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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/valkyrie-module/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/valkyrie-module/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Wed, 09 Jun 2004 14:13:27 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/valkyrie-module/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>Valkyrie Module 2.5 Released</title><link>https://sourceforge.net/p/valkyrie-module/news/2004/06/valkyrie-module-25-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Seems the project is not that inactive as we thought...&lt;/p&gt;
&lt;p&gt;Changes :&lt;br /&gt;
52) Support Metahuman_Body tags as non-root and multi-accurences of it.&lt;br /&gt;
53) Check adding DNI to implanted decks.&lt;br /&gt;
54) Add Cyberdecks to limbs&lt;br /&gt;
55) Nice feedback in case CCOC cannot be instantiated.&lt;br /&gt;
56) Clean bugs from Fading Credits&lt;br /&gt;
57) SIFF compliance&lt;br /&gt;
58) Export Effects to NSRCG&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Wed, 09 Jun 2004 14:13:27 -0000</pubDate><guid>https://sourceforge.neteb033902f6c8c2bbda89e4402fcc47ae3988ae14</guid></item><item><title>Valkyrie Module goes Inactive</title><link>https://sourceforge.net/p/valkyrie-module/news/2002/12/valkyrie-module-goes-inactive/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;On 8/12/2002 (Sunday), I (Carmi Grushko) am going to be drafted to the Israeli army, for a period of 3 years; thus I will be unable to maintain and improve Vaklyrie Module, which led me to change its Trove categorization to &amp;quot;Inactive&amp;quot;. This said, Vaklyrie Module is nevertheless in a highly developed state, implementing virtually all features that were desired.&lt;/p&gt;
&lt;p&gt;Project takeover - I may reluctantly agree for someone to become the head of the project; contact me if interested.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Fri, 06 Dec 2002 18:09:49 -0000</pubDate><guid>https://sourceforge.net15dfe526db822ae128bfa0fec020873079dca7c3</guid></item><item><title>Valkyrie Module v. 2.4a Released</title><link>https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-24a-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Two issues reported by Hobgoblin are fixed - &lt;br /&gt;
1) The Limb Wizard will try to preserve children of limbs when changing limbs. &lt;br /&gt;
2) Path conflicts are once again reported. &lt;/p&gt;
&lt;p&gt;&lt;a href="https://sourceforge.net/project/showfiles.php?group"&gt;https://sourceforge.net/project/showfiles.php?group&lt;/a&gt;_id=53424&amp;amp;release_id=122329&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Thu, 14 Nov 2002 13:34:28 -0000</pubDate><guid>https://sourceforge.netd834900622f795de75818b26e1d294ec9f3c652f</guid></item><item><title>Valkyrie Module v. 2.4 Released</title><link>https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-24-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;1) Persistency - replacing things like eyes and limbs : Valkyrie will try to preserve its accessories.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://sourceforge.net/project/showfiles.php?group"&gt;https://sourceforge.net/project/showfiles.php?group&lt;/a&gt;_id=53424&amp;amp;release_id=122172&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Wed, 13 Nov 2002 19:41:01 -0000</pubDate><guid>https://sourceforge.netb2205cea048afb69a083f94f93e0ce0f7533b929</guid></item><item><title>Valkyrie Module v. 2.37 Released</title><link>https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-237-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;1) More Wizard-related bugs are now fixed.&lt;/p&gt;
&lt;p&gt;2) Single-click is enough for selection in&lt;br /&gt;
Search.&lt;/p&gt;
&lt;p&gt;3) Little tweak - Metabolic Arrestor is now&lt;br /&gt;
