<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/rlgamekit/news/" rel="alternate"/><link href="https://sourceforge.net/p/rlgamekit/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/rlgamekit/news/</id><updated>2010-08-17T16:13:00Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Game action scheduler</title><link href="https://sourceforge.net/p/rlgamekit/news/2010/08/game-action-scheduler/" rel="alternate"/><published>2010-08-17T16:13:00Z</published><updated>2010-08-17T16:13:00Z</updated><author><name>Hajo</name><uri>https://sourceforge.net/u/userid-1250854/</uri></author><id>https://sourceforge.net8acaa9dc6142b2fd40ce7238afb1940d5918eb2e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A scheduler for game actions was the latest addon to the Roguelike Game Kit. In the wiki there is now a brief explanation how to use actions and the scheduler class in turn based and real time game projects:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://sourceforge.net/apps/mediawiki/rlgamekit/index.php?title=How_to_use_the_action_scheduler"&gt;http://sourceforge.net/apps/mediawiki/rlgamekit/index.php?title=How_to_use_the_action_scheduler&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>