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From: Michel D. <mic...@or...> - 2008-02-02 21:27:23
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Sure - I admit that I was playing a little bit the role of the "devil's adv= ocate" For the success of Ogoglio on the marketplace (web - users), the Avatars sy= stem seems to be one of major big piece to make happen -- and yes they need= to get clothes, shoes, .. what I read will be happening. At the difference of other aspects of the Ogoglio platform, avatars are not= described (yet?) in any documentation - one just learns that they are BVH-= based for animation. Looking at the files, typical Ogoglio avatars have currently BHV's (for var= ious types of animations), an OBJ for the body (and a SMAP), a source blend= er file and a number of JPEGs each containing all textures plugged onto the= various areas of the avatar. For avatars with editable parts (like Mike) t= here's several OBJ's and blender sources, as well as several MORPH files. Today with Blender, (QA)Vimator, DAZ, BVHacker, Art-of-Illusion,... it is p= ossible to play and convert with OBJ's or/and BVH's ... but what are the re= quirements in Ogoglio for matching the BVH with the OBJ? What are the possi= ble Ogoglio constraints to make the skeleton fit into the mesh ? Can we use= d just standard recommendations like explained in the Blender forums and si= milar ? =C2=A0Please could you say a few words about this ? Thank you, -michel =20 =20 =20 > Message du 02/02/08 22:04 > De : "Trevor F. Smith"=20 > A : ogo...@li... > Copie =C3=A0 :=20 > Objet : Re: [Ogoglio-developers] Sketchup (1) - Avatars (2) - Spatial sou= nd(3) >=20 > On Feb 1, 2008 1:24 PM, Michel DENIS wrote: > > Suppose that a company would like to build a front-end which could use= the > > same avatar system for accessing both Ogoglio spaces and SL servers (le= gacy > ... > > Is it feasible ? >=20 > No. SL's client is huge (almost 200MB on disk). It's size and > complexity make it unfit for web use and, frankly, it has proven to be > quite unusable for the majority of people who try it. >=20 > > Does it makes sense ? >=20 > No. SL's avatars are designed to be used in the fat client world > where it's ok to render a couple of frames per minute and to take 10 > minutes to download a small crowd. >=20 > They have a fur system in there! >=20 > > Are there any alternatives, like .. a similar capability to come as par= t of > > the core Ogoglio development, or alternatively some other open source t= ools > > which could be used ? >=20 > As with all open source projects, features arrive when someone steps > up and builds them. Transmutable is going to contribute a attachment > and clothing system designed for web users, not virtual world > enthusiasts. >=20 > In general, I encourage everyone to look beyond the relatively tiny > population of Second Life or WoW and towards the massive user > communities on the web. Why are the avatar systems like WeeWorld, > Zwinky, and Gizmoz successful or failing? Why is Habbo so huge? >=20 > Those are the interesting questions, not whether we can bring fur and > bling to Ogoglio. >=20 > - Trevor >=20 > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Ogoglio-developers mailing list > Ogo...@li... > https://lists.sourceforge.net/lists/listinfo/ogoglio-developers >=20 >=20 |