<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/sphere/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/sphere/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 04 Dec 2007 00:15:14 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/sphere/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Map music continuation</title><link>https://sourceforge.net/p/sphere/feature-requests/234/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Currently when switching from one map to another, the map background music will restart, even if both the previous map and new map share the same music source.&lt;/p&gt;
&lt;p&gt;If the background music source doesn't change between maps, the music should be allowed to continue.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tung Nguyen</dc:creator><pubDate>Tue, 04 Dec 2007 00:15:14 -0000</pubDate><guid>https://sourceforge.netfd288efe0b47c60e1c6360f635b62f58aeefe131</guid></item><item><title>Font.wordWrapString()</title><link>https://sourceforge.net/p/sphere/feature-requests/233/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Font.drawTextBox() lets you draw a box of text pre-word-wrapped, but if the string is shown char-by-char, words near the right edge "jump".&lt;/p&gt;
&lt;p&gt;A newly-proposed function:&lt;/p&gt;
&lt;p&gt;string[] Font.wordWrapString(text)&lt;/p&gt;
&lt;p&gt;This would take the 'text' to word wrap according to the 'font' and return an array of 'strings' representing the lines of text when word-wrapped.&lt;/p&gt;
&lt;p&gt;Using such a function, the "word jumping" issue in char-by-char block text display could be eliminated entirely. Showing text progressively like this is still the user's responsibility, this function just helps.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tung Nguyen</dc:creator><pubDate>Wed, 31 Oct 2007 12:39:16 -0000</pubDate><guid>https://sourceforge.net53d75bb9ac858341d3b97e1696d249749c61c1f2</guid></item><item><title>Increase Spriteset frame Size from (16*32) to (32*32)</title><link>https://sourceforge.net/p/sphere/feature-requests/232/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If it is possible to increase the size of a spriteset frame to (32*32) or allow the user to specify a custom size could someone tackle this in the editor?&lt;/p&gt;
&lt;p&gt;If possible please or any updates are made please contact me at: bloody_reaver_of_judgement@yahoo.com&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 08 Oct 2007 04:17:11 -0000</pubDate><guid>https://sourceforge.netd37e21cb2ab976dea4faa1e14b4e012a3cdd7951</guid></item><item><title>Upgrade to wxWidgets 2.6</title><link>https://sourceforge.net/p/sphere/feature-requests/231/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;wxWidgets 2.6 has been current for over a year now...&lt;br /&gt;
perhaps it's time to update?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephen James Hurd</dc:creator><pubDate>Fri, 01 Sep 2006 06:28:48 -0000</pubDate><guid>https://sourceforge.net5093e34913eb0f0292edb39090f05d2d19a2eb50</guid></item><item><title>Random Battles</title><link>https://sourceforge.net/p/sphere/feature-requests/230/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;how do you make random battles, like when ever your&lt;br /&gt;
character takes a step?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Fri, 23 Dec 2005 06:21:52 -0000</pubDate><guid>https://sourceforge.netcab63d911ad1b82ecba93856c9d740371becebc9</guid></item><item><title>Spritesets: revert to frame not in the normal animation</title><link>https://sourceforge.net/p/sphere/feature-requests/229/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This addresses a problem that happens to sprites with&lt;br /&gt;
even-length walk cycles. By "even-length" I mean that&lt;br /&gt;
the number of unique frames is even. These are the ones&lt;br /&gt;
that have no "middle", symmetric frame which could be&lt;br /&gt;
used as the standing frame. This "revert" could be&lt;br /&gt;
scripted in the user render script if&lt;br /&gt;
SetPersonDirection()/SetPersonFrame() were effective on&lt;br /&gt;
follower entities, but they aren't (at least weren't&lt;br /&gt;
last time I checked). Some ideas:&lt;/p&gt;
&lt;p&gt;- Change the "person" implementation so that followers&lt;br /&gt;
can be optionally "decoupled" from their leaders&lt;br /&gt;
