<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/valkyrie-module/news/" rel="alternate"/><link href="https://sourceforge.net/p/valkyrie-module/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/valkyrie-module/news/</id><updated>2004-06-09T14:13:27Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Valkyrie Module 2.5 Released</title><link href="https://sourceforge.net/p/valkyrie-module/news/2004/06/valkyrie-module-25-released/" rel="alternate"/><published>2004-06-09T14:13:27Z</published><updated>2004-06-09T14:13:27Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.neteb033902f6c8c2bbda89e4402fcc47ae3988ae14</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Seems the project is not that inactive as we thought...&lt;/p&gt;
&lt;p&gt;Changes :&lt;br /&gt;
52) Support Metahuman_Body tags as non-root and multi-accurences of it.&lt;br /&gt;
53) Check adding DNI to implanted decks.&lt;br /&gt;
54) Add Cyberdecks to limbs&lt;br /&gt;
55) Nice feedback in case CCOC cannot be instantiated.&lt;br /&gt;
56) Clean bugs from Fading Credits&lt;br /&gt;
57) SIFF compliance&lt;br /&gt;
58) Export Effects to NSRCG&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module goes Inactive</title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/12/valkyrie-module-goes-inactive/" rel="alternate"/><published>2002-12-06T18:09:49Z</published><updated>2002-12-06T18:09:49Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.net15dfe526db822ae128bfa0fec020873079dca7c3</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;On 8/12/2002 (Sunday), I (Carmi Grushko) am going to be drafted to the Israeli army, for a period of 3 years; thus I will be unable to maintain and improve Vaklyrie Module, which led me to change its Trove categorization to &amp;quot;Inactive&amp;quot;. This said, Vaklyrie Module is nevertheless in a highly developed state, implementing virtually all features that were desired.&lt;/p&gt;
&lt;p&gt;Project takeover - I may reluctantly agree for someone to become the head of the project; contact me if interested.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.4a Released</title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-24a-released/" rel="alternate"/><published>2002-11-14T13:34:28Z</published><updated>2002-11-14T13:34:28Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.netd834900622f795de75818b26e1d294ec9f3c652f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Two issues reported by Hobgoblin are fixed - &lt;br /&gt;
1) The Limb Wizard will try to preserve children of limbs when changing limbs. &lt;br /&gt;
2) Path conflicts are once again reported. &lt;/p&gt;
&lt;p&gt;&lt;a href="https://sourceforge.net/project/showfiles.php?group"&gt;https://sourceforge.net/project/showfiles.php?group&lt;/a&gt;_id=53424&amp;amp;release_id=122329&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.4 Released</title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-24-released/" rel="alternate"/><published>2002-11-13T19:41:01Z</published><updated>2002-11-13T19:41:01Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.netb2205cea048afb69a083f94f93e0ce0f7533b929</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;1) Persistency - replacing things like eyes and limbs : Valkyrie will try to preserve its accessories.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://sourceforge.net/project/showfiles.php?group"&gt;https://sourceforge.net/project/showfiles.php?group&lt;/a&gt;_id=53424&amp;amp;release_id=122172&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.37 Released</title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-237-released/" rel="alternate"/><published>2002-11-12T22:57:45Z</published><updated>2002-11-12T22:57:45Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.net63a0323de1acd3c7d1b4e705c98442e36aef4e5a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;1) More Wizard-related bugs are now fixed.&lt;/p&gt;
&lt;p&gt;2) Single-click is enough for selection in&lt;br /&gt;
Search.&lt;/p&gt;
&lt;p&gt;3) Little tweak - Metabolic Arrestor is now&lt;br /&gt;
