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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/sealsystem/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/sealsystem/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sun, 28 Mar 2004 13:35:27 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/sealsystem/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>XSeal, new maintainer, etc</title><link>https://sourceforge.net/p/sealsystem/news/2004/03/xseal-new-maintainer-etc/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;First of all, i (Kostas &amp;quot;Bad Sector&amp;quot; Michalopoulos) am the new maintainer of SEAL.&lt;br /&gt;
Secondly, SEAL is transforming to XSeal, which will be written almost from the scratch, based on my other software (available on sourceforge), The Force.&lt;br /&gt;
This puts the state of the project back to &amp;quot;Pre-Alpha&amp;quot;.&lt;br /&gt;
This major rewrite is a must, since SEAL 2.0 failed to be the major rewrite of SEAL 1.0 :-) and followed the same architecture and design, while focusing on eye candy instead of the underlying system. Anyway, XSeal will be focused to good performance, preemptive multitasking (SEAL 1/2 used cooperative event-based multitasking). Also, unlike SEAL 1/2, XSeal will provide only a very basic window-based interface. Programmers should use this very basic interface to program low level programs (such as games) or a toolkit to program more sophisticated material. I'm planning to port GTK+ to XSeal, but this is only a plan and i don't know how possible this is.&lt;/p&gt;
&lt;p&gt;The discussion about the abone new should be done in the Forums section on the XSeal Home Page.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Sun, 28 Mar 2004 13:35:27 -0000</pubDate><guid>https://sourceforge.net22c18d6851eb4fcde6beac4e5692f8971559aabb</guid></item><item><title>SEAL 2.00.11 is out, along with new site!</title><link>https://sourceforge.net/p/sealsystem/news/2002/04/seal-20011-is-out-along-with-new-site/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;SEAL 2.00.11 is finally out! Go and get it from the Files section now! There are many changes and enhancements in this version - see the changelog for details.&lt;/p&gt;
&lt;p&gt;The new web site is out - check it out at &lt;a href="http://sealsystem.sourceforge.net/."&gt;http://sealsystem.sourceforge.net/.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A version of Bad Desktop 0.55 for SEAL 2.00.11 has also been uploaded - if you want an alternative desktop for your SEAL installation, try this!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Sun, 14 Apr 2002 16:31:34 -0000</pubDate><guid>https://sourceforge.net58fd3890fb91a5d6429ae193c2c4d0a20f711a00</guid></item><item><title>Absolute SEAL source code released</title><link>https://sourceforge.net/p/sealsystem/news/2002/04/absolute-seal-source-code-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The source code to Absolute SEAL (aka Bad Seal 0.55), by Bad Sector, has been released. Go and get it from the Files section!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Sat, 06 Apr 2002 13:02:33 -0000</pubDate><guid>https://sourceforge.net2177acac13b3df21d48065e22c35de5182d0514b</guid></item><item><title>Move (back) to SourceForge</title><link>https://sourceforge.net/p/sealsystem/news/2002/02/move-back-to-sourceforge/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;As you may know, SEAL is moving back over to SourceForge. The latest source code will be integrated into CVS, and the site will be at &lt;a href="http://sealsystem.sf.net/."&gt;http://sealsystem.sf.net/.&lt;/a&gt; The forums have already been moved - find them at &lt;a href="http://sealsystem.sf.net/forums/."&gt;http://sealsystem.sf.net/forums/.