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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/windfall/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/windfall/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 28 Dec 2007 06:55:13 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/windfall/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>next release</title><link>https://sourceforge.net/p/windfall/news/2007/12/next-release/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;My first 'release', a teaser of sorts, was aimed at getting my /System&amp;lt;-&amp;gt;/kernel sorted out.&lt;br /&gt;
The current project is geared towards having a&lt;br /&gt;
/Game level directory.  Inheritance became a big issue straight away.  I created an interactive lib in place of a lot of former player.c code.  From there I created the architect object and the /System level admin object.&lt;br /&gt;
I also added in a firstrun setup.  When Windfall is run for the first time, instead of the connection being directed to login it goes to config.c.  It is a necessary evil, since i use a 'passwords have an encryption key' approach.  The encryption key can initially be defined in config, rather than requiring setting its value as part of the installation.&lt;/p&gt;
&lt;p&gt;A little internal restructuring is underway, since i am a bastard for details.&lt;/p&gt;
&lt;p&gt;Check again soon &amp;amp; maybe ill have gotten my act together for the release.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Conner</dc:creator><pubDate>Fri, 28 Dec 2007 06:55:13 -0000</pubDate><guid>https://sourceforge.netb96956f031da5bcd70972c1611ef444c9c4023ae</guid></item></channel></rss>