incompatible with the Guardian Angel.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.35 Released</title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-235-released/" rel="alternate"/><published>2002-11-10T15:17:07Z</published><updated>2002-11-10T15:17:07Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.net5035cfa66f11339d4dfbf9ea9e53d9ef5472a70b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Valkyrie Module is a dedicated implant management system for characters of the Shadowrun RPG (and a little bit more).&lt;/p&gt;
&lt;p&gt;Changes:&lt;br /&gt;
1) Lots of fixes and tweaks to the wizards -&lt;br /&gt;
they don't crash anymore (oh yeah) and they're&lt;br /&gt;
more convenient.&lt;/p&gt;
&lt;p&gt;2) XML-Engine related: more information is written&lt;br /&gt;
into Vaklyrie's native XML format; in the future&lt;br /&gt;
it will allow other programs (and XSL/XSLT) to&lt;br /&gt;
use more data.&lt;/p&gt;
&lt;p&gt;&amp;lt;-&amp;gt;&lt;br /&gt;
Attributes are now written to the XML, divided&lt;br /&gt;
to categories such as Physical/Natural,&lt;br /&gt;
Physical/Augmented, Vehicle attributes and so&lt;br /&gt;
on.&lt;/p&gt;
&lt;p&gt;Download link:&lt;br /&gt;
&lt;a href="https://sourceforge.net/project/showfiles.php?group"&gt;https://sourceforge.net/project/showfiles.php?group&lt;/a&gt;_id=53424&amp;amp;release_id=121506&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.31 Released</title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-231-released/" rel="alternate"/><published>2002-11-07T13:52:05Z</published><updated>2002-11-07T13:52:05Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.netb7da1875c83d17fa9dbfce94a023df2189ce6784</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;1) Fixed crashing when clicking on &amp;quot;Find Path&amp;quot; in cyber-system wizards.&lt;br /&gt;
2) Added Skull branch into the limb wizard.&lt;br /&gt;
3) Fixed Body attribute bonuses when having cyberlimbs.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.3 Released </title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-23-released-/" rel="alternate"/><published>2002-11-06T23:30:25Z</published><updated>2002-11-06T23:30:25Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.net1756602895d1d08f596e9e43ad69343a369d027c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The only dedicated physical body management software for Shadowrun characters.&lt;/p&gt;
&lt;p&gt;Now with three Wizards - to ease the work with limbs and cyber-systems; accessible through the Tools -&amp;gt; Wizards menu. &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.21 Released </title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/10/valkyrie-module-v-221-released-/" rel="alternate"/><published>2002-10-30T17:19:47Z</published><updated>2002-10-30T17:19:47Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.net1f5d4bbd179601e78d55c93bb061c7cceb87ef1b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;1) Libraries: yep, exactly. Will allow full creation of items, including Fields and Accessories.&lt;/p&gt;
&lt;p&gt;2) Nanite-Hive and Nanite-Hunters now can both specify a custom target-nanite name (simply type it in), and both can be selected from a drop-down list (click on the drop-down button on the right). &lt;/p&gt;
&lt;p&gt;3) The idea with fast-adding full limbs will be called &amp;quot;Wizards&amp;quot;. If nobody minds, of course :). So, we have the limbs wizard, and biomonitor and smartlink wizards. Any more ideas ? I'll start programming it sometimes tomorrow, I suppose (have to get some rest).&lt;/p&gt;
&lt;p&gt;4) Silverman - Remote Control ECCM was completely fuck up (sorry) and was rewritten; should work fine now.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Valkyrie Module v. 2.2a Released </title><link href="https://sourceforge.net/p/valkyrie-module/news/2002/10/valkyrie-module-v-22a-released-/" rel="alternate"/><published>2002-10-29T20:17:12Z</published><updated>2002-10-29T20:17:12Z</updated><author><name>Carmi Grushko</name><uri>https://sourceforge.net/u/cgrushko/</uri></author><id>https://sourceforge.netb3cfa6af3e11b62655c354134c2bc3f16bd18118</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;An exe-only release to quickly fix problems that were reported in the Dumpshock Forums. Simply replace the exe with Valkyrie.exe.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>