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;If you have any queries, post a message on the forums or contact me privately.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Wed, 20 Feb 2002 22:36:03 -0000</pubDate><guid>https://sourceforge.nete37297e837c92ead4216b4cb2097912233f371c4</guid></item><item><title>Seal begins Independent development</title><link>https://sourceforge.net/p/sealsystem/news/2001/07/seal-begins-independent-development/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We have waited for our project leader Michael Stencil too long.  As of today, Seal has become the property of the entire Seal community.  All further development will be on a more advanced codebase than originaly provide by Michael Stencil.&lt;/p&gt;
&lt;p&gt;Our developers have been waiting a long time for this day, and here it is.&lt;/p&gt;
&lt;p&gt;If anyone else wants to join us, e-mail a.m.o.s@juno.com and you will be added to the developers list after a quick review of your skills.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Sun, 01 Jul 2001 17:47:09 -0000</pubDate><guid>https://sourceforge.net3481ca1b2778e8ee2143cc197c3ae50af2dc1807</guid></item><item><title>SEAL 1E beta 3 uploaded!</title><link>https://sourceforge.net/p/sealsystem/news/2001/05/seal-1e-beta-3-uploaded/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi!&lt;/p&gt;
&lt;p&gt;I found the time (yeah ;-) to&lt;br /&gt;
uploaded SEAL 1E beta 3 onto sourceforge!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://sourceforge.net/projects/sealsystem"&gt;http://sourceforge.net/projects/sealsystem&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The source code and the binary version will be also avaiable in some days!! If you want to mirror them, please send me an email!&lt;/p&gt;
&lt;p&gt;What's new?&lt;br /&gt;
+many bugfixes in the kernel&lt;br /&gt;
+bugfix in scroller.c&lt;br /&gt;
+new funktion: DYNTEXT in dialogs.c. Fore info,  read !GUIDE.TXT or look at  smaledit&lt;br /&gt;
+improved smaledit (with dyntext), note you can  DRAG&amp;amp;DROP the time/date&lt;br /&gt;
+Owen improved SFA, now supports MOD files!&lt;br /&gt;
+some other changes I cannot remember&lt;/p&gt;
&lt;p&gt;SEAL 1E is (should be ;-) the kernel of all distributions or for advanced users!&lt;/p&gt;
&lt;p&gt;so long,flox&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Fri, 25 May 2001 14:44:04 -0000</pubDate><guid>https://sourceforge.neta33566b688289d26d53a8be4d07e41c5eb683a6b</guid></item><item><title>Annual General Meeting NOTIFICATION</title><link>https://sourceforge.net/p/sealsystem/news/2001/03/annual-general-meeting-notification/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;From:  &lt;a href="http://pub8.ezboard.com/fsealsystemannouncements.showMessage?topicID=36.topic" rel="nofollow"&gt;http://pub8.ezboard.com/fsealsystemannouncements.showMessage?topicID=36.topic&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;=========== NOTIFICATION OF ANNUAL GENERAL MEETING ===================&lt;/p&gt;
&lt;p&gt;Hi All&lt;/p&gt;
&lt;p&gt;The time has come to establish a Committee to run the SEAL project. Michal Stencl has not fulfilled his obligations as President (Chair) - this is a moot point and needs no further&lt;br /&gt;
discussion.&lt;/p&gt;
&lt;p&gt;As our circle has grown, I have noticed attempts to circumvent HQ, the latest being Callum Lawson creating a seperate forum for developers. Now this is not without reason. Some of you feel that others are thieving code etc. But it will do no good to circumvent HQ. Now this is NOT my project or Michal's project or anyones. That is why this needs to be wrapped up. Without the input of Michal, we are lost - completely.&lt;/p&gt;
