-02-05T14:23:05Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netba2c4dc84462eb2048641e7921fb44f9657c784b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;is it possible?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>OpenGL ES support</title><link href="https://sourceforge.net/p/quakes60/feature-requests/7/" rel="alternate"/><published>2006-11-11T18:59:18Z</published><updated>2006-11-11T18:59:18Z</updated><author><name>uKER</name><uri>https://sourceforge.net/u/userid-1643092/</uri></author><id>https://sourceforge.net700fbcf9bed05061a082f6de2ecc9a8adf242744</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I don't really know how close the programming of OpenGL&lt;br /&gt;
ES is to that of 'real' OpenGL, but I imagine Quake&lt;br /&gt;
would benefit from hardware acceleration, which afaik&lt;br /&gt;
is already available in the N73 and N93.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>smaller HUD</title><link href="https://sourceforge.net/p/quakes60/feature-requests/6/" rel="alternate"/><published>2006-09-15T16:43:43Z</published><updated>2006-09-15T16:43:43Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net32993470f670e580ec1936c1d47bb7a20d1ce1ed</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It would be really nice if the whole HUD is visible...&lt;br /&gt;
If that is hard to implement or CPU intensive then&lt;br /&gt;
maybee you could implement a custom HUD? Thank you very&lt;br /&gt;
much for your awesome work!!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>3rd Edition Support</title><link href="https://sourceforge.net/p/quakes60/feature-requests/5/" rel="alternate"/><published>2006-07-29T20:08:35Z</published><updated>2006-07-29T20:08:35Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net49dfe950d5d556963204519d76402e98d1fa16da</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hello!&lt;br /&gt;
i know its a little early to suggest it but&lt;br /&gt;
since OpenGL has been ported to Symbian 3rd edition&lt;br /&gt;
it might be intresting to see if you maybe can use it to build a&lt;br /&gt;
more powerful port; to the s60 3rd edition phones&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>quakelog.txt control</title><link href="https://sourceforge.net/p/quakes60/feature-requests/4/" rel="alternate"/><published>2006-07-08T11:26:28Z</published><updated>2006-07-08T11:26:28Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net50c251f94fff30d539cd843694cca5b6d7c399e2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In current versions of port quakelog.txt file grows &lt;br /&gt;
and grows to infinity. Control of it will be a good &lt;br /&gt;
feature.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>startup icon, console,  etc.</title><link href="https://sourceforge.net/p/quakes60/feature-requests/3/" rel="alternate"/><published>2006-07-06T14:55:26Z</published><updated>2006-07-06T14:55:26Z</updated><author><name>kuci06</name><uri>https://sourceforge.net/u/kuci06/</uri></author><id>https://sourceforge.net3751445bdada7cd82a6a772ef4877da5163134b4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;-Starup icon in menu (with original Q1 icon :) )&lt;br /&gt;
-write in the console (cheats, system commands)&lt;br /&gt;
-load,save feature&lt;br /&gt;
-key config&lt;br /&gt;
-BT MULTIPLAYER!!  It would be very cool!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>mods and music</title><link href="https://sourceforge.net/p/quakes60/feature-requests/2/" rel="alternate"/><published>2006-07-05T16:48:05Z</published><updated>2006-07-05T16:48:05Z</updated><author><name>mozgowitz</name><uri>https://sourceforge.net/u/mozgowitz/</uri></author><id>https://sourceforge.net7aee27d0394593a97d75bdfaed621c15eebb11b0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;1) Will it be posible to make quake mods also working &lt;br /&gt;
on S60 Quake version?&lt;br /&gt;
2) Would it be posible to have own mp3 music playing &lt;br /&gt;
during the game (simmilar to CDaudio play in oryginal &lt;br /&gt;
Quake) It could be a folder with mp3 wchich have &lt;br /&gt;
dedicated filenames eg 1.mp3, 2.mp3, etc&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>N-Gage N-Gage compatibility</title><link href="https://sourceforge.net/p/quakes60/feature-requests/1/" rel="alternate"/><published>2006-07-01T09:28:43Z</published><updated>2006-07-01T09:28:43Z</updated><author><name>Nitro2</name><uri>https://sourceforge.net/u/nitro2/</uri></author><id>https://sourceforge.netee2967487ddbcf78bf04f71e7e42219e09d614d3</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Is there any chances to make this port working on N-&lt;br /&gt;
Gage?&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>