animation-wise. This is quick (I've hacked my engine&lt;br /&gt;
before), but it might be way too flexible.&lt;/p&gt;
&lt;p&gt;- Start animating sprites from frame 1 instead of frame&lt;br /&gt;
0 and reverting to frame 0. This is a quick fix, but&lt;br /&gt;
it's not very flexible.&lt;/p&gt;
&lt;p&gt;- Individually reverting from one direction to another.&lt;br /&gt;
(Something like "SetPersonDirectionRevert(person,&lt;br /&gt;
old_dir, new_dir, delay)".) Add a straight-forward way&lt;br /&gt;
to animate non-moving entities (even input ones), and&lt;br /&gt;
it would be really nice!&lt;/p&gt;
&lt;p&gt;Thanks for your attention! (And forgive me for any&lt;br /&gt;
stupid grammar mistakes, decent English courses&lt;br /&gt;
focusing on grammar are hard to find around here and&lt;br /&gt;
out of my budget anyway.)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marilia Felippe</dc:creator><pubDate>Fri, 22 Jul 2005 21:45:09 -0000</pubDate><guid>https://sourceforge.netf2a7f2821d21bb1045cd7b72d06e7e484f2db659</guid></item><item><title>Which Person's ACTIVATE_TALK script?</title><link>https://sourceforge.net/p/sphere/feature-requests/228/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Several times when creating my game, I have come to a &lt;br /&gt;
situation where I want to ask "Which Person's &lt;br /&gt;
SCRIPT_ON_ACTIVATE_TALK script would be called if &lt;br /&gt;
the player pressed the action key now?" or "Which &lt;br /&gt;
Person's script would be called if the player pressed the &lt;br /&gt;
action key when his sprite was at (x,y,layer,direction)?"&lt;/p&gt;
&lt;p&gt;If there is only 1 sprite in front of the sprite attached to &lt;br /&gt;
the input, this is a pretty trivial question to answer. But if &lt;br /&gt;
there are two, one slightly off to the side, for example, &lt;br /&gt;
which one would the action key trigger?&lt;/p&gt;
&lt;p&gt;I would like to see a function to return the name of the &lt;br /&gt;
Person whose script would be triggered. I could script &lt;br /&gt;
this myself, if someone could tell me the algorithm used &lt;br /&gt;
to determine which Person is targetted.&lt;/p&gt;
&lt;p&gt;Thankyou&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 21 Jul 2005 15:52:02 -0000</pubDate><guid>https://sourceforge.net23561e976f085a8961a61a7ddc3027bb2931f2f2</guid></item><item><title>add Midi support</title><link>https://sourceforge.net/p/sphere/feature-requests/227/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Please make Shpere support midi songs...&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 20 Apr 2005 19:04:21 -0000</pubDate><guid>https://sourceforge.net15cc216c2cabd05ac4077988fff84facbb612211</guid></item><item><title>to add more useful autocomplete</title><link>https://sourceforge.net/p/sphere/feature-requests/226/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;if it's possible to look at the source for dev-c++, you &lt;br /&gt;
could get the autocomplete code it uses &amp;amp; adapt it to &lt;br /&gt;
work for sphere.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Rosario</dc:creator><pubDate>Fri, 18 Mar 2005 19:46:45 -0000</pubDate><guid>https://sourceforge.netdc66424fef24d781f88427c59fe897d3c75d462b</guid></item><item><title>import/export a single frame</title><link>https://sourceforge.net/p/sphere/feature-requests/225/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Within the spriteset editor, I'd like a simple way to&lt;br /&gt;
import&lt;br /&gt;
a single frame from a PNG image file.  Perhaps as an item&lt;br /&gt;
in the right-click menu, for instance.&lt;/p&gt;
&lt;p&gt;It should also be possible to export a single frame to a&lt;br /&gt;
PNG image file.&lt;/p&gt;
&lt;p&gt;I do most of my image creation and editing in Photoshop, &lt;br /&gt;
and I find it a pain to work with a complete spriteset&lt;br /&gt;
in Photoshop; I'd much rather work on individual frames.&lt;/p&gt;
&lt;p&gt;Every time I export a spriteset and import it back, I have&lt;br /&gt;
to reestablish the properties.  It is possible to&lt;br /&gt;
copy/paste&lt;br /&gt;
frames into a temporary spriteSet with only a single frame,&lt;br /&gt;
but this is clumsy. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stephen Gold</dc:creator><pubDate>Tue, 15 Feb 2005 22:24:57 -0000</pubDate><guid>https://sourceforge.netb7e3935d3ae044a4074d669fd6fc29e4ef124a2c</guid></item></channel></rss>