&lt;p&gt;We have dedicated ourselves to this project and I want to see it succeed. Therefore, I propose that all those concerned meet in our chat room on 31 March 20:00 GMT. This will allow us to estabish ground rules and more. For now this is the agenda. Please submit additions to: sealsys@kwazulunatal.com&lt;/p&gt;
&lt;p&gt;============== AGENDA&lt;/p&gt;
&lt;p&gt;DEFINING MISSION STATEMENT&lt;/p&gt;
&lt;p&gt;DEFINING CODE OF CONDUCT&lt;/p&gt;
&lt;p&gt;ELECTION OF OFFICE BEARERS AND DESIGNATION OF ROLE&lt;/p&gt;
&lt;p&gt;CHAIRMAIN NOMINATE: AMOS VRYHOF&lt;br /&gt;
VICE-CHAIRMAIN NOMINATE: FLORIAN&lt;br /&gt;
MARKETING/ANALYSIS MANAGER NOMINATE: MYSELF (CAN I? ;) )&lt;br /&gt;
WEBMANAGER NOMINATE: JULIEN&lt;br /&gt;
BOARDMANAGER NOMINATE: MYSELF (CAN I? ;) )&lt;br /&gt;
sourceforge/DEVELOPER MANAGER NOMINATE: KOSTAS&lt;/p&gt;
&lt;p&gt;Forward nominees, possible roles etc etc ASAP&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
&lt;p&gt;Anton Lasich&lt;br /&gt;
Acting Manager: Marketing/Analysis/web/more &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Tue, 27 Mar 2001 22:23:48 -0000</pubDate><guid>https://sourceforge.net2d95e7d4fa56313ea2bd712c9a149742faf6d28e</guid></item><item><title>SFA for beginners - FAQ</title><link>https://sourceforge.net/p/sealsystem/news/2001/01/sfa-for-beginners---faq/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi!&lt;/p&gt;
&lt;p&gt;Uploaded a small documentation, how to use SFA,&lt;br /&gt;
how to include new libraries, write them etc.&lt;/p&gt;
&lt;p&gt;It is small, but better than nothing!&lt;/p&gt;
&lt;p&gt;Bye, Florian&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Thu, 04 Jan 2001 17:15:12 -0000</pubDate><guid>https://sourceforge.netc84ca88de938f04d45a429f88642efe3fdaf3960</guid></item><item><title>source code of SEAL 1E uploaded!!!</title><link>https://sourceforge.net/p/sealsystem/news/2000/12/source-code-of-seal-1e-uploaded/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi!&lt;/p&gt;
&lt;p&gt;I uploaded the source code of SEAL 1E onto SOURCEFORGE which I got &lt;br /&gt;
from Michal Stencl some days ago.&lt;/p&gt;
&lt;p&gt;I made 2 improvements:&lt;/p&gt;
&lt;p&gt;+ cdplayer&lt;br /&gt;
+ imager&lt;/p&gt;
&lt;p&gt;But there are memory leaks in the source :(&lt;/p&gt;
&lt;p&gt;- html viewer (viewing a html file)&lt;br /&gt;
- DC (using F3 and F4)&lt;/p&gt;
&lt;p&gt;I couldn't find the bugs in the source :(&lt;br /&gt;
So, please look at the source and search the error if you have time. This would help us a lot!&lt;/p&gt;
&lt;p&gt;I haven't include the windows manager?&lt;br /&gt;
I think that it is so big, that it should be a sub-task! (like the sound driver). So in the kernel (sealsrc) an old version of the desktop is included.&lt;/p&gt;
&lt;p&gt;I think, the next binary version should be made public when the 2 bugs are fixed. But if many people want to release it before....&lt;/p&gt;
&lt;p&gt;Merry Christmas!&lt;br /&gt;
Florian &amp;lt;florianx@drdos.org&amp;gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Tue, 26 Dec 2000 13:17:14 -0000</pubDate><guid>https://sourceforge.net63adb42c8928efc169d619758a27664c6584afe8</guid></item><item><title>SFA updated</title><link>https://sourceforge.net/p/sealsystem/news/2000/12/sfa-updated/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi!&lt;/p&gt;
&lt;p&gt;I fixed two bugs in dlxsound.c and player.c.&lt;br /&gt;
Now it runs also in pure DOS (without LFN driver).&lt;/p&gt;
&lt;p&gt;I uploaded the compiled exe and dlx files, too!!&lt;/p&gt;
&lt;p&gt;Bye, Florian &amp;lt;florianx@drdos.org&amp;gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David Fredin</dc:creator><pubDate>Thu, 14 Dec 2000 16:26:58 -0000</pubDate><guid>https://sourceforge.netb6f03ed5f2206cb5f0a46ab9a9fc54ca381d9fb1</guid></item></channel></rss>