incompatible with the Guardian Angel.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Tue, 12 Nov 2002 22:57:45 -0000</pubDate><guid>https://sourceforge.net63a0323de1acd3c7d1b4e705c98442e36aef4e5a</guid></item><item><title>Valkyrie Module v. 2.35 Released</title><link>https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-235-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Valkyrie Module is a dedicated implant management system for characters of the Shadowrun RPG (and a little bit more).&lt;/p&gt;
&lt;p&gt;Changes:&lt;br /&gt;
1) Lots of fixes and tweaks to the wizards -&lt;br /&gt;
they don't crash anymore (oh yeah) and they're&lt;br /&gt;
more convenient.&lt;/p&gt;
&lt;p&gt;2) XML-Engine related: more information is written&lt;br /&gt;
into Vaklyrie's native XML format; in the future&lt;br /&gt;
it will allow other programs (and XSL/XSLT) to&lt;br /&gt;
use more data.&lt;/p&gt;
&lt;p&gt;&amp;lt;-&amp;gt;&lt;br /&gt;
Attributes are now written to the XML, divided&lt;br /&gt;
to categories such as Physical/Natural,&lt;br /&gt;
Physical/Augmented, Vehicle attributes and so&lt;br /&gt;
on.&lt;/p&gt;
&lt;p&gt;Download link:&lt;br /&gt;
&lt;a href="https://sourceforge.net/project/showfiles.php?group"&gt;https://sourceforge.net/project/showfiles.php?group&lt;/a&gt;_id=53424&amp;amp;release_id=121506&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Sun, 10 Nov 2002 15:17:07 -0000</pubDate><guid>https://sourceforge.net5035cfa66f11339d4dfbf9ea9e53d9ef5472a70b</guid></item><item><title>Valkyrie Module v. 2.31 Released</title><link>https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-231-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;1) Fixed crashing when clicking on &amp;quot;Find Path&amp;quot; in cyber-system wizards.&lt;br /&gt;
2) Added Skull branch into the limb wizard.&lt;br /&gt;
3) Fixed Body attribute bonuses when having cyberlimbs.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Thu, 07 Nov 2002 13:52:05 -0000</pubDate><guid>https://sourceforge.netb7da1875c83d17fa9dbfce94a023df2189ce6784</guid></item><item><title>Valkyrie Module v. 2.3 Released </title><link>https://sourceforge.net/p/valkyrie-module/news/2002/11/valkyrie-module-v-23-released-/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The only dedicated physical body management software for Shadowrun characters.&lt;/p&gt;
&lt;p&gt;Now with three Wizards - to ease the work with limbs and cyber-systems; accessible through the Tools -&amp;gt; Wizards menu. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Wed, 06 Nov 2002 23:30:25 -0000</pubDate><guid>https://sourceforge.net1756602895d1d08f596e9e43ad69343a369d027c</guid></item><item><title>Valkyrie Module v. 2.21 Released </title><link>https://sourceforge.net/p/valkyrie-module/news/2002/10/valkyrie-module-v-221-released-/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;1) Libraries: yep, exactly. Will allow full creation of items, including Fields and Accessories.&lt;/p&gt;
&lt;p&gt;2) Nanite-Hive and Nanite-Hunters now can both specify a custom target-nanite name (simply type it in), and both can be selected from a drop-down list (click on the drop-down button on the right). &lt;/p&gt;
&lt;p&gt;3) The idea with fast-adding full limbs will be called &amp;quot;Wizards&amp;quot;. If nobody minds, of course :). So, we have the limbs wizard, and biomonitor and smartlink wizards. Any more ideas ? I'll start programming it sometimes tomorrow, I suppose (have to get some rest).&lt;/p&gt;
&lt;p&gt;4) Silverman - Remote Control ECCM was completely fuck up (sorry) and was rewritten; should work fine now.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Wed, 30 Oct 2002 17:19:47 -0000</pubDate><guid>https://sourceforge.net1f5d4bbd179601e78d55c93bb061c7cceb87ef1b</guid></item><item><title>Valkyrie Module v. 2.2a Released </title><link>https://sourceforge.net/p/valkyrie-module/news/2002/10/valkyrie-module-v-22a-released-/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;An exe-only release to quickly fix problems that were reported in the Dumpshock Forums. Simply replace the exe with Valkyrie.exe.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Carmi Grushko</dc:creator><pubDate>Tue, 29 Oct 2002 20:17:12 -0000</pubDate><guid>https://sourceforge.netb3cfa6af3e11b62655c354134c2bc3f16bd18118</guid></item></channel></rss>