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From: Trevor F. S. <tr...@tr...> - 2007-07-20 20:35:38
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Hey, again. I just checked in a change which clears up the XP client stall on textures on my test box. Let me know if you're still seeing the problem with the new code. The change consisted of making the client not request gzip compression for textures and making the server not set a content-length when responding with gzipped data. Just so you know, I've started seeing a bug on XP where a dozen or so reloads of the viewer (which I often do while developing) eventually places all GL panels in the browser into a state where they render a frame only once or twice a minute. Memory usage looks fine, the CPU is mostly idle, and there aren't abnormal numbers of threads, but something's in a bad state that stalls on every frame. - Trevor |