<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/xconq/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/xconq/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 13 Jun 2005 12:38:45 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/xconq/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>New Snapshot: xconq-7.5.0-0pre.0.20050612</title><link>https://sourceforge.net/p/xconq/news/2005/06/new-snapshot-xconq-750-0pre020050612/</link><description>Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AI's. Network games. Multiple UI's and platforms. Easy-to-learn game design language. Large games library available


A new file release is available. It can be downloaded from here:
https://sourceforge.net/project/showfiles.php?group\_id=124062&amp;amp;package\_id=135573&amp;amp;release\_id=334571

Release notes can be found here:
https://sourceforge.net/project/shownotes.php?release\_id=334571</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Mon, 13 Jun 2005 12:38:45 -0000</pubDate><guid>https://sourceforge.netc5c7af4eb29332e599e6180a3c069b519a58b595</guid></item><item><title>New Snapshot: xconq-7.5.0-0pre.0.20050501</title><link>https://sourceforge.net/p/xconq/news/2005/05/new-snapshot-xconq-750-0pre020050501/</link><description>A new file release is available. It can be downloaded from here:
https://sourceforge.net/project/showfiles.php?group\_id=124062&amp;amp;package\_id=135573&amp;amp;release\_id=324384

Release notes can be found here:
https://sourceforge.net/project/shownotes.php?release\_id=324384</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Sun, 01 May 2005 03:31:34 -0000</pubDate><guid>https://sourceforge.net3fc40ef7684f8d7d12c1c682905888890a0f1e01</guid></item><item><title>New Snapshot: xconq-7.5.0-0pre.0.20050416</title><link>https://sourceforge.net/p/xconq/news/2005/04/new-snapshot-xconq-750-0pre020050416/</link><description>The new file release has finally arrived. Some significant, tangible AI improvements have been made. More can still be done, but this new file release is definitely recommended for download. The download can be found here:
http://sourceforge.net/project/showfiles.php?group\_id=124062&amp;amp;package\_id=135573&amp;amp;release\_id=320851

In particular, the following AI improvements have been made:
\(1\) AI-controlled Fighters don&amp;quot;t crash as often in the Default game. This is due to a economy bug being fixed.
\(2\) The AI is somewhat better at using transports. There is still a lot to be desired, but some progress has been made. In particular:
\(a\) Transports which are headed for a destination don&amp;quot;t keep coming back to pick up one more unit.
\(b\) Transports are more likely to keep going where one of their occs told them to go. \(This could still use improvement.\)
\(3\) Unit construction choices are much more spread around. This is noticeable in a number of games, including the Default game.
\(4\) Colonizers don&amp;quot;t mill around aimlessly anymore. They find a spot that they want to build at, and go for it. This is most noticeable in the Advances and Civ II games. \(There is still a problem with colonizers initially grabbing spots that are too close together on the first turn. That can be fixed, but hasn&amp;quot;t yet.\) Colonizers also will explore, and colonize if they find a good spot during exploration.
\(5\) There has been a tremendous speedup in AI performance for most games. This is extremely noticeable in Korea 2006, for example. Opal is still somewhat slow, but much quicker than before.
\(6\) The problem with naval units being produced in land-locked cities has now been fixed for all games.
\(7\) The AI recognizes manual change-type actions and will schedule them if an unit can change type to a better unit type. &amp;quot;Better&amp;quot; is, of course, subjective....

Some bugs also have been squashed. In particular, thanks to Matthew Skala for fixing a crashing bug with image scaling.

Thanks to Elijah Meeks for contributing some new code that allows side treasuries to be modified on capture or defeat of an unit, combat experience to be gained for defeating an unit, and attacks to carry an explosive punch. Also, thanks to Elijah for updates to his family of games.

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer. 

Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library. 
You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'.  
You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Sat, 16 Apr 2005 03:19:36 -0000</pubDate><guid>https://sourceforge.netfda058addfaaded09bc6e07eb6d1de0984b5c758</guid></item><item><title>New Snapshot: xconq-7.5.0-0pre.0.20050322</title><link>https://sourceforge.net/p/xconq/news/2005/03/new-snapshot-xconq-750-0pre020050322/</link><description>Some bugfixes and improvements are in this file release. The release can be downloaded at:
http://sourceforge.net/project/showfiles.php?group\_id=124062&amp;amp;package\_id=135573&amp;amp;release\_id=314614

Matthew Skala has implemented cell-unit, unit-cell, and cell-cell transfers as part of the new backdrop economy model. He has also been making progress on the development of his new game, Solar Regions Explorer.

Updates for some games have been incorporated from Elijah Meeks.

Progress continues behind the scenes regarding AI improvements. Many of the improvements are not particularly tangible yet, but we are getting close to the point where you will start seeing the results.

