<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/wpdev/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/wpdev/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/wpdev/feature-requests/</id><updated>2004-09-16T12:54:47Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>server admin tool</title><link href="https://sourceforge.net/p/wpdev/feature-requests/10/" rel="alternate"/><published>2004-09-16T12:54:47Z</published><updated>2004-09-16T12:54:47Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netb601d1b798dbaf99cd8f53b94fce2895dd2ec01c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;it seems that there is no server admin tools formwolfpack &lt;br /&gt;
shards, will there ever be one and if there already is &lt;br /&gt;
where could i download one?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Information Requested for your website.</title><link href="https://sourceforge.net/p/wpdev/feature-requests/9/" rel="alternate"/><published>2003-10-19T09:24:52Z</published><updated>2003-10-19T09:24:52Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net05a1102f0d562d2464c94185b6ed927a0de5a60f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Including screen shots of  the progs Interface and&lt;br /&gt;
screen shots of demos help tremendously in helping&lt;br /&gt;
newbies make decisions or weither or not a program is&lt;br /&gt;
worth the time to invest time and energy in exploring a&lt;br /&gt;
worthy program.  Have  you considered including&lt;br /&gt;
Images/screen shots on this home page for  Wolfpack Emu?&lt;/p&gt;
&lt;p&gt;FROM: jvassar@kc.rr.com&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Key rings And player chat channels</title><link href="https://sourceforge.net/p/wpdev/feature-requests/8/" rel="alternate"/><published>2003-08-19T14:39:40Z</published><updated>2003-08-19T14:39:40Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net50450b39ed0867aa19c9816cd90a7cf5f6259559</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;How bout added like an out of character chat channel or &lt;br /&gt;
shout something along this line or even a tell for players &lt;br /&gt;
to use for easier communication.&lt;br /&gt;
Also would like to see working Key rings ..ability to add &lt;br /&gt;
multiple keys to one thing that opens all your housing &lt;br /&gt;
doors.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Pets and Hirelings following through Gates/Teleports</title><link href="https://sourceforge.net/p/wpdev/feature-requests/7/" rel="alternate"/><published>2003-08-02T21:36:59Z</published><updated>2003-08-02T21:36:59Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netd188d5e9da2c3a757b4b8b5debbcf5c82b682238</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Simple but fairly elegant Solution to the problem:&lt;/p&gt;
&lt;p&gt;This gets put in teleport.cpp...&lt;br /&gt;
In two sections:&lt;br /&gt;
void teleporters(CHARACTER s)&lt;/p&gt;
&lt;p&gt;void objTeleporters(int s)&lt;br /&gt;
.... (type=60)&lt;/p&gt;
&lt;p&gt;Here is my Modified Version, &lt;br /&gt;
(the second goes in the type==60 [MoonGate Type)]&lt;/p&gt;
&lt;p&gt;void teleporters(CHARACTER s)&lt;br /&gt;
{&lt;br /&gt;
P_CHAR pc_s = MAKE_CHARREF_LR(s);&lt;br /&gt;
&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;&amp;amp;lt;SNIP&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&amp;amp;gt;&lt;br /&gt;
            teleport(s);&lt;br /&gt;
    //Mythic Debug&lt;br /&gt;
//Lets Fix Tamed Following the Character&lt;br /&gt;
//If a PC goes through a Dungeon Entrance/Exit&lt;br /&gt;
[teleporters()]&lt;br /&gt;
// See if they have any Tamed following&lt;br /&gt;
// If so.. Move the Tamed through the Entrance/Exit&lt;br /&gt;
Right Behind em...&lt;/p&gt;
&lt;p&gt;P_CHAR pc_b=NULL;&lt;br /&gt;
if( !pc_s-&amp;amp;gt;npc &amp;amp;amp;&amp;amp;amp; pc_s-&amp;amp;gt;summoned&amp;amp;gt;0 )&lt;br /&gt;
{&lt;br /&gt;
int a=0,b=0;&lt;br /&gt;
int serhash=pc_s-&amp;amp;gt;serial%HASHMAX;&lt;br /&gt;
for(a=0;a&amp;amp;lt;cownsp[serhash].max;a++)&lt;br /&gt;
//Put all their Pets/Hirlings right next to em&lt;br /&gt;
{&lt;br /&gt;
b=cownsp[serhash].pointer[a];&lt;br /&gt;