Here is an incomplete list of bugfixes:
The following is a partial list of bugs that have been addressed:
\(1\) Pointing the mouse cursor over an unit would report an unit not always corresponding to the unit being displayed. This bug has been squashed.
\(2\) Sometimes newly created units would have combat experience. This bug has been fixed. \(Thanks to Elijah Meeks for the report.\)
\(3\) The 'free-acp' unit type property was not honored. The uprop is now honored in the relevant calculations. \(Thanks to Matthew Skala for this report.\)
\(4\) Automatic repair did not consume materials per the 'consumption-per-repair' table. It now abides by that table. \(Thanks to Matthew Skala for this report.\)
\(5\) 'mp-to-leave-terrain' was charged for an unit switching transports in the same cell. It is no longer charged in this case. \(Thanks to Matthew Skala for this report.\)
\(6\) There were broken links in the documentation on Windows. The links are now unbroken. \(Thanks to an anonymous guest for this report.\)
\(7\) Connections would not be shown at the most powerful zoom level. This has been partially fixed. \(Thanks to Matthew Skala for this report.\)

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer.

Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library.
You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. 
You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Tue, 22 Mar 2005 02:57:23 -0000</pubDate><guid>https://sourceforge.net79ef5faf4cfa460b27cc2d5647dc05fa530a2fb5</guid></item><item><title>New File Release: xconq-7.5.0-0pre.0.20050225</title><link>https://sourceforge.net/p/xconq/news/2005/02/new-file-release-xconq-750-0pre020050225/</link><description>Release can be downloaded from:
https://sourceforge.net/project/showfiles.php?group\_id=124062&amp;amp;package\_id=135573&amp;amp;release\_id=308133

Numerous bugfixes are in this file release. A partially finished, but quite functional version of the new backdrop economy model from Matthew Skala is also available.

Here is a partial list of the bugs fixed:
\(1\) A bug that caused 'see-always' units not to be seen when the world is seen has been squashed. \(Thanks to ksbrace00 for this report.\)
\(2\) A bug that caused the sunlit region, in games that use it, to move about wildly without good reason has been fixed. \(Thanks to Lincoln Peters for this report.\)
\(3\) A bug that caused failed ACP-independent building to keep trying forever has been fixed. \(Thanks to Matthew Skala for this report.\)
\(4\) A bug that allowed units to absorb parts from incompatible units has been fixed. \(Thanks to Lincoln Peters for this report.\)
\(5\) A bug that caused wrecked types due to dying not to be applied to units which were explosion victims has been fixed. \(Thanks to Elijah Meeks for this report.\)
\(6\) An AI bug where units which were considered colonizers would not attempt to do other things has been squashed. \(Thanks to Elijah Meeks for this report.\)
\(7\) A crashing bug has been nailed. \(Thanks to Elijah Meeks for the reports.\)

A number of other bugs were fixed as well.

As mentioned, Matthew Skala's new economy/supply distribution code is now available for game designers to try with their games. Also, Matthew changed a number of the games in the library so that they have a variant that uses the new code.

Progress continues on the AI improvements. However, the improvements are not yet hooked into the AI, and so they will not yet be visible.

Thanks to Simon Cox for contributing a new &amp;quot;invisible&amp;quot; image.

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer.

Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library.
You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. 
You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Fri, 25 Feb 2005 03:52:34 -0000</pubDate><guid>https://sourceforge.netea63138f4b74fbdaff2cd71a0d2b35a49cde1dc7</guid></item><item><title>New File Release: xconq-7.5.0-0pre.0.20050208</title><link>https://sourceforge.net/p/xconq/news/2005/02/new-file-release-xconq-750-0pre020050208/</link><description>Release can be downloaded at: http://sourceforge.net/project/showfiles.php?group\_id=124062&amp;amp;package\_id=135573&amp;amp;release\_id=303265

This release is primarily geared towards game designers.

Several significant improvements are in this release:
\(1\) The scorekeeper functionality has been expanded and greatly improved.
\(2\) Bugfix and added functionality to the adjacent terrain masseur. \(Thanks to Matthew Skala.\)
\(3\) The Valhalla and Valhalla Beach games are officially available. \(Thanks to Elijah Meeks.\)

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer.

Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library.
You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. 
You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Tue, 08 Feb 2005 03:20:44 -0000</pubDate><guid>https://sourceforge.net7cbde1d1d4915991ad1d3b241cb23c478d803b91</guid></item><item><title>New File Release: xconq-7.5.0-0pre.0.20050117</title><link>https://sourceforge.net/p/xconq/news/2005/01/new-file-release-xconq-750-0pre020050117/</link><description>Release can be downloaded at:
http://sourceforge.net/project/showfiles.php?group\_id=124062&amp;amp;package\_id=135573&amp;amp;release\_id=297705

Several significant improvments are in this release:
\(1\) Fix for a bug that prevented units from being seen when all unit see chances were the default. \(Thanks to Robert Goulding for this report.\)
\(2\) Fix for a bug that prevented units from being seen in designer mode. \(Thanks to Elijah Meeks for this report.\)
\(3\) Fixes for unit display bugs in the SDL interface.
\(4\) Fixes for some network sync bugs.
\(5\) Fix for bug that prevented more than one player from successfully joining some network games. \(I.e., more than 2 people should now be able to play a network game.\)
\(6\) Fix for bug that triggered overwatch fire in designer mode. \(Thanks to Elijah Meeks for this report.\)

A number of other bugs were fixed as well. See the 'ChangeLog' file in the source code for details.