if (b!=-1) //-1's that indicate non existance !!!&lt;br /&gt;
{&lt;br /&gt;
pc_b=MAKE_CHARREF_LOGGED(b,err);             &lt;br /&gt;
if (!err )            &lt;br /&gt;
{&lt;br /&gt;
     if (pc_b-&amp;amp;gt;npc &amp;amp;amp;&amp;amp;amp; pc_s-&amp;amp;gt;Owns(pc_b))&lt;br /&gt;
     {&lt;br /&gt;
mapRegions-&amp;amp;gt;RemoveItem(b+CharacterOffset);&lt;br /&gt;
     pc_b-&amp;amp;gt;x=iter_tele_locations-&amp;amp;gt;second.destination.x;&lt;br /&gt;
     pc_b-&amp;amp;gt;y=iter_tele_locations-&amp;amp;gt;second.destination.y;&lt;br /&gt;
pc_b-&amp;amp;gt;dispz=pc_b-&amp;amp;gt;z=iter_tele_locations-&amp;amp;gt;second.destination.z;&lt;br /&gt;
mapRegions-&amp;amp;gt;AddItem(b+CharacterOffset);&lt;br /&gt;
teleport(b);&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
return;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
iter_tele_locations++;&lt;br /&gt;
}&lt;br /&gt;
}&lt;/p&gt;
&lt;p&gt;The only Difference in objecttele...()&lt;br /&gt;
iis we only do this instead of mapRegions-&amp;amp;gt;&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;                                          &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="n"&gt;chardist&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DEREF&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="n"&gt;_P&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="n"&gt;_CHAR&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pc&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="n"&gt;_s&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;amp&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="n"&gt;lt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 15 &lt;span class="o"&gt;\&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/pre&gt;&lt;/div&gt;
&lt;p&gt;{&lt;br /&gt;
pc_b-&amp;amp;gt;MoveTo(pmi-&amp;amp;gt;morex,pmi-&amp;amp;gt;morey,pmi-&amp;amp;gt;morez);&lt;br /&gt;
teleport(b);&lt;br /&gt;
}&lt;br /&gt;
==================================&lt;/p&gt;
&lt;p&gt;That works very well.  I have some major modifications&lt;br /&gt;
to the old 12.x Source and can not Merge/Update to the&lt;br /&gt;
new code anymore.  I just thought this would be an&lt;br /&gt;
improvement over the hassles of tamed/hirelings and&lt;br /&gt;
getting them through the Dungeons.  I've tested this&lt;br /&gt;
with the base world with some modifications where Your&lt;br /&gt;
World File has Teleporter Logs placed and Located&lt;br /&gt;
through the Teleport.scp Script.... I've tested most&lt;br /&gt;
locations with no hassles at all. (Oh and Tamed stay no&lt;br /&gt;
closer then 3 Hexes which is why I did a distance check&lt;br /&gt;
-- AI and Follow target changes)&lt;/p&gt;
&lt;p&gt;Mind you,  I have majorly modified this code, including&lt;br /&gt;
a whole new Multiple AI Types with a Modified P_AI&lt;br /&gt;
search routine for targets and 128 Spells instead of&lt;br /&gt;
64, (Wizard and Cleric Classes-- of the 6 Classes) in&lt;br /&gt;
the current Verison I call WolfMod 2.5a .&lt;/p&gt;
&lt;p&gt;So ignore the pc_s-&amp;amp;gt;summoned,  I limit Players to a Max&lt;br /&gt;
[3] controlled Creatures Summoned/Charmed/Tamed.  I had&lt;br /&gt;
to add a Counter to track em and I use it for the Word&lt;br /&gt;
of Faith and Sanctuary spells as well.  (Players don't&lt;br /&gt;
have a SummonTimer running, so I put it to use for&lt;br /&gt;
Sanctuary -- No sense creating anymore extra memory&lt;br /&gt;
needs if I don't have to ... *ugh*).&lt;/p&gt;
&lt;p&gt;ps&amp;amp;gt; You will notice most of this is just cut and paste&lt;br /&gt;
from the Two Versions [12.x - latest], as I was&lt;br /&gt;
glancing through how you all were updating LoS checks&lt;br /&gt;
--  (I fixed the issue with Cave Walls -- Just did a&lt;br /&gt;
map.height check during the map.id test for mountains&lt;br /&gt;
-- worked like a champ [at least so far -- needs more&lt;br /&gt;
testing] ).&lt;/p&gt;
&lt;p&gt;Enjoy...&lt;br /&gt;
Mythic of Everon Worlds&lt;br /&gt;
(programmer/developer/admin/network tech -- basically&lt;br /&gt;
the whole 9 nine yards)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Make MySQL powered emu!</title><link href="https://sourceforge.net/p/wpdev/feature-requests/6/" rel="alternate"/><published>2002-10-20T20:48:58Z</published><updated>2002-10-20T20:48:58Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netde7b4e00803d97071ada72a445699c955e19fd31</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I think WolfPack should use the MySQL database for &lt;br /&gt;
storing all account, config, and world data.  This could &lt;br /&gt;
provide for a very fast emulator, ease of making web &lt;br /&gt;
based account tools, and opertunity to make complex &lt;br /&gt;
web based administration apps.  This would provide &lt;br /&gt;
means for script managers, account managers and &lt;br /&gt;
remote admin apps to easily be built and be cross &lt;br /&gt;
platform if using a language such as PHP, Perl or &lt;br /&gt;
Python.  I think this would be a very fitting change as &lt;br /&gt;
WP is moving to Python as it's scripting language.  Fell &lt;br /&gt;
free to add any other benifits/draw backs.  Hope to see &lt;br /&gt;
this implimeted!  It would give all the other emu's a run &lt;br /&gt;
for their money ;-).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>trammel/felucca gates</title><link href="https://sourceforge.net/p/wpdev/feature-requests/5/" rel="alternate"/><published>2002-09-22T13:10:56Z</published><updated>2002-09-22T13:10:56Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netb5389068d40e90d15acf5ee0e2e04504284b2988</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I would suggest gates where, as in the game that is paid for, you &lt;br /&gt;
can select your destination and also go between felucca and &lt;br /&gt;
trammel.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Makes Possible Jump over map.mul files</title><link href="https://sourceforge.net/p/wpdev/feature-requests/4/" rel="alternate"/><published>2002-07-16T01:14:20Z</published><updated>2002-07-16T01:14:20Z</updated><author><name>Gabriel Mazetto</name><uri>https://sourceforge.net/u/brodock/</uri></author><id>https://sourceforge.net69e55ea2493262778f27eec58c85d2447381e2bf</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Like OSI, makes possible to jump over the worlds, &lt;br /&gt;
sosaria ilshnar...&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>unicode supoorted for sysmessage</title><link href="https://sourceforge.net/p/wpdev/feature-requests/3/" rel="alternate"/><published>2002-06-18T05:20:28Z</published><updated>2002-06-18T05:20:28Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.neta31729b2872d2ee81a0c73c7688bbc0537b13527</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Could you add unicode supported for sysmessage for all &lt;br /&gt;
country on the earth?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>An Convert Tool</title><link href="https://sourceforge.net/p/wpdev/feature-requests/2/" rel="alternate"/><published>2002-04-03T18:39:52Z</published><updated>2002-04-03T18:39:52Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netd3f8ad1161caf31da7ee469668904d7e7e9b5fa0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I'm moving to Wolfpack from the sucks sphereserver, &lt;br /&gt;
but i would like to transfer my own scripts made in &lt;br /&gt;
sphere. Can the wolfpack development team make some a &lt;br /&gt;
tool to do this ?&lt;br /&gt;
This will prob be most important to get more users to &lt;br /&gt;
wolfpack emu, so, let's work. :)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Duping Gold in Piles, adding Checks</title><link href="https://sourceforge.net/p/wpdev/feature-requests/1/" rel="alternate"/><published>2002-03-03T16:41:15Z</published><updated>2002-03-03T16:41:15Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net4f8ef62456c4ffd061b4944b020ce22a6130d2e7</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi i would like to see a Gold change when you &lt;br /&gt;
say 'dupe 10, and click on the gold it does not dupe &lt;br /&gt;
single gold coins, but a whole pile. Plus you need to &lt;br /&gt;
add checks to it.&lt;br /&gt;
Thanks&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>