Networking may now be stable again. Please test it if you get a chance. Any bug reports related to it would be helpful.

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer.

Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library.
You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. 
You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Mon, 17 Jan 2005 22:54:38 -0000</pubDate><guid>https://sourceforge.net9786cbe42a69dbdec7266d1fbf5e712e581dbeac</guid></item><item><title>New File Release: xconq-7.5.0-0pre.0.20050108</title><link>https://sourceforge.net/p/xconq/news/2005/01/new-file-release-xconq-750-0pre020050108/</link><description>Several significant improvments are in this release:
\(1\) An overwatch feature has been added.
\(2\) Unit stack ordering should work again.
\(3\) The AI is slightly better at using transports. \(Thanks to Brian Dunn for this fix.\)
\(4\) A bug in the wraparound world map on Windows has been fixed. \(Thanks to Paul Crespy for this report.\)
\(5\) The missing colors in emblems bug in the SDL interface has been fixed. \(Thanks to Elijah Meeks for this report.\)
\(6\) A bug in the overrun action has been fixed. \(Thanks to Elijah Meeks for this report.\)
\(7\) Several networking-related bugs have been fixed, but the networking code is not yet completely fixed. 
\(8\) A bug with drawing wide borders has been fixed. \(Thanks to Matthew Skala for the patch.\)
\(9\) The display of transports and occupants has been improved, particularly when they are the current unit.

A number of other bugs were fixed as well. See the 'ChangeLog' file in the source code for details.

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer.

Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library.
You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. 
You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Sun, 09 Jan 2005 00:35:33 -0000</pubDate><guid>https://sourceforge.netdd22035dc597c7790f43c7afaa8c18f56df0805e</guid></item><item><title>New File Release: xconq-7.5.0-0pre.0.20041228</title><link>https://sourceforge.net/p/xconq/news/2004/12/new-file-release-xconq-750-0pre020041228/</link><description>Several significant improvments are in this release:
\(1\) The unit image scaling bug has been squashed. Unit images should no longer be inflated to sizes too large.
\(2\) The SDL interface now has grouping boxes to indicate a transport/occupant relationship. The grouping boxes are essentially identical to what the Tcl/Tk interface already had.
\(3\) The SDL interface now has a unit construction indicator. Uses some cool alpha blending.
\(4\) Much of the unit display code in the SDL and Tcl/Tk interfaces has been rewritten and cleaned up tremendously. Although it may not be visible to the end user, it has made developer life much simpler.
\(5\) Bugs pertaining to unit views have been squashed, and a new feature has been added regarding unit vision.
\(6\) Grouping boxes and construction indicators are now somewhat customizable by game designers.

Action descriptions are provided in the unit info display in the Tcl/Tk interface. \(Feature requested by Paul Crespy.\)

The Opal and AWLS families of games have been updated by their creator, Elijah Meeks.

Networking remains to be fixed.

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer.

Note to people installing from RPM packages: The 'common' package is a prequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library.
You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. 
You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Tue, 28 Dec 2004 01:47:29 -0000</pubDate><guid>https://sourceforge.net962ddc917284812534284dc4e21958bd970375c1</guid></item><item><title>New File Release: xconq-7.5.0-0pre.0.20041211</title><link>https://sourceforge.net/p/xconq/news/2004/12/new-file-release-xconq-750-0pre020041211/</link><description>Several major improvements are in this release:
\(1\) The heavy CPU usage by the Tcl/Tk interface has been addressed.
\(2\) The scaling of terrain images has been greatly improved. \(Thanks to Matthew Skala for his patches dealing with this.\)
\(3\) The color scheme for the Tcl/Tk interface has been greatly improved by most accounts. Also, several menus have been renamed.
\(4\) A new set of unit images is now used as the default in the Default game.

The AWLS, Opal, and Starfleet Battles families of games have all been improved by their creator, Elijah Meeks.

A bug in the 3rd Age of Middle Earth game has been fixed. The bug, reported by Kevin O'Gorman, had prevented ships from returning to a port.

Fixes to some unit vision and network game bugs are currently in progress, but not ready for this prerelease. There will be another prerelease when the network issues have been sorted out.

Note to Windows users: The program with &amp;quot;SETUP&amp;quot; in all uppercase letters and ending in &amp;quot;.exe&amp;quot; is an installer program which will install Xconq on your computer.

Note to people installing from RPM packages: The 'common' package is a prequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library. You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. You will need to install at least one of them to actually play Xconq.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric McDonald</dc:creator><pubDate>Sat, 11 Dec 2004 04:07:12 -0000</pubDate><guid>https://sourceforge.net2f89e714e345b0927018a55ad50e1a603170c073</guid></item></